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Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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@@ -12,7 +12,7 @@ BattleCommand_ClearHazards:
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ld hl, wPlayerScreens
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ld de, wPlayerWrapCount
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr z, .got_screens_wrap
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ld hl, wEnemyScreens
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