Use labels instead of constants for HRAM

Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
This commit is contained in:
Rangi
2018-08-25 14:28:22 -04:00
parent 376c64468b
commit eb1e3636bb
243 changed files with 4706 additions and 4661 deletions

View File

@@ -3,7 +3,7 @@ BattleCommand_PsychUp:
ld hl, wEnemyStatLevels
ld de, wPlayerStatLevels
ld a, [hBattleTurn]
ldh a, [hBattleTurn]
and a
jr z, .pointers_correct
; It's the enemy's turn, so swap the pointers.
@@ -35,7 +35,7 @@ BattleCommand_PsychUp:
inc de
dec b
jr nz, .loop2
ld a, [hBattleTurn]
ldh a, [hBattleTurn]
and a
jr nz, .calc_enemy_stats
call CalcPlayerStats