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Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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@@ -211,13 +211,13 @@ EvolveAfterBattle_MasterLoop:
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call DelayFrames
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xor a
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ld [hBGMapMode], a
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ldh [hBGMapMode], a
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hlcoord 0, 0
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lb bc, 12, 20
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call ClearBox
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ld a, $1
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ld [hBGMapMode], a
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ldh [hBGMapMode], a
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call ClearSprites
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farcall EvolutionAnimation
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