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Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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@@ -54,7 +54,7 @@ BattleCommand_Present:
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call AnimateCurrentMove
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call BattleCommand_SwitchTurn
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ld hl, AICheckPlayerMaxHP
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr z, .got_hp_fn_pointer
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ld hl, AICheckEnemyMaxHP
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