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Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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@@ -3,7 +3,7 @@ BattleCommand_CheckFutureSight:
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ld hl, wPlayerFutureSightCount
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ld de, wPlayerFutureSightDamage
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr z, .ok
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ld hl, wEnemyFutureSightCount
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@@ -41,7 +41,7 @@ BattleCommand_FutureSight:
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ld [hl], b
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.AlreadyChargingFutureSight:
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ld hl, wPlayerFutureSightCount
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr z, .GotFutureSightCount
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ld hl, wEnemyFutureSightCount
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@@ -57,7 +57,7 @@ BattleCommand_FutureSight:
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call StdBattleTextBox
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call BattleCommand_RaiseSub
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ld de, wPlayerFutureSightDamage
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr z, .StoreDamage
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ld de, wEnemyFutureSightDamage
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