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Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
This commit is contained in:
@@ -520,7 +520,7 @@ AIUpdateHUD:
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call UpdateEnemyMonInParty
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farcall UpdateEnemyHUD
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ld a, $1
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ld [hBGMapMode], a
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ldh [hBGMapMode], a
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ld hl, wEnemyItemState
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dec [hl]
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scf
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@@ -671,7 +671,7 @@ AI_Switch:
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ld hl, wEnemySubStatus4
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res SUBSTATUS_RAGE, [hl]
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xor a
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ld [hBattleTurn], a
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ldh [hBattleTurn], a
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callfar PursuitSwitch
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push af
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@@ -755,17 +755,17 @@ EnemyUsedDireHit:
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jp PrintText_UsedItemOn_AND_AIUpdateHUD
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Function3851e: ; This appears to be unused
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ld [hDivisor], a
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ldh [hDivisor], a
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ld hl, wEnemyMonMaxHP
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ld a, [hli]
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ld [hDividend], a
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ldh [hDividend], a
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ld a, [hl]
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ld [hDividend + 1], a
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ldh [hDividend + 1], a
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ld b, 2
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call Divide
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ld a, [hQuotient + 2]
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ldh a, [hQuotient + 2]
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ld c, a
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ld a, [hQuotient + 1]
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ldh a, [hQuotient + 1]
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ld b, a
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ld hl, wEnemyMonHP + 1
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ld a, [hld]
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@@ -165,7 +165,7 @@ AI_Types:
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push bc
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push de
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ld a, 1
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ld [hBattleTurn], a
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ldh [hBattleTurn], a
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callfar BattleCheckTypeMatchup
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pop de
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pop bc
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@@ -410,7 +410,7 @@ AI_Smart_Sleep:
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AI_Smart_LeechHit:
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push hl
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ld a, 1
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ld [hBattleTurn], a
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ldh [hBattleTurn], a
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callfar BattleCheckTypeMatchup
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pop hl
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@@ -486,7 +486,7 @@ AI_Smart_LockOn:
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jr nc, .asm_3884f
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ld a, $1
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ld [hBattleTurn], a
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ldh [hBattleTurn], a
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push hl
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push bc
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@@ -1289,7 +1289,7 @@ AI_Smart_Mimic:
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call AIGetEnemyMove
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ld a, $1
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ld [hBattleTurn], a
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ldh [hBattleTurn], a
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callfar BattleCheckTypeMatchup
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ld a, [wTypeMatchup]
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@@ -1631,7 +1631,7 @@ AI_Smart_PriorityHit:
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; Greatly encourage this move if it will KO the player.
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ld a, $1
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ld [hBattleTurn], a
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ldh [hBattleTurn], a
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push hl
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callfar EnemyAttackDamage
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callfar BattleCommand_DamageCalc
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@@ -1675,7 +1675,7 @@ AI_Smart_Conversion2:
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ld [wPlayerMoveStruct + MOVE_TYPE], a
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xor a
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ld [hBattleTurn], a
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ldh [hBattleTurn], a
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callfar BattleCheckTypeMatchup
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@@ -2285,7 +2285,7 @@ AI_Smart_RapidSpin:
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AI_Smart_HiddenPower:
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push hl
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ld a, 1
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ld [hBattleTurn], a
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ldh [hBattleTurn], a
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; Calculate Hidden Power's type and base power based on enemy's DVs.
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callfar HiddenPowerDamage
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@@ -3013,7 +3013,7 @@ INCLUDE "data/battle/ai/reckless_moves.asm"
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AIDamageCalc:
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ld a, 1
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ld [hBattleTurn], a
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ldh [hBattleTurn], a
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ld a, [wEnemyMoveStruct + MOVE_EFFECT]
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ld de, 1
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ld hl, ConstantDamageEffects
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@@ -3119,7 +3119,7 @@ AI_Status:
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push bc
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push de
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ld a, 1
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ld [hBattleTurn], a
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ldh [hBattleTurn], a
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callfar BattleCheckTypeMatchup
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pop de
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pop bc
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@@ -277,7 +277,7 @@ HPBarAnim_UpdateHPRemaining:
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ret
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HPBarAnim_PaletteUpdate:
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ld a, [hCGB]
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ldh a, [hCGB]
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and a
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ret z
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ld hl, wCurHPAnimPal
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@@ -288,7 +288,7 @@ HPBarAnim_PaletteUpdate:
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ret
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HPBarAnim_BGMapUpdate:
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ld a, [hCGB]
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ldh a, [hCGB]
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and a
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jr nz, .cgb
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call DelayFrame
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@@ -316,15 +316,15 @@ HPBarAnim_BGMapUpdate:
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cp $5
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jr z, .skip_delay
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ld a, $2
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ld [hBGMapMode], a
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ldh [hBGMapMode], a
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ld a, c
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ld [hBGMapThird], a
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ldh [hBGMapThird], a
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call DelayFrame
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.skip_delay
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ld a, $1
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ld [hBGMapMode], a
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ldh [hBGMapMode], a
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ld a, c
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ld [hBGMapThird], a
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ldh [hBGMapThird], a
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call DelayFrame
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pop af
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cp $2
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@@ -336,14 +336,14 @@ HPBarAnim_BGMapUpdate:
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.two_frames
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inc c
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ld a, $2
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ld [hBGMapMode], a
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ldh [hBGMapMode], a
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ld a, c
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ld [hBGMapThird], a
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ldh [hBGMapThird], a
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call DelayFrame
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ld a, $1
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ld [hBGMapMode], a
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ldh [hBGMapMode], a
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ld a, c
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ld [hBGMapThird], a
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ldh [hBGMapThird], a
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call DelayFrame
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ret
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@@ -356,7 +356,7 @@ HPBarAnim_BGMapUpdate:
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.finish
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call DelayFrame
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ld a, c
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ld [hBGMapThird], a
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ldh [hBGMapThird], a
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call DelayFrame
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ret
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@@ -10,11 +10,11 @@ BATTLETRANSITION_SQUARE EQUS "\"8\"" ; $fe
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DoBattleTransition:
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call .InitGFX
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ld a, [rBGP]
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ldh a, [rBGP]
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ld [wBGP], a
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ld a, [rOBP0]
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ldh a, [rOBP0]
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ld [wOBP0], a
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ld a, [rOBP1]
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ldh a, [rOBP1]
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ld [wOBP1], a
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call DelayFrame
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ld hl, hVBlank
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@@ -31,10 +31,10 @@ DoBattleTransition:
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jr .loop
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.done
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ld a, [rSVBK]
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ldh a, [rSVBK]
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push af
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ld a, BANK(wBGPals1)
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ld [rSVBK], a
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ldh [rSVBK], a
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ld hl, wBGPals1
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ld bc, 8 palettes
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@@ -42,22 +42,22 @@ DoBattleTransition:
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call ByteFill
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pop af
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ld [rSVBK], a
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ldh [rSVBK], a
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ld a, %11111111
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ld [wBGP], a
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call DmgToCgbBGPals
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call DelayFrame
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xor a
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ld [hLCDCPointer], a
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ld [hLYOverrideStart], a
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ld [hLYOverrideEnd], a
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ld [hSCY], a
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ldh [hLCDCPointer], a
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ldh [hLYOverrideStart], a
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ldh [hLYOverrideEnd], a
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ldh [hSCY], a
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ld a, 1 ; unnecessary bankswitch?
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ld [rSVBK], a
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ldh [rSVBK], a
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pop af
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ld [hVBlank], a
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ldh [hVBlank], a
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call DelayFrame
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ret
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@@ -77,10 +77,10 @@ DoBattleTransition:
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.resume
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ld a, SCREEN_HEIGHT_PX
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ld [hWY], a
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ldh [hWY], a
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call DelayFrame
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xor a
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ld [hBGMapMode], a
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ldh [hBGMapMode], a
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ld hl, wJumptableIndex
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xor a
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ld [hli], a
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@@ -104,10 +104,10 @@ LoadTrainerBattlePokeballTiles:
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ld c, 2
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call Request2bpp
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ld a, [rVBK]
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ldh a, [rVBK]
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push af
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ld a, $1
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ld [rVBK], a
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ldh [rVBK], a
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ld de, TrainerBattlePokeballTiles
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ld hl, vTiles3 tile BATTLETRANSITION_SQUARE
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@@ -116,14 +116,14 @@ LoadTrainerBattlePokeballTiles:
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call Request2bpp
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pop af
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ld [rVBK], a
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ldh [rVBK], a
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ret
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ConvertTrainerBattlePokeballTilesTo2bpp:
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ld a, [rSVBK]
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ldh a, [rSVBK]
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push af
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ld a, BANK(wDecompressScratch)
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ld [rSVBK], a
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ldh [rSVBK], a
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push hl
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ld hl, wDecompressScratch
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ld bc, $28 tiles
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@@ -142,7 +142,7 @@ ConvertTrainerBattlePokeballTilesTo2bpp:
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ld c, $28
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call Request2bpp
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pop af
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ld [rSVBK], a
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ldh [rSVBK], a
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ret
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TrainerBattlePokeballTiles:
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@@ -258,7 +258,7 @@ StartTrainerBattle_SetUpBGMap:
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call StartTrainerBattle_NextScene
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xor a
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ld [wcf64], a
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ld [hBGMapMode], a
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ldh [hBGMapMode], a
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ret
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StartTrainerBattle_Flash:
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@@ -311,16 +311,16 @@ StartTrainerBattle_Flash:
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StartTrainerBattle_SetUpForWavyOutro:
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farcall Function5602
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ld a, BANK(wLYOverrides)
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ld [rSVBK], a
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ldh [rSVBK], a
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call StartTrainerBattle_NextScene
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ld a, rSCX - $ff00
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ld [hLCDCPointer], a
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ldh [hLCDCPointer], a
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xor a
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ld [hLYOverrideStart], a
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ldh [hLYOverrideStart], a
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ld a, $90
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ld [hLYOverrideEnd], a
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ldh [hLYOverrideEnd], a
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xor a
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ld [wcf64], a
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ld [wcf65], a
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@@ -369,7 +369,7 @@ StartTrainerBattle_SineWave:
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StartTrainerBattle_SetUpForSpinOutro:
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farcall Function5602
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ld a, BANK(wLYOverrides)
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ld [rSVBK], a
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ldh [rSVBK], a
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call StartTrainerBattle_NextScene
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xor a
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ld [wcf64], a
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@@ -377,7 +377,7 @@ StartTrainerBattle_SetUpForSpinOutro:
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StartTrainerBattle_SpinToBlack:
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xor a
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ld [hBGMapMode], a
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ldh [hBGMapMode], a
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ld a, [wcf64]
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ld e, a
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ld d, 0
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@@ -391,7 +391,7 @@ endr
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ld [wcf65], a
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call .load
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ld a, $1
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ld [hBGMapMode], a
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ldh [hBGMapMode], a
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call DelayFrame
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call DelayFrame
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ld hl, wcf64
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@@ -400,12 +400,12 @@ endr
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.end
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ld a, $1
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ld [hBGMapMode], a
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ldh [hBGMapMode], a
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call DelayFrame
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call DelayFrame
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call DelayFrame
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xor a
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ld [hBGMapMode], a
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ldh [hBGMapMode], a
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ld a, BATTLETRANSITION_FINISH
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ld [wJumptableIndex], a
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ret
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@@ -511,12 +511,12 @@ ENDM
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StartTrainerBattle_SetUpForRandomScatterOutro:
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farcall Function5602
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ld a, BANK(wLYOverrides)
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ld [rSVBK], a
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ldh [rSVBK], a
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call StartTrainerBattle_NextScene
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ld a, $10
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ld [wcf64], a
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ld a, $1
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ld [hBGMapMode], a
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ldh [hBGMapMode], a
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ret
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StartTrainerBattle_SpeckleToBlack:
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@@ -536,12 +536,12 @@ StartTrainerBattle_SpeckleToBlack:
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.done
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ld a, $1
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ld [hBGMapMode], a
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ldh [hBGMapMode], a
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call DelayFrame
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call DelayFrame
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call DelayFrame
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xor a
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ld [hBGMapMode], a
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ldh [hBGMapMode], a
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ld a, BATTLETRANSITION_FINISH
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ld [wJumptableIndex], a
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ret
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@@ -583,7 +583,7 @@ StartTrainerBattle_LoadPokeBallGraphics:
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jp z, .nextscene ; don't need to be here if wild
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xor a
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ld [hBGMapMode], a
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ldh [hBGMapMode], a
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hlcoord 0, 0, wAttrMap
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ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
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inc b
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@@ -640,11 +640,11 @@ StartTrainerBattle_LoadPokeBallGraphics:
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dec b
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jr nz, .loop2
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ld a, [hCGB]
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ldh a, [hCGB]
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and a
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jr nz, .cgb
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ld a, $1
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ld [hBGMapMode], a
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ldh [hBGMapMode], a
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call DelayFrame
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call DelayFrame
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jr .nextscene
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@@ -657,10 +657,10 @@ StartTrainerBattle_LoadPokeBallGraphics:
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jr nz, .daytime
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ld hl, .nightpals
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.daytime
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ld a, [rSVBK]
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ldh a, [rSVBK]
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push af
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ld a, BANK(wBGPals1)
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ld [rSVBK], a
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ldh [rSVBK], a
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call .copypals
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push hl
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ld de, wBGPals1 palette PAL_BG_TEXT
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@@ -671,9 +671,9 @@ StartTrainerBattle_LoadPokeBallGraphics:
|
||||
ld bc, 1 palettes
|
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call CopyBytes
|
||||
pop af
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||||
ld [rSVBK], a
|
||||
ldh [rSVBK], a
|
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ld a, $1
|
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ld [hCGBPalUpdate], a
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ldh [hCGBPalUpdate], a
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call DelayFrame
|
||||
call BattleStart_CopyTilemapAtOnce
|
||||
|
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@@ -731,10 +731,10 @@ PokeBallTransition:
|
||||
db %00000011, %11000000
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|
||||
WipeLYOverrides:
|
||||
ld a, [rSVBK]
|
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ldh a, [rSVBK]
|
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push af
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ld a, BANK(wLYOverrides)
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ld [rSVBK], a
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ldh [rSVBK], a
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|
||||
ld hl, wLYOverrides
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call .wipe
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@@ -742,7 +742,7 @@ WipeLYOverrides:
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call .wipe
|
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|
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pop af
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||||
ld [rSVBK], a
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ldh [rSVBK], a
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ret
|
||||
|
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.wipe
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||||
@@ -777,7 +777,7 @@ StartTrainerBattle_ZoomToBlack:
|
||||
inc de
|
||||
ld h, a
|
||||
xor a
|
||||
ld [hBGMapMode], a
|
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ldh [hBGMapMode], a
|
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call .Copy
|
||||
call WaitBGMap
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jr .loop
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@@ -823,8 +823,8 @@ ENDM
|
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|
||||
Unreferenced_Function8c7c9:
|
||||
ld a, $1
|
||||
ld [hBGMapMode], a
|
||||
ldh [hBGMapMode], a
|
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call WaitBGMap
|
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xor a
|
||||
ld [hBGMapMode], a
|
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ldh [hBGMapMode], a
|
||||
ret
|
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|
@@ -2,7 +2,7 @@ ConsumeHeldItem:
|
||||
push hl
|
||||
push de
|
||||
push bc
|
||||
ld a, [hBattleTurn]
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
ld hl, wOTPartyMon1Item
|
||||
ld de, wEnemyMonItem
|
||||
@@ -38,7 +38,7 @@ ConsumeHeldItem:
|
||||
pop af
|
||||
pop hl
|
||||
call GetPartyLocation
|
||||
ld a, [hBattleTurn]
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jr nz, .ourturn
|
||||
ld a, [wBattleMode]
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -2,7 +2,7 @@ HiddenPowerDamage:
|
||||
; Override Hidden Power's type and power based on the user's DVs.
|
||||
|
||||
ld hl, wBattleMonDVs
|
||||
ld a, [hBattleTurn]
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .got_dvs
|
||||
ld hl, wEnemyMonDVs
|
||||
|
@@ -83,13 +83,13 @@ DetermineLinkBattleResult:
|
||||
jr z, .next
|
||||
dec hl
|
||||
xor a
|
||||
ld [hDividend + 0], a
|
||||
ldh [hDividend + 0], a
|
||||
ld a, [hli]
|
||||
ld [hDividend + 1], a
|
||||
ldh [hDividend + 1], a
|
||||
ld a, [hli]
|
||||
ld [hDividend + 2], a
|
||||
ldh [hDividend + 2], a
|
||||
xor a
|
||||
ld [hDividend + 3], a
|
||||
ldh [hDividend + 3], a
|
||||
ld a, [hli]
|
||||
ld b, a
|
||||
ld a, [hld]
|
||||
@@ -97,13 +97,13 @@ DetermineLinkBattleResult:
|
||||
rr a
|
||||
srl b
|
||||
rr a
|
||||
ld [hDivisor], a
|
||||
ldh [hDivisor], a
|
||||
ld b, $4
|
||||
call Divide
|
||||
ld a, [hQuotient + 2]
|
||||
ldh a, [hQuotient + 2]
|
||||
add e
|
||||
ld e, a
|
||||
ld a, [hQuotient + 1]
|
||||
ldh a, [hQuotient + 1]
|
||||
adc d
|
||||
ld d, a
|
||||
dec hl
|
||||
|
@@ -1,7 +1,7 @@
|
||||
_DisappearUser:
|
||||
xor a
|
||||
ld [hBGMapMode], a
|
||||
ld a, [hBattleTurn]
|
||||
ldh [hBGMapMode], a
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .player
|
||||
call GetEnemyFrontpicCoords
|
||||
@@ -21,8 +21,8 @@ _AppearUserLowerSub:
|
||||
|
||||
AppearUser:
|
||||
xor a
|
||||
ld [hBGMapMode], a
|
||||
ld a, [hBattleTurn]
|
||||
ldh [hBGMapMode], a
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .player
|
||||
call GetEnemyFrontpicCoords
|
||||
@@ -32,11 +32,11 @@ AppearUser:
|
||||
call GetPlayerBackpicCoords
|
||||
ld a, $31
|
||||
.okay
|
||||
ld [hGraphicStartTile], a
|
||||
ldh [hGraphicStartTile], a
|
||||
predef PlaceGraphic
|
||||
FinishAppearDisappearUser:
|
||||
ld a, $1
|
||||
ld [hBGMapMode], a
|
||||
ldh [hBGMapMode], a
|
||||
ret
|
||||
|
||||
GetEnemyFrontpicCoords:
|
||||
@@ -101,32 +101,32 @@ DoWeatherModifiers:
|
||||
|
||||
.ApplyModifier:
|
||||
xor a
|
||||
ld [hMultiplicand + 0], a
|
||||
ldh [hMultiplicand + 0], a
|
||||
ld hl, wCurDamage
|
||||
ld a, [hli]
|
||||
ld [hMultiplicand + 1], a
|
||||
ldh [hMultiplicand + 1], a
|
||||
ld a, [hl]
|
||||
ld [hMultiplicand + 2], a
|
||||
ldh [hMultiplicand + 2], a
|
||||
|
||||
inc de
|
||||
ld a, [de]
|
||||
ld [hMultiplier], a
|
||||
ldh [hMultiplier], a
|
||||
|
||||
call Multiply
|
||||
|
||||
ld a, 10
|
||||
ld [hDivisor], a
|
||||
ldh [hDivisor], a
|
||||
ld b, 4
|
||||
call Divide
|
||||
|
||||
ld a, [hQuotient + 0]
|
||||
ldh a, [hQuotient + 0]
|
||||
and a
|
||||
ld bc, -1
|
||||
jr nz, .Update
|
||||
|
||||
ld a, [hQuotient + 1]
|
||||
ldh a, [hQuotient + 1]
|
||||
ld b, a
|
||||
ld a, [hQuotient + 2]
|
||||
ldh a, [hQuotient + 2]
|
||||
ld c, a
|
||||
or b
|
||||
jr nz, .Update
|
||||
@@ -153,7 +153,7 @@ DoBadgeTypeBoosts:
|
||||
and a
|
||||
ret nz
|
||||
|
||||
ld a, [hBattleTurn]
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
ret nz
|
||||
|
||||
|
@@ -1,7 +1,7 @@
|
||||
BattleCommand_BatonPass:
|
||||
; batonpass
|
||||
|
||||
ld a, [hBattleTurn]
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jp nz, .Enemy
|
||||
|
||||
|
@@ -2,7 +2,7 @@ BattleCommand_BeatUp:
|
||||
; beatup
|
||||
|
||||
call ResetDamage
|
||||
ld a, [hBattleTurn]
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jp nz, .enemy_beats_up
|
||||
|
||||
@@ -210,7 +210,7 @@ GetBeatupMonLocation:
|
||||
push bc
|
||||
ld c, a
|
||||
ld b, 0
|
||||
ld a, [hBattleTurn]
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
ld hl, wPartyMon1Species
|
||||
jr z, .got_species
|
||||
|
@@ -7,7 +7,7 @@ BattleCommand_StoreEnergy:
|
||||
ret z
|
||||
|
||||
ld hl, wPlayerRolloutCount
|
||||
ld a, [hBattleTurn]
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .check_still_storing_energy
|
||||
ld hl, wEnemyRolloutCount
|
||||
@@ -28,7 +28,7 @@ BattleCommand_StoreEnergy:
|
||||
ld [hl], a
|
||||
ld hl, wPlayerDamageTaken + 1
|
||||
ld de, wPlayerCharging ; player
|
||||
ld a, [hBattleTurn]
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .player
|
||||
ld hl, wEnemyDamageTaken + 1
|
||||
@@ -74,7 +74,7 @@ BattleCommand_UnleashEnergy:
|
||||
|
||||
ld de, wPlayerDamageTaken
|
||||
ld bc, wPlayerRolloutCount
|
||||
ld a, [hBattleTurn]
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .got_damage
|
||||
ld de, wEnemyDamageTaken
|
||||
|
@@ -3,7 +3,7 @@ BattleCommand_Conversion:
|
||||
|
||||
ld hl, wBattleMonMoves
|
||||
ld de, wBattleMonType1
|
||||
ld a, [hBattleTurn]
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .got_moves
|
||||
ld hl, wEnemyMonMoves
|
||||
|
@@ -5,7 +5,7 @@ BattleCommand_Conversion2:
|
||||
and a
|
||||
jr nz, .failed
|
||||
ld hl, wBattleMonType1
|
||||
ld a, [hBattleTurn]
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .got_type
|
||||
ld hl, wEnemyMonType1
|
||||
|
@@ -3,7 +3,7 @@ BattleCommand_Curse:
|
||||
|
||||
ld de, wBattleMonType1
|
||||
ld bc, wPlayerStatLevels
|
||||
ld a, [hBattleTurn]
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .go
|
||||
ld de, wEnemyMonType1
|
||||
|
@@ -7,7 +7,7 @@ BattleCommand_Disable:
|
||||
|
||||
ld de, wEnemyDisableCount
|
||||
ld hl, wEnemyMonMoves
|
||||
ld a, [hBattleTurn]
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .got_moves
|
||||
ld de, wPlayerDisableCount
|
||||
@@ -33,7 +33,7 @@ BattleCommand_Disable:
|
||||
cp b
|
||||
jr nz, .loop
|
||||
|
||||
ld a, [hBattleTurn]
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
ld hl, wEnemyMonPP
|
||||
jr z, .got_pp
|
||||
@@ -55,7 +55,7 @@ BattleCommand_Disable:
|
||||
ld [de], a
|
||||
call AnimateCurrentMove
|
||||
ld hl, wDisabledMove
|
||||
ld a, [hBattleTurn]
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jr nz, .got_disabled_move_pointer
|
||||
inc hl
|
||||
|
@@ -3,7 +3,7 @@ BattleCommand_Encore:
|
||||
|
||||
ld hl, wEnemyMonMoves
|
||||
ld de, wEnemyEncoreCount
|
||||
ld a, [hBattleTurn]
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .ok
|
||||
ld hl, wBattleMonMoves
|
||||
@@ -47,7 +47,7 @@ BattleCommand_Encore:
|
||||
ld [de], a
|
||||
call CheckOpponentWentFirst
|
||||
jr nz, .finish_move
|
||||
ld a, [hBattleTurn]
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .force_last_enemy_move
|
||||
|
||||
|
@@ -4,7 +4,7 @@ BattleCommand_FalseSwipe:
|
||||
; Makes sure wCurDamage < MonHP
|
||||
|
||||
ld hl, wEnemyMonHP
|
||||
ld a, [hBattleTurn]
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .got_hp
|
||||
ld hl, wBattleMonHP
|
||||
|
@@ -3,25 +3,25 @@ BattleCommand_FrustrationPower:
|
||||
|
||||
push bc
|
||||
ld hl, wBattleMonHappiness
|
||||
ld a, [hBattleTurn]
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .got_happiness
|
||||
ld hl, wEnemyMonHappiness
|
||||
.got_happiness
|
||||
ld a, $ff
|
||||
sub [hl]
|
||||
ld [hMultiplicand + 2], a
|
||||
ldh [hMultiplicand + 2], a
|
||||
xor a
|
||||
ld [hMultiplicand + 0], a
|
||||
ld [hMultiplicand + 1], a
|
||||
ldh [hMultiplicand + 0], a
|
||||
ldh [hMultiplicand + 1], a
|
||||
ld a, 10
|
||||
ld [hMultiplier], a
|
||||
ldh [hMultiplier], a
|
||||
call Multiply
|
||||
ld a, 25
|
||||
ld [hDivisor], a
|
||||
ldh [hDivisor], a
|
||||
ld b, 4
|
||||
call Divide
|
||||
ld a, [hQuotient + 2]
|
||||
ldh a, [hQuotient + 2]
|
||||
ld d, a
|
||||
pop bc
|
||||
ret
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user