Use labels instead of constants for HRAM

Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
This commit is contained in:
Rangi
2018-08-25 14:28:22 -04:00
parent 376c64468b
commit eb1e3636bb
243 changed files with 4706 additions and 4661 deletions

View File

@@ -39,12 +39,12 @@ ScrollScreen::
ld d, a
ld a, [wPlayerStepVectorY]
ld e, a
ld a, [hSCX]
ldh a, [hSCX]
add d
ld [hSCX], a
ld a, [hSCY]
ldh [hSCX], a
ldh a, [hSCY]
add e
ld [hSCY], a
ldh [hSCY], a
ret
HandlePlayerStep: