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Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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@@ -2,7 +2,7 @@ BattleCommand_BeatUp:
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; beatup
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call ResetDamage
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jp nz, .enemy_beats_up
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@@ -210,7 +210,7 @@ GetBeatupMonLocation:
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push bc
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ld c, a
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ld b, 0
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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ld hl, wPartyMon1Species
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jr z, .got_species
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