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Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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@@ -7,7 +7,7 @@ BattleCommand_Disable:
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ld de, wEnemyDisableCount
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ld hl, wEnemyMonMoves
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr z, .got_moves
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ld de, wPlayerDisableCount
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@@ -33,7 +33,7 @@ BattleCommand_Disable:
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cp b
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jr nz, .loop
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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ld hl, wEnemyMonPP
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jr z, .got_pp
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@@ -55,7 +55,7 @@ BattleCommand_Disable:
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ld [de], a
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call AnimateCurrentMove
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ld hl, wDisabledMove
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr nz, .got_disabled_move_pointer
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inc hl
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