Use labels instead of constants for HRAM

Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
This commit is contained in:
Rangi
2018-08-25 14:28:22 -04:00
parent 376c64468b
commit eb1e3636bb
243 changed files with 4706 additions and 4661 deletions

View File

@@ -4,7 +4,7 @@ BattleCommand_Substitute:
call BattleCommand_MoveDelay
ld hl, wBattleMonMaxHP
ld de, wPlayerSubstituteHP
ld a, [hBattleTurn]
ldh a, [hBattleTurn]
and a
jr z, .got_hp
ld hl, wEnemyMonMaxHP
@@ -46,7 +46,7 @@ BattleCommand_Substitute:
ld hl, wPlayerWrapCount
ld de, wPlayerTrappingMove
ld a, [hBattleTurn]
ldh a, [hBattleTurn]
and a
jr z, .player
ld hl, wEnemyWrapCount