Identify more WRAM labels, and start a <X>_DummyFunction label convention

This commit is contained in:
Rangi
2020-10-28 13:35:39 -04:00
parent 6d333bed5f
commit ea426a8879
42 changed files with 255 additions and 208 deletions

View File

@@ -133,11 +133,11 @@ endr
.next_try
dec [hl]
xor a
ld [wcf64], a
ld [wDummyGameCardChoice], a
ld hl, wJumptableIndex
inc [hl]
.PickCard1:
ld a, [wcf64]
ld a, [wDummyGameCardChoice]
and a
ret z
dec a
@@ -155,13 +155,13 @@ endr
call DummyGame_Card2Coord
call DummyGame_PlaceCard
xor a
ld [wcf64], a
ld [wDummyGameCardChoice], a
ld hl, wJumptableIndex
inc [hl]
ret
.PickCard2:
ld a, [wcf64]
ld a, [wDummyGameCardChoice]
and a
ret z
dec a
@@ -527,7 +527,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
add hl, bc
ld a, [hl]
inc a
ld [wcf64], a
ld [wDummyGameCardChoice], a
ret
.pressed_left

View File

@@ -249,7 +249,7 @@ DebugPrintSlotBias: ; unreferenced
AnimateSlotReelIcons: ; unreferenced
; This animation was present in pokegold-spaceworld.
ld hl, wcf66
ld hl, wUnusedSlotReelIconDelay
ld a, [hl]
inc [hl]
and $7