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Identify some time-related data
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@ -32,6 +32,7 @@ MAP_NONE EQU 0
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const PALETTE_NITE
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const PALETTE_NITE
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const PALETTE_MORN
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const PALETTE_MORN
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const PALETTE_DARK
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const PALETTE_DARK
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NUM_MAP_PALETTES EQU const_value
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; FishGroups indexes (see data/wild/fish.asm)
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; FishGroups indexes (see data/wild/fish.asm)
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const_def
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const_def
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@ -123,6 +123,9 @@ DARKNESS EQU 1 << DARKNESS_F
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ANYTIME EQU MORN | DAY | NITE
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ANYTIME EQU MORN | DAY | NITE
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; wTimeOfDayPalset::
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DARKNESS_PALSET EQU (DARKNESS_F << 6) | (DARKNESS_F << 4) | (DARKNESS_F << 2) | DARKNESS_F
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; wBattleAnimFlags::
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; wBattleAnimFlags::
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const_def
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const_def
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const BATTLEANIM_STOP_F ; 0
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const BATTLEANIM_STOP_F ; 0
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@ -270,7 +270,7 @@ StartTrainerBattle_Flash:
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.DoFlashAnimation:
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.DoFlashAnimation:
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ld a, [wTimeOfDayPalset]
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ld a, [wTimeOfDayPalset]
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cp %11111111 ; dark cave
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cp DARKNESS_PALSET
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jr z, .done
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jr z, .done
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ld hl, wcf64
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ld hl, wcf64
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ld a, [hl]
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ld a, [hl]
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@ -651,13 +651,13 @@ StartTrainerBattle_LoadPokeBallGraphics:
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jr .nextscene
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jr .nextscene
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.cgb
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.cgb
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ld hl, .daypals
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ld hl, .pals
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ld a, [wTimeOfDayPal]
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ld a, [wTimeOfDayPal]
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maskbits NUM_DAYTIMES
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maskbits NUM_DAYTIMES
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cp DARKNESS_F
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cp DARKNESS_F
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jr nz, .daytime
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jr nz, .not_dark
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ld hl, .nightpals
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ld hl, .darkpals
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.daytime
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.not_dark
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ldh a, [rSVBK]
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ldh a, [rSVBK]
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push af
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push af
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ld a, BANK(wBGPals1)
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ld a, BANK(wBGPals1)
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@ -702,11 +702,11 @@ StartTrainerBattle_LoadPokeBallGraphics:
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pop hl
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pop hl
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ret
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ret
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.daypals
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.pals
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INCLUDE "gfx/overworld/trainer_battle_day.pal"
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INCLUDE "gfx/overworld/trainer_battle.pal"
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.nightpals
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.darkpals
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INCLUDE "gfx/overworld/trainer_battle_nite.pal"
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INCLUDE "gfx/overworld/trainer_battle_dark.pal"
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.loadpokeballgfx
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.loadpokeballgfx
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ld a, [wOtherTrainerClass]
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ld a, [wOtherTrainerClass]
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@ -289,7 +289,7 @@ FlashFunction:
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pop hl
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pop hl
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jr c, .useflash
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jr c, .useflash
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ld a, [wTimeOfDayPalset]
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ld a, [wTimeOfDayPalset]
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cp %11111111 ; 3, 3, 3, 3
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cp DARKNESS_PALSET
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jr nz, .notadarkcave
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jr nz, .notadarkcave
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.useflash
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.useflash
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call UseFlash
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call UseFlash
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@ -925,7 +925,7 @@ FlickeringCaveEntrancePalette:
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ret nz
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ret nz
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; We only want to be here if we're in a dark cave.
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; We only want to be here if we're in a dark cave.
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ld a, [wTimeOfDayPalset]
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ld a, [wTimeOfDayPalset]
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cp %11111111 ; 3,3,3,3
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cp DARKNESS_PALSET
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ret nz
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ret nz
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ldh a, [rSVBK]
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ldh a, [rSVBK]
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@ -190,7 +190,7 @@ ReplaceTimeOfDayPals:
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ld a, [wMapTimeOfDay]
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ld a, [wMapTimeOfDay]
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cp PALETTE_DARK
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cp PALETTE_DARK
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jr z, .NeedsFlash
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jr z, .NeedsFlash
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and $7
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maskbits NUM_MAP_PALETTES
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add l
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add l
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ld l, a
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ld l, a
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ld a, 0
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ld a, 0
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@ -204,55 +204,57 @@ ReplaceTimeOfDayPals:
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ld a, [wStatusFlags]
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ld a, [wStatusFlags]
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bit STATUSFLAGS_FLASH_F, a
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bit STATUSFLAGS_FLASH_F, a
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jr nz, .UsedFlash
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jr nz, .UsedFlash
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ld a, %11111111 ; 3, 3, 3, 3
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ld a, DARKNESS_PALSET
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ld [wTimeOfDayPalset], a
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ld [wTimeOfDayPalset], a
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ret
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ret
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.UsedFlash:
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.UsedFlash:
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ld a, %10101010 ; 2, 2, 2, 2
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ld a, (NITE_F << 6) | (NITE_F << 4) | (NITE_F << 2) | NITE_F
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ld [wTimeOfDayPalset], a
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ld [wTimeOfDayPalset], a
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ret
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ret
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.BrightnessLevels:
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.BrightnessLevels:
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dc 3, 2, 1, 0
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; actual palettes used when time is
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dc 1, 1, 1, 1
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; DARKNESS_F, NITE_F, DAY_F, MORN_F
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dc 2, 2, 2, 2
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dc DARKNESS_F, NITE_F, DAY_F, MORN_F ; PALETTE_AUTO
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dc 0, 0, 0, 0
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dc DAY_F, DAY_F, DAY_F, DAY_F ; PALETTE_DAY
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dc 3, 3, 3, 3
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dc NITE_F, NITE_F, NITE_F, NITE_F ; PALETTE_NITE
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dc 3, 2, 1, 0
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dc MORN_F, MORN_F, MORN_F, MORN_F ; PALETTE_MORN
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dc 3, 2, 1, 0
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dc DARKNESS_F, DARKNESS_F, DARKNESS_F, DARKNESS_F ; PALETTE_DARK
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dc 3, 2, 1, 0
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dc DARKNESS_F, NITE_F, DAY_F, MORN_F
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dc DARKNESS_F, NITE_F, DAY_F, MORN_F
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dc DARKNESS_F, NITE_F, DAY_F, MORN_F
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GetTimePalette:
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GetTimePalette:
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jumptable .TimePalettes, wTimeOfDay
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jumptable .TimePalettes, wTimeOfDay
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.TimePalettes:
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.TimePalettes:
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dw .MorningPalette
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dw .MorningPalette ; MORN_F
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dw .DayPalette
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dw .DayPalette ; DAY_F
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dw .NitePalette
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dw .NitePalette ; NITE_F
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dw .DarknessPalette
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dw .DarknessPalette ; DARKNESS_F
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.MorningPalette:
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.MorningPalette:
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ld a, [wTimeOfDayPalset]
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ld a, [wTimeOfDayPalset]
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and %00000011 ; 0
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and %00000011
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ret
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ret
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.DayPalette:
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.DayPalette:
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ld a, [wTimeOfDayPalset]
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ld a, [wTimeOfDayPalset]
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and %00001100 ; 1
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and %00001100
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srl a
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srl a
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srl a
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srl a
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ret
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ret
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.NitePalette:
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.NitePalette:
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ld a, [wTimeOfDayPalset]
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ld a, [wTimeOfDayPalset]
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and %00110000 ; 2
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and %00110000
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swap a
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swap a
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ret
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ret
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.DarknessPalette:
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.DarknessPalette:
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ld a, [wTimeOfDayPalset]
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ld a, [wTimeOfDayPalset]
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and %11000000 ; 3
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and %11000000
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rlca
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rlca
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rlca
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rlca
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ret
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ret
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