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Identify some labels and constants for Battle Tower
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@ -29,7 +29,7 @@ Function1700c4:
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call CopyBytes
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call CopyBytes
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ld hl, w3_d202Name
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ld hl, w3_d202Name
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ld de, s5_aa8e
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ld de, s5_aa8e
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ld bc, 7 * $cc ; length of battle tower struct from japanese games?
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ld bc, BATTLETOWER_STREAK_LENGTH * $cc ; length of battle tower struct from japanese games?
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call CopyBytes
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call CopyBytes
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ld hl, s5_aa5d ; some sort of count
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ld hl, s5_aa5d ; some sort of count
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ld a, [hl]
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ld a, [hl]
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@ -582,22 +582,22 @@ SkipBattleTowerTrainer:
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ret
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ret
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Unreferenced_Function1704ca:
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Unreferenced_Function1704ca:
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ld a, [$be46]
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ld a, [s5_be46]
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cp $7
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cp BATTLETOWER_STREAK_LENGTH
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jr c, .asm_1704d3
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jr c, .not_max
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ld a, $6
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ld a, BATTLETOWER_STREAK_LENGTH - 1
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.asm_1704d3
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.not_max
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ld hl, $afce
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ld hl, s5_aa8e + BATTLE_TOWER_STRUCT_LENGTH * (BATTLETOWER_STREAK_LENGTH - 1)
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ld de, -$e0
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ld de, -BATTLE_TOWER_STRUCT_LENGTH
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.asm_1704d9
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.loop
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and a
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and a
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jr z, .asm_1704e0
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jr z, .done
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add hl, de
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add hl, de
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dec a
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dec a
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jr .asm_1704d9
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jr .loop
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.asm_1704e0
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.done
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ret
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ret
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Function1704e1:
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Function1704e1:
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