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Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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@@ -3,7 +3,7 @@ BattleCommand_PsychUp:
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ld hl, wEnemyStatLevels
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ld de, wPlayerStatLevels
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr z, .pointers_correct
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; It's the enemy's turn, so swap the pointers.
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@@ -35,7 +35,7 @@ BattleCommand_PsychUp:
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inc de
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dec b
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jr nz, .loop2
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr nz, .calc_enemy_stats
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call CalcPlayerStats
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