Rename _UpdateSprites to _UpdateActiveSprites and create UpdateActiveSprites in home back (along with the existing UpdateSprites)

This commit is contained in:
xCrystal
2023-10-21 18:46:56 +02:00
parent 961d2f0b6e
commit e9ad1f5612
7 changed files with 25 additions and 18 deletions

View File

@@ -545,7 +545,14 @@ UpdateSprites::
bit 0, a
ret z
farcall UpdateAllObjectsFrozen
farcall _UpdateSprites
farcall _UpdateActiveSprites
ret
UpdateActiveSprites::
ld a, [wVramState]
bit 0, a
ret z
farcall _UpdateActiveSprites
ret
UpdateSecondarySprites::