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No more -bash000; engine/movement.asm, SPRITEMOVEFN
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@@ -3,7 +3,7 @@ SeafoamGym_MapScriptHeader:
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db 1
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; triggers
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dw UnknownScript_0x1ab4fa, $0000
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dw UnknownScript_0x1ab4fa, NONE
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.MapCallbacks:
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db 0
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@@ -19,7 +19,7 @@ BlaineScript_0x1ab4fb:
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writetext UnknownText_0x1ab548
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closetext
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loadmovesprites
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winlosstext UnknownText_0x1ab646, $0000
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winlosstext UnknownText_0x1ab646, NONE
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loadtrainer BLAINE, 1
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startbattle
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iftrue .ReturnAfterBattle
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@@ -171,5 +171,5 @@ SeafoamGym_MapEventHeader:
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.PersonEvents:
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db 2
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person_event SPRITE_BLAINE, 2, 5, $6, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, 0, 0, BlaineScript_0x1ab4fb, -1
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person_event SPRITE_GYM_GUY, 5, 6, $7, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 0, 0, SeafoamGymGuyScript, EVENT_SEAFOAM_GYM_GYM_GUY
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person_event SPRITE_BLAINE, 2, 5, SPRITEMOVEFN_06, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, 0, 0, BlaineScript_0x1ab4fb, -1
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person_event SPRITE_GYM_GUY, 5, 6, SPRITEMOVEFN_07, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 0, 0, SeafoamGymGuyScript, EVENT_SEAFOAM_GYM_GYM_GUY
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