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Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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@@ -8,7 +8,7 @@ UsedMoveText:
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; this is a stream of text and asm from 105db9 to 105ef6
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text_jump _ActorNameText
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start_asm
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr nz, .start
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