NO_ITEM == 0

This commit is contained in:
Rangi
2018-02-25 16:48:31 -05:00
parent e018a9d005
commit eb3726bba0
252 changed files with 311 additions and 311 deletions

View File

@@ -2,43 +2,43 @@ TrainerClassAttributes: ; 3959c
; entries correspond to trainer classes (see constants/trainer_constants.asm) ; entries correspond to trainer classes (see constants/trainer_constants.asm)
; Falkner ; Falkner
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 25 ; base reward db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Whitney ; Whitney
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 25 ; base reward db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Bugsy ; Bugsy
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 25 ; base reward db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Morty ; Morty
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 25 ; base reward db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Pryce ; Pryce
db HYPER_POTION, 0 ; items db HYPER_POTION, NO_ITEM ; items
db 25 ; base reward db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Jasmine ; Jasmine
db HYPER_POTION, 0 ; items db HYPER_POTION, NO_ITEM ; items
db 25 ; base reward db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Chuck ; Chuck
db FULL_HEAL, 0 ; items db FULL_HEAL, NO_ITEM ; items
db 25 ; base reward db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
@@ -50,31 +50,31 @@ TrainerClassAttributes: ; 3959c
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Rival1 ; Rival1
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 15 ; base reward db 15 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Pokemon Prof ; Pokemon Prof
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 25 ; base reward db 25 ; base reward
dw AI_BASIC + AI_AGGRESSIVE + AI_STATUS dw AI_BASIC + AI_AGGRESSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Will ; Will
db MAX_POTION, 0 ; items db MAX_POTION, NO_ITEM ; items
db 25 ; base reward db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Cal ; Cal
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 25 ; base reward db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Bruno ; Bruno
db MAX_POTION, 0 ; items db MAX_POTION, NO_ITEM ; items
db 25 ; base reward db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
@@ -98,175 +98,175 @@ TrainerClassAttributes: ; 3959c
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Brock ; Brock
db HYPER_POTION, 0 ; items db HYPER_POTION, NO_ITEM ; items
db 25 ; base reward db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Misty ; Misty
db FULL_HEAL, 0 ; items db FULL_HEAL, NO_ITEM ; items
db 25 ; base reward db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Lt Surge ; Lt Surge
db HYPER_POTION, 0 ; items db HYPER_POTION, NO_ITEM ; items
db 25 ; base reward db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Scientist ; Scientist
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 25 ; base reward db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_TYPES + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Erika ; Erika
db HYPER_POTION, 0 ; items db HYPER_POTION, NO_ITEM ; items
db 25 ; base reward db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Youngster ; Youngster
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 4 ; base reward db 4 ; base reward
dw AI_BASIC + AI_STATUS dw AI_BASIC + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Schoolboy ; Schoolboy
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 8 ; base reward db 8 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_OFTEN dw CONTEXT_USE + SWITCH_OFTEN
; Bird Keeper ; Bird Keeper
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 6 ; base reward db 6 ; base reward
dw AI_BASIC + AI_TYPES + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS dw AI_BASIC + AI_TYPES + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Lass ; Lass
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 6 ; base reward db 6 ; base reward
dw AI_BASIC + AI_CAUTIOUS + AI_STATUS dw AI_BASIC + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_OFTEN dw CONTEXT_USE + SWITCH_OFTEN
; Janine ; Janine
db DIRE_HIT, 0 ; items db DIRE_HIT, NO_ITEM ; items
db 25 ; base reward db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Cooltrainerm ; Cooltrainerm
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 12 ; base reward db 12 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Cooltrainerf ; Cooltrainerf
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 12 ; base reward db 12 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Beauty ; Beauty
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 22 ; base reward db 22 ; base reward
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Pokemaniac ; Pokemaniac
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 15 ; base reward db 15 ; base reward
dw AI_BASIC + AI_SETUP + AI_OFFENSIVE + AI_AGGRESSIVE + AI_STATUS dw AI_BASIC + AI_SETUP + AI_OFFENSIVE + AI_AGGRESSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Gruntm ; Gruntm
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 10 ; base reward db 10 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Gentleman ; Gentleman
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 18 ; base reward db 18 ; base reward
dw AI_BASIC + AI_SETUP + AI_AGGRESSIVE + AI_STATUS dw AI_BASIC + AI_SETUP + AI_AGGRESSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Skier ; Skier
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 18 ; base reward db 18 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_TYPES + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Teacher ; Teacher
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 18 ; base reward db 18 ; base reward
dw AI_BASIC + AI_OPPORTUNIST + AI_AGGRESSIVE + AI_STATUS dw AI_BASIC + AI_OPPORTUNIST + AI_AGGRESSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Sabrina ; Sabrina
db HYPER_POTION, 0 ; items db HYPER_POTION, NO_ITEM ; items
db 25 ; base reward db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Bug Catcher ; Bug Catcher
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 4 ; base reward db 4 ; base reward
dw AI_BASIC + AI_SETUP + AI_STATUS dw AI_BASIC + AI_SETUP + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Fisher ; Fisher
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 10 ; base reward db 10 ; base reward
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_OFTEN dw CONTEXT_USE + SWITCH_OFTEN
; Swimmerm ; Swimmerm
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 2 ; base reward db 2 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OFFENSIVE + AI_STATUS dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OFFENSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Swimmerf ; Swimmerf
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 5 ; base reward db 5 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Sailor ; Sailor
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 10 ; base reward db 10 ; base reward
dw AI_BASIC + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS dw AI_BASIC + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Super Nerd ; Super Nerd
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 8 ; base reward db 8 ; base reward
dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Rival2 ; Rival2
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 25 ; base reward db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Guitarist ; Guitarist
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 8 ; base reward db 8 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Hiker ; Hiker
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 8 ; base reward db 8 ; base reward
dw AI_BASIC + AI_OFFENSIVE + AI_STATUS dw AI_BASIC + AI_OFFENSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Biker ; Biker
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 8 ; base reward db 8 ; base reward
dw AI_BASIC + AI_TYPES + AI_STATUS + AI_RISKY dw AI_BASIC + AI_TYPES + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
@@ -278,97 +278,97 @@ TrainerClassAttributes: ; 3959c
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Burglar ; Burglar
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 22 ; base reward db 22 ; base reward
dw AI_BASIC + AI_OFFENSIVE + AI_CAUTIOUS + AI_STATUS dw AI_BASIC + AI_OFFENSIVE + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Firebreather ; Firebreather
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 12 ; base reward db 12 ; base reward
dw AI_BASIC + AI_SETUP + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS dw AI_BASIC + AI_SETUP + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Juggler ; Juggler
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 10 ; base reward db 10 ; base reward
dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Blackbelt T ; Blackbelt T
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 6 ; base reward db 6 ; base reward
dw AI_BASIC + AI_OFFENSIVE + AI_STATUS + AI_RISKY dw AI_BASIC + AI_OFFENSIVE + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Executivem ; Executivem
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 18 ; base reward db 18 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_SMART + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_TYPES + AI_SMART + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Psychic T ; Psychic T
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 8 ; base reward db 8 ; base reward
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Picnicker ; Picnicker
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 5 ; base reward db 5 ; base reward
dw AI_BASIC + AI_CAUTIOUS + AI_STATUS dw AI_BASIC + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Camper ; Camper
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 5 ; base reward db 5 ; base reward
dw AI_BASIC + AI_CAUTIOUS + AI_STATUS dw AI_BASIC + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Executivef ; Executivef
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 18 ; base reward db 18 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_SMART + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_TYPES + AI_SMART + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Sage ; Sage
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 8 ; base reward db 8 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Medium ; Medium
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 10 ; base reward db 10 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Boarder ; Boarder
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 18 ; base reward db 18 ; base reward
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_STATUS dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Pokefanm ; Pokefanm
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 20 ; base reward db 20 ; base reward
dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Kimono Girl ; Kimono Girl
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 18 ; base reward db 18 ; base reward
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Twins ; Twins
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 5 ; base reward db 5 ; base reward
dw NO_AI dw NO_AI
dw CONTEXT_USE + SWITCH_OFTEN dw CONTEXT_USE + SWITCH_OFTEN
; Pokefanf ; Pokefanf
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 20 ; base reward db 20 ; base reward
dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
@@ -386,19 +386,19 @@ TrainerClassAttributes: ; 3959c
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Officer ; Officer
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 10 ; base reward db 10 ; base reward
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_STATUS dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Gruntf ; Gruntf
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 10 ; base reward db 10 ; base reward
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES
; Mysticalman ; Mysticalman
db 0, 0 ; items db NO_ITEM, NO_ITEM ; items
db 25 ; base reward db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES dw CONTEXT_USE + SWITCH_SOMETIMES