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Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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@@ -14,7 +14,7 @@ ShowLinkBattleParticipants:
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FindFirstAliveMonAndStartBattle:
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xor a
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ld [hMapAnims], a
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ldh [hMapAnims], a
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call DelayFrame
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ld b, PARTY_LENGTH
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ld hl, wPartyMon1HP
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@@ -36,14 +36,14 @@ FindFirstAliveMonAndStartBattle:
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predef DoBattleTransition
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farcall _LoadBattleFontsHPBar
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ld a, 1
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ld [hBGMapMode], a
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ldh [hBGMapMode], a
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call ClearSprites
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call ClearTileMap
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xor a
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ld [hBGMapMode], a
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ld [hWY], a
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ld [rWY], a
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ld [hMapAnims], a
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ldh [hBGMapMode], a
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ldh [hWY], a
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ldh [rWY], a
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ldh [hMapAnims], a
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ret
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PlayBattleMusic:
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