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map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/
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@ -589,7 +589,7 @@ StartTrainerBattle_LoadPokeBallGraphics: ; 8c5dc (23:45dc)
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dec b
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dec b
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jr nz, .loop
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jr nz, .loop
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call .loadpokeballgfx ; ld a, [OtherTrainerClass] \ ld de, PokeBallTransition \ ret
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call .loadpokeballgfx
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hlcoord 2, 1
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hlcoord 2, 1
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ld b, SCREEN_WIDTH - 4
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ld b, SCREEN_WIDTH - 4
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@ -1341,7 +1341,7 @@ TilesetBGPalette:
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INCLUDE "gfx/tilesets/bg_tiles.pal"
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INCLUDE "gfx/tilesets/bg_tiles.pal"
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MapObjectPals::
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MapObjectPals::
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INCLUDE "gfx/sprites/map_objects.pal"
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INCLUDE "gfx/overworld/map_objects.pal"
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RoofPals:
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RoofPals:
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INCLUDE "gfx/tilesets/roofs.pal"
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INCLUDE "gfx/tilesets/roofs.pal"
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