return → endcallback, reloadandreturn → reloadend

This commit is contained in:
Rangi
2020-07-17 08:37:03 -04:00
parent 2e8b4836b0
commit ef452ccbc7
99 changed files with 203 additions and 201 deletions

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@@ -32,7 +32,7 @@ AzaleaTown_MapScripts:
.Flypoint:
setflag ENGINE_FLYPOINT_AZALEA
return
endcallback
AzaleaTownRivalBattleScene1:
moveobject AZALEATOWN_SILVER, 11, 11

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@@ -12,11 +12,11 @@ BattleTowerOutside_MapScripts:
callback MAPCALLBACK_OBJECTS, .Callback2
.Callback1:
return
endcallback
.Callback2:
clearevent EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
return
endcallback
BattleTowerOutsideYoungsterScript:
jumptextfaceplayer BattleTowerOutsideYoungsterText

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@@ -18,17 +18,17 @@ BlackthornCity_MapScripts:
.FlyPoint:
setflag ENGINE_FLYPOINT_BLACKTHORN
return
endcallback
.Santos:
readvar VAR_WEEKDAY
ifequal SATURDAY, .SantosAppears
disappear BLACKTHORNCITY_SANTOS
return
endcallback
.SantosAppears:
appear BLACKTHORNCITY_SANTOS
return
endcallback
BlackthornSuperNerdScript:
faceplayer

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@@ -24,7 +24,7 @@ BlackthornGym1F_MapScripts:
iffalse .skip3
changeblock 8, 6, $3b ; fallen boulder 2
.skip3
return
endcallback
BlackthornGymClairScript:
faceplayer

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@@ -16,7 +16,7 @@ BlackthornGym2F_MapScripts:
.SetUpStoneTable:
writecmdqueue .CommandQueue
return
endcallback
.CommandQueue:
cmdqueue CMDQUEUE_STONETABLE, .StoneTable ; check if any stones are sitting on a warp

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@@ -25,7 +25,7 @@ BrunosRoom_MapScripts:
iffalse .KeepExitClosed
changeblock 4, 2, $16 ; open door
.KeepExitClosed:
return
endcallback
.BrunosDoorLocksBehindYou:
applymovement PLAYER, BrunosRoom_EnterMovement

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@@ -33,7 +33,7 @@ BurnedTower1F_MapScripts:
iftrue .HideBasement
changeblock 6, 14, $09 ; ladder
.HideBasement:
return
endcallback
.MeetEusine:
turnobject BURNEDTOWER1F_EUSINE, DOWN

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@@ -28,7 +28,7 @@ BurnedTowerB1F_MapScripts:
iftrue .HideLadder
changeblock 6, 14, $02 ; floor
.HideLadder:
return
endcallback
ReleaseTheBeasts:
playmusic MUSIC_NONE

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@@ -17,7 +17,7 @@ CeladonCity_MapScripts:
.FlyPoint:
setflag ENGINE_FLYPOINT_CELADON
return
endcallback
CeladonCityFisherScript:
jumptextfaceplayer CeladonCityFisherText

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@@ -14,7 +14,7 @@ CeladonDeptStore6F_MapScripts:
.HideRooftopStairs:
changeblock 12, 0, $03 ; wall
return
endcallback
CeladonDeptStore6FSuperNerdScript:
jumptextfaceplayer CeladonDeptStore6FSuperNerdText

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@@ -14,7 +14,7 @@ CeruleanCity_MapScripts:
.FlyPoint:
setflag ENGINE_FLYPOINT_CERULEAN
return
endcallback
CeruleanCityCooltrainerMScript:
faceplayer

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@@ -21,7 +21,7 @@ CherrygroveCity_MapScripts:
.FlyPoint:
setflag ENGINE_FLYPOINT_CHERRYGROVE
return
endcallback
CherrygroveCityGuideGent:
faceplayer

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@@ -33,7 +33,7 @@ CianwoodCity_MapScripts:
iffalse .Done
disappear CIANWOODCITY_EUSINE
.Done:
return
endcallback
CianwoodCitySuicuneAndEusine:
turnobject PLAYER, UP

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@@ -9,7 +9,7 @@ CinnabarIsland_MapScripts:
.FlyPoint:
setflag ENGINE_FLYPOINT_CINNABAR
return
endcallback
CinnabarIslandBlue:
faceplayer

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@@ -27,16 +27,16 @@ Colosseum_MapScripts:
iffalse .Chris2
disappear COLOSSEUM_CHRIS2
appear COLOSSEUM_CHRIS1
return
endcallback
.Chris2:
disappear COLOSSEUM_CHRIS1
appear COLOSSEUM_CHRIS2
return
endcallback
.PreparePokecenter2F:
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_LEAVE_COLOSSEUM
return
endcallback
.InitializeAndPreparePokecenter2F:
setscene SCENE_FINISHED

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@@ -22,7 +22,7 @@ CopycatsHouse2F_MapScripts:
disappear COPYCATSHOUSE2F_COPYCAT1
appear COPYCATSHOUSE2F_COPYCAT2
.Done:
return
endcallback
Copycat:
faceplayer

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@@ -13,12 +13,12 @@ DayCare_MapScripts:
iftrue .PutDayCareManOutside
clearevent EVENT_DAY_CARE_MAN_IN_DAY_CARE
setevent EVENT_DAY_CARE_MAN_ON_ROUTE_34
return
endcallback
.PutDayCareManOutside:
setevent EVENT_DAY_CARE_MAN_IN_DAY_CARE
clearevent EVENT_DAY_CARE_MAN_ON_ROUTE_34
return
endcallback
DayCareManScript_Inside:
faceplayer

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@@ -27,18 +27,18 @@ DragonsDenB1F_MapScripts:
checkevent EVENT_BEAT_RIVAL_IN_MT_MOON
iftrue .CheckDay
disappear DRAGONSDENB1F_SILVER
return
endcallback
.CheckDay:
readvar VAR_WEEKDAY
ifequal TUESDAY, .AppearSilver
ifequal THURSDAY, .AppearSilver
disappear DRAGONSDENB1F_SILVER
return
endcallback
.AppearSilver:
appear DRAGONSDENB1F_SILVER
return
endcallback
DragonsDenB1F_ClairScene:
appear DRAGONSDENB1F_CLAIR

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@@ -15,7 +15,7 @@ EcruteakCity_MapScripts:
.FlyPoint:
setflag ENGINE_FLYPOINT_ECRUTEAK
return
endcallback
EcruteakCityGramps1Script:
jumptextfaceplayer EcruteakCityGramps1Text

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@@ -25,7 +25,7 @@ EcruteakTinTowerEntrance_MapScripts:
iftrue .DontBlockTower
checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .BlockTower
return
endcallback
.BlockTower:
clearevent EVENT_RANG_CLEAR_BELL_1
@@ -35,11 +35,11 @@ EcruteakTinTowerEntrance_MapScripts:
iftrue .NoClearBell
setscene SCENE_DEFAULT
.NoClearBell:
return
endcallback
.DontBlockTower:
clearevent EVENT_ECRUTEAK_TIN_TOWER_ENTRANCE_WANDERING_SAGE
return
endcallback
EcruteakTinTowerEntrance_CoordEvent1:
checkevent EVENT_RANG_CLEAR_BELL_2

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