Use labels instead of constants for HRAM

Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
This commit is contained in:
Rangi
2018-08-25 14:28:22 -04:00
parent 376c64468b
commit eb1e3636bb
243 changed files with 4706 additions and 4661 deletions

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@@ -14,7 +14,7 @@ ShowLinkBattleParticipants:
FindFirstAliveMonAndStartBattle:
xor a
ld [hMapAnims], a
ldh [hMapAnims], a
call DelayFrame
ld b, PARTY_LENGTH
ld hl, wPartyMon1HP
@@ -36,14 +36,14 @@ FindFirstAliveMonAndStartBattle:
predef DoBattleTransition
farcall _LoadBattleFontsHPBar
ld a, 1
ld [hBGMapMode], a
ldh [hBGMapMode], a
call ClearSprites
call ClearTileMap
xor a
ld [hBGMapMode], a
ld [hWY], a
ld [rWY], a
ld [hMapAnims], a
ldh [hBGMapMode], a
ldh [hWY], a
ldh [rWY], a
ldh [hMapAnims], a
ret
PlayBattleMusic: