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Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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@@ -5,7 +5,7 @@ BattleCommand_HealBell:
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call GetBattleVarAddr
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res SUBSTATUS_NIGHTMARE, [hl]
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ld de, wPartyMon1Status
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr z, .got_status
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ld de, wOTPartyMon1Status
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@@ -28,7 +28,7 @@ BattleCommand_HealBell:
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ld hl, BellChimedText
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call StdBattleTextBox
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jp z, CalcPlayerStats
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jp CalcEnemyStats
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