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Clean up bugs commented in the source code (#912)
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
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@@ -1,6 +1,7 @@
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; AI_SMART prefers these moves during harsh sunlight.
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SunnyDayMoves:
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; BUG: "Smart" AI does not encourage Solar Beam, Flame Wheel, or Moonlight during Sunny Day (see docs/bugs_and_glitches.md)
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db FIRE_PUNCH
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db EMBER
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db FLAMETHROWER
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@@ -9,4 +9,5 @@ HappinessData_YoungerHaircutBrother:
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db -1, 4, HAPPINESS_YOUNGCUT3 ; 10% chance
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HappinessData_DaisysGrooming:
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; BUG: Daisy's grooming doesn't always increase happiness (see docs/bugs_and_glitches.md)
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db -1, 2, HAPPINESS_GROOMING ; 99.6% chance
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@@ -294,6 +294,7 @@ ItemAttributes:
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item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; METAL_COAT
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item_attribute 100, HELD_STEEL_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; BUG: Dragon Scale, not Dragon Fang, boosts Dragon-type moves (see docs/bugs_and_glitches.md)
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; DRAGON_FANG
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item_attribute 100, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; ITEM_91
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@@ -575,7 +575,8 @@ DefenseDownHit:
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supereffectivetext
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checkfaint
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buildopponentrage
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effectchance ; bug: duplicate effectchance shouldn't be here
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; BUG: Moves that lower Defense can do so after breaking a Substitute (see docs/bugs_and_glitches.md)
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effectchance
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defensedown
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statdownmessage
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endmove
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@@ -706,6 +707,7 @@ DefenseUpHit:
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applydamage
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criticaltext
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supereffectivetext
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; BUG: Moves that do damage and increase your stats do not increase stats after a KO (see docs/bugs_and_glitches.md)
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checkfaint
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buildopponentrage
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defenseup
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@@ -100,6 +100,7 @@ Text_Gained::
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text_end
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_BoostedExpPointsText::
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; BUG: Five-digit experience gain is printed incorrectly (see docs/bugs_and_glitches.md)
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text_start
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line "a boosted"
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cont "@"
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@@ -108,6 +109,7 @@ _BoostedExpPointsText::
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prompt
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_ExpPointsText::
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; BUG: Five-digit experience gain is printed incorrectly (see docs/bugs_and_glitches.md)
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text_start
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line "@"
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text_decimal wStringBuffer2, 2, 4
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@@ -43,6 +43,7 @@ TrainerClassDVs:
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dn 7, 8, 8, 8 ; SWIMMERF
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dn 9, 8, 8, 8 ; SAILOR
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dn 9, 8, 8, 8 ; SUPER_NERD
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; BUG: RIVAL2 has lower DVs than RIVAL1 (see docs/bugs_and_glitches.md)
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dn 9, 8, 8, 8 ; RIVAL2
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dn 9, 8, 8, 8 ; GUITARIST
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dn 10, 8, 8, 8 ; HIKER
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