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Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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@@ -7,7 +7,7 @@ Pokepic::
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ld b, SCGB_POKEPIC
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call GetSGBLayout
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xor a
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ld [hBGMapMode], a
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ldh [hBGMapMode], a
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ld a, [wCurPartySpecies]
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ld [wCurSpecies], a
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call GetBaseData
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@@ -21,7 +21,7 @@ Pokepic::
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ld c, a
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call Coord2Tile
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ld a, $80
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ld [hGraphicStartTile], a
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ldh [hGraphicStartTile], a
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lb bc, 7, 7
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predef PlaceGraphic
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call WaitBGMap
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@@ -34,7 +34,7 @@ ClosePokepic::
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call WaitBGMap
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call GetMemSGBLayout
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xor a
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ld [hBGMapMode], a
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ldh [hBGMapMode], a
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call OverworldTextModeSwitch
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call ApplyTilemap
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call UpdateSprites
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