Use labels instead of constants for HRAM

Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
This commit is contained in:
Rangi
2018-08-25 14:28:22 -04:00
parent 376c64468b
commit eb1e3636bb
243 changed files with 4706 additions and 4661 deletions

View File

@@ -7,7 +7,7 @@ BattleCommand_Disable:
ld de, wEnemyDisableCount
ld hl, wEnemyMonMoves
ld a, [hBattleTurn]
ldh a, [hBattleTurn]
and a
jr z, .got_moves
ld de, wPlayerDisableCount
@@ -33,7 +33,7 @@ BattleCommand_Disable:
cp b
jr nz, .loop
ld a, [hBattleTurn]
ldh a, [hBattleTurn]
and a
ld hl, wEnemyMonPP
jr z, .got_pp
@@ -55,7 +55,7 @@ BattleCommand_Disable:
ld [de], a
call AnimateCurrentMove
ld hl, wDisabledMove
ld a, [hBattleTurn]
ldh a, [hBattleTurn]
and a
jr nz, .got_disabled_move_pointer
inc hl