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Add Pokemon pic pngs.
Copies of the matching compressed files are kept, so files with a matching hash will use the matching compressed file instead. This is the best that can be done until the compressor is fixed, which may never happen.
This commit is contained in:
46
Makefile
46
Makefile
@@ -38,7 +38,7 @@ clean:
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compare: pokecrystal.gbc pokecrystal11.gbc
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@$(MD5) roms.md5
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tools: tools/lzcomp tools/png_dimensions tools/scan_includes tools/palette tools/pokemon_animation tools/pokemon_animation_graphics
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tools: tools/lzcomp tools/png_dimensions tools/scan_includes tools/palette tools/pokemon_animation tools/pokemon_animation_graphics ;
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tools/%: tools/%.c
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$(CC) -o $@ $<
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@@ -68,22 +68,39 @@ pokecrystal.gbc: $(crystal_obj)
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rgbgfx -o $@ $<
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%.1bpp: %.png
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rgbgfx -d1 -o $@ $<
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%.tilemap: %.png
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rgbgfx -t $@ $<
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%.gbcpal: %.png
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rgbgfx -p $@ $<
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define LOUD
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echo "$1"; $1
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endef
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# For files that the compressor can't match, there will be a .lz file suffixed with the hash of the correct uncompressed file.
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# If the hash of the uncompressed file matches, use this .lz instead.
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# This allows pngs to be used for compressed graphics and still match.
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%.lz: hash = $(shell md5sum $(*D)/$(*F) | sed "s/\(.\{8\}\).*/\1/")
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%.lz: %
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tools/lzcomp $< $@
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$(eval filename := $@.$(hash))
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@if [ -f $(filename) ]; then \
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$(call LOUD, cp $(filename) $@); \
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else \
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$(call LOUD, tools/lzcomp $< $@); \
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fi
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# Pokemon pic graphics rules
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%.dimensions: %.png
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tools/png_dimensions $< $@
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%.tilemap: %.png
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rgbgfx -t $@ $<
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%.pal: %.pal.bin
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%.pal: %.gbcpal
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tools/palette $< > $@
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%.pal.bin: %.png
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rgbgfx -p $@ $<
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gfx/pics/%/normal.pal: gfx/pics/%/normal.pal.bin
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gfx/pics/%/normal.pal: gfx/pics/%/normal.gbcpal
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tools/palette -p $< > $@
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gfx/pics/%/normal.pal.bin: gfx/pics/%/front.png
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rgbgfx -p $@ $<
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gfx/pics/%/back.2bpp: gfx/pics/%/back.png
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rgbgfx -h -o $@ $<
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gfx/pics/%/bitmask.asm: gfx/pics/%/front.animated.tilemap gfx/pics/%/front.dimensions
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@@ -97,12 +114,11 @@ gfx/pics/%/front.animated.tilemap: gfx/pics/%/front.2bpp gfx/pics/%/front.dimens
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# Don't use -h, pokemon_animation_graphics takes care of it
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#gfx/pics/%/front.2bpp: gfx/pics/%/front.png
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# rgbgfx -o $@ $<
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gfx/pics/%/front.2bpp.lz: gfx/pics/%/front.animated.2bpp
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tools/lzcomp $< $@
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gfx/shrink1.2bpp: gfx/shrink1.png
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rgbgfx -h -o $@ $<
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gfx/shrink2.2bpp: gfx/shrink2.png
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# Misc file-specific graphics rules
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gfx/shrink%.2bpp: gfx/shrink%.png
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rgbgfx -h -o $@ $<
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gfx/trainers/%.2bpp: gfx/trainers/%.png
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