You've already forked pokecrystal-board
mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2025-04-09 05:44:44 -07:00
Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
This commit is contained in:
@@ -20,16 +20,16 @@ BattleTowerHallway_MapScripts:
|
||||
jump .WalkToChosenBattleRoom
|
||||
|
||||
.asm_load_battle_room
|
||||
ld a, [rSVBK]
|
||||
ldh a, [rSVBK]
|
||||
push af
|
||||
|
||||
ld a, BANK(wBTChoiceOfLvlGroup)
|
||||
ld [rSVBK], a
|
||||
ldh [rSVBK], a
|
||||
ld a, [wBTChoiceOfLvlGroup]
|
||||
ld [wScriptVar], a
|
||||
|
||||
pop af
|
||||
ld [rSVBK], a
|
||||
ldh [rSVBK], a
|
||||
ret
|
||||
|
||||
; enter different rooms for different levels to battle against
|
||||
|
Reference in New Issue
Block a user