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Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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@@ -4,7 +4,7 @@ BattleCommand_CheckCurl:
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; checkcurl
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ld de, wPlayerRolloutCount
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr z, .ok
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ld de, wEnemyRolloutCount
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@@ -31,7 +31,7 @@ BattleCommand_RolloutPower:
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ret nz
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ld hl, wPlayerRolloutCount
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr z, .got_rollout_count
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ld hl, wEnemyRolloutCount
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