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No more -bash000; engine/movement.asm, SPRITEMOVEFN
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@@ -13,7 +13,7 @@ BlueScript_0x9aa26:
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writetext UnknownText_0x9aa7b
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closetext
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loadmovesprites
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winlosstext UnknownText_0x9abae, $0000
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winlosstext UnknownText_0x9abae, NONE
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loadtrainer BLUE, 1
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startbattle
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returnafterbattle
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@@ -183,5 +183,5 @@ ViridianGym_MapEventHeader:
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.PersonEvents:
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db 2
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person_event SPRITE_BLUE, 3, 5, $6, 0, 0, -1, -1, 0, 0, 0, BlueScript_0x9aa26, EVENT_VIRIDIAN_GYM_BLUE
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person_event SPRITE_GYM_GUY, 13, 7, $6, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 0, 0, ViridianGymGuyScript, EVENT_VIRIDIAN_GYM_BLUE
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person_event SPRITE_BLUE, 3, 5, SPRITEMOVEFN_06, 0, 0, -1, -1, 0, 0, 0, BlueScript_0x9aa26, EVENT_VIRIDIAN_GYM_BLUE
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person_event SPRITE_GYM_GUY, 13, 7, SPRITEMOVEFN_06, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 0, 0, ViridianGymGuyScript, EVENT_VIRIDIAN_GYM_BLUE
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