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Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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@@ -2,7 +2,7 @@ BattleCommand_FuryCutter:
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; furycutter
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ld hl, wPlayerFuryCutterCount
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr z, .go
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ld hl, wEnemyFuryCutterCount
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@@ -42,7 +42,7 @@ ResetFuryCutterCount:
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push hl
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ld hl, wPlayerFuryCutterCount
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr z, .reset
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ld hl, wEnemyFuryCutterCount
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