Rename _UpdateSprites to _UpdateActiveSprites and create UpdateActiveSprites in home back (along with the existing UpdateSprites)

This commit is contained in:
xCrystal
2023-10-21 18:46:56 +02:00
parent 961d2f0b6e
commit e9ad1f5612
7 changed files with 25 additions and 18 deletions

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@@ -297,7 +297,7 @@ wMapStatus == MAPSTATUS_HANDLE: <c>the remainder of the code goes at this level<
> DelayFrames(hOverworldDelay)
> <f>**HandleMapBackground**</f> <c>_UpdateSprites + ScrollScreen</c>
> <f>**HandleMapBackground**</f> <c>UpdateActiveSprites + ScrollScreen</c>
> <f>CheckPlayerState:</f>\
> wPlayerStepFlags[PLAYERSTEP_CONTINUE_F] == FALSE:\