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Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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@@ -1,8 +1,8 @@
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NewPokedexEntry:
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ld a, [hMapAnims]
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ldh a, [hMapAnims]
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push af
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xor a
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ld [hMapAnims], a
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ldh [hMapAnims], a
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call LowVolume
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call ClearBGPalettes
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call ClearTileMap
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@@ -10,9 +10,9 @@ NewPokedexEntry:
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call ClearSprites
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ld a, [wPokedexStatus]
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push af
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ld a, [hSCX]
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ldh a, [hSCX]
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add POKEDEX_SCX
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ld [hSCX], a
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ldh [hSCX], a
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xor a
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ld [wPokedexStatus], a
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farcall _NewPokedexEntry
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@@ -25,12 +25,12 @@ NewPokedexEntry:
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ld [wPokedexStatus], a
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call MaxVolume
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call RotateThreePalettesRight
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ld a, [hSCX]
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ldh a, [hSCX]
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add -POKEDEX_SCX
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ld [hSCX], a
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ldh [hSCX], a
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call .ReturnFromDexRegistration
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pop af
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ld [hMapAnims], a
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ldh [hMapAnims], a
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ret
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.ReturnFromDexRegistration:
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