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add character encoding header in pksv.py
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@ -1,3 +1,4 @@
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# -*- coding: utf-8 -*-
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pksv_gs = {
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pksv_gs = {
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0x00: "2call",
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0x00: "2call",
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@ -141,8 +142,8 @@ pksv_gs = {
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0xA3: "displaylocation",
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0xA3: "displaylocation",
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}
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}
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#see http://www.pokecommunity.com/showpost.php?p=4347261
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# see http://www.pokecommunity.com/showpost.php?p=4347261
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#NOTE: this has some updates that need to be back-ported to gold
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# NOTE: this has some updates that need to be back-ported to gold
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pksv_crystal = {
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pksv_crystal = {
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0x00: "2call",
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0x00: "2call",
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0x01: "3call",
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0x01: "3call",
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@ -299,7 +300,7 @@ pksv_crystal_more_enders = [0x03, 0x04, 0x05, 0x0C, 0x51, 0x52,
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0xCC, #maybe?
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0xCC, #maybe?
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]
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]
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#these have no pksv names as of pksv 2.1.1
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# these have no pksv names as of pksv 2.1.1
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pksv_crystal_unknowns = [
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pksv_crystal_unknowns = [
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0x9F,
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0x9F,
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0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF,
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0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF,
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