Use labels instead of constants for HRAM

Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
This commit is contained in:
Rangi
2018-08-25 14:28:22 -04:00
parent 376c64468b
commit eb1e3636bb
243 changed files with 4706 additions and 4661 deletions

View File

@@ -2,7 +2,7 @@ INCLUDE "data/mon_menu.asm"
MonSubmenu:
xor a
ld [hBGMapMode], a
ldh [hBGMapMode], a
call GetMonSubmenuItems
farcall FreezeMonIcons
ld hl, .MenuHeader
@@ -11,7 +11,7 @@ MonSubmenu:
call PopulateMonMenu
ld a, 1
ld [hBGMapMode], a
ldh [hBGMapMode], a
call MonMenuLoop
ld [wMenuSelection], a
@@ -49,7 +49,7 @@ MonMenuLoop:
call StaticMenuJoypad
ld de, SFX_READ_TEXT_2
call PlaySFX
ld a, [hJoyPressed]
ldh a, [hJoyPressed]
bit A_BUTTON_F, a
jr nz, .select
bit B_BUTTON_F, a
@@ -248,7 +248,7 @@ BattleMonMenu:
ld hl, MenuHeader_0x24ed4
call CopyMenuHeader
xor a
ld [hBGMapMode], a
ldh [hBGMapMode], a
call MenuBox
call UpdateSprites
call PlaceVerticalMenuItems
@@ -263,7 +263,7 @@ BattleMonMenu:
call StaticMenuJoypad
ld de, SFX_READ_TEXT_2
call PlaySFX
ld a, [hJoyPressed]
ldh a, [hJoyPressed]
bit B_BUTTON_F, a
jr z, .clear_carry
ret z