Use labels instead of constants for HRAM

Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
This commit is contained in:
Rangi
2018-08-25 14:28:22 -04:00
parent 376c64468b
commit eb1e3636bb
243 changed files with 4706 additions and 4661 deletions

View File

@@ -3,7 +3,7 @@ BattleCommand_CheckFutureSight:
ld hl, wPlayerFutureSightCount
ld de, wPlayerFutureSightDamage
ld a, [hBattleTurn]
ldh a, [hBattleTurn]
and a
jr z, .ok
ld hl, wEnemyFutureSightCount
@@ -41,7 +41,7 @@ BattleCommand_FutureSight:
ld [hl], b
.AlreadyChargingFutureSight:
ld hl, wPlayerFutureSightCount
ld a, [hBattleTurn]
ldh a, [hBattleTurn]
and a
jr z, .GotFutureSightCount
ld hl, wEnemyFutureSightCount
@@ -57,7 +57,7 @@ BattleCommand_FutureSight:
call StdBattleTextBox
call BattleCommand_RaiseSub
ld de, wPlayerFutureSightDamage
ld a, [hBattleTurn]
ldh a, [hBattleTurn]
and a
jr z, .StoreDamage
ld de, wEnemyFutureSightDamage