Pkmn -> Mon

Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.

Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
This commit is contained in:
mid-kid
2018-02-22 17:13:29 +01:00
parent c3abe8f88b
commit e8bc86d1fe
41 changed files with 333 additions and 333 deletions

View File

@@ -56,9 +56,9 @@ CheckForBattleTowerRules: ; 8b201
.TextPointers: ; 8b222
dw JumpText_ExcuseMeYoureNotReady
dw JumpText_OnlyThreePkmnMayBeEntered
dw JumpText_ThePkmnMustAllBeDifferentKinds
dw JumpText_ThePkmnMustNotHoldTheSameItems
dw JumpText_OnlyThreeMonMayBeEntered
dw JumpText_TheMonMustAllBeDifferentKinds
dw JumpText_TheMonMustNotHoldTheSameItems
dw JumpText_YouCantTakeAnEgg
; 8b22c
@@ -92,21 +92,21 @@ JumpText_EggDoesNotQualify: ; 0x8b242
db "@"
; 0x8b247
JumpText_OnlyThreePkmnMayBeEntered: ; 0x8b247
JumpText_OnlyThreeMonMayBeEntered: ; 0x8b247
; Only three #MON may be entered.
text_jump Text_OnlyThreePkmnMayBeEntered
text_jump Text_OnlyThreeMonMayBeEntered
db "@"
; 0x8b24c
JumpText_ThePkmnMustAllBeDifferentKinds: ; 0x8b24c
JumpText_TheMonMustAllBeDifferentKinds: ; 0x8b24c
; The @ #MON must all be different kinds.
text_jump Text_ThePkmnMustAllBeDifferentKinds
text_jump Text_TheMonMustAllBeDifferentKinds
db "@"
; 0x8b251
JumpText_ThePkmnMustNotHoldTheSameItems: ; 0x8b251
JumpText_TheMonMustNotHoldTheSameItems: ; 0x8b251
; The @ #MON must not hold the same items.
text_jump Text_ThePkmnMustNotHoldTheSameItems
text_jump Text_TheMonMustNotHoldTheSameItems
db "@"
; 0x8b256