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Rename _UpdateSprites to _UpdateActiveSprites and create UpdateActiveSprites in home back (along with the existing UpdateSprites)
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@@ -545,7 +545,14 @@ UpdateSprites::
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bit 0, a
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ret z
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farcall UpdateAllObjectsFrozen
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farcall _UpdateSprites
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farcall _UpdateActiveSprites
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ret
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UpdateActiveSprites::
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ld a, [wVramState]
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bit 0, a
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ret z
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farcall _UpdateActiveSprites
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ret
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UpdateSecondarySprites::
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