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Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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@@ -3,7 +3,7 @@ BattleCommand_Pursuit:
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; Double damage if the opponent is switching.
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ld hl, wEnemyIsSwitching
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr z, .ok
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ld hl, wPlayerIsSwitching
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