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Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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@@ -13,7 +13,7 @@ DoPlayerMovement::
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.GetDPad:
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ld a, [hJoyDown]
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ldh a, [hJoyDown]
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ld [wCurInput], a
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; Standing downhill instead moves down.
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@@ -617,7 +617,7 @@ ENDM
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; Returns 1 if there is no NPC in front
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; Returns 2 if there is a movable NPC in front
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ld a, 0
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ld [hMapObjectIndexBuffer], a
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ldh [hMapObjectIndexBuffer], a
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; Load the next X coordinate into d
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ld a, [wPlayerStandingMapX]
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ld d, a
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