Pkmn -> Mon

Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.

Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
This commit is contained in:
mid-kid
2018-02-22 17:13:29 +01:00
parent c3abe8f88b
commit e8bc86d1fe
41 changed files with 333 additions and 333 deletions

View File

@@ -12,9 +12,9 @@ Function_LoadOpponentTrainerAndPokemons: ; 1f8000
; Write $ff into the Item-Slots
ld a, $ff
ld [wBT_OTPkmn1Item], a
ld [wBT_OTPkmn2Item], a
ld [wBT_OTPkmn3Item], a
ld [wBT_OTMon1Item], a
ld [wBT_OTMon2Item], a
ld [wBT_OTMon3Item], a
; Set wBT_OTTrainer as start address to write the following data to
ld de, wBT_OTTrainer
@@ -32,8 +32,8 @@ if DEF(_CRYSTAL11)
else
; Crystal 1.0 used the wrong constant here, so only the first 21
; trainers in BattleTowerTrainers can be sampled.
maskbits BATTLETOWER_NUM_UNIQUE_PKMN
cp BATTLETOWER_NUM_UNIQUE_PKMN
maskbits BATTLETOWER_NUM_UNIQUE_MON
cp BATTLETOWER_NUM_UNIQUE_MON
endc
jr nc, .resample
ld b, a
@@ -68,7 +68,7 @@ endc
ld bc, NAME_LENGTH
call CopyBytes
call Function_LoadRandomBattleTowerPkmn
call Function_LoadRandomBattleTowerMon
pop af
ld hl, BattleTowerTrainerData
@@ -92,15 +92,15 @@ endc
ret
Function_LoadRandomBattleTowerPkmn: ; 1f8081
Function_LoadRandomBattleTowerMon: ; 1f8081
ld c, BATTLETOWER_PARTY_LENGTH
.loop
push bc
ld a, BANK(sBTPkmnPrevTrainer1)
ld a, BANK(sBTMonPrevTrainer1)
call GetSRAMBank
.FindARandomBattleTowerPkmn:
; From Which LevelGroup are the Pkmn loaded
.FindARandomBattleTowerMon:
; From Which LevelGroup are the mon loaded
; a = 1..10
ld a, [wBTChoiceOfLvlGroup]
dec a
@@ -115,12 +115,12 @@ Function_LoadRandomBattleTowerPkmn: ; 1f8081
ld a, [hRandomAdd]
add b
ld b, a
maskbits BATTLETOWER_NUM_UNIQUE_PKMN
cp BATTLETOWER_NUM_UNIQUE_PKMN
maskbits BATTLETOWER_NUM_UNIQUE_MON
cp BATTLETOWER_NUM_UNIQUE_MON
jr nc, .resample
; in register 'a' is the chosen Pkmn of the LevelGroup
; in register 'a' is the chosen mon of the LevelGroup
; Check if Pkmn was already loaded before
; Check if mon was already loaded before
; Check current and the 2 previous teams
; includes check if item is double at the current team
ld bc, PARTYMON_STRUCT_LENGTH + MON_NAME_LENGTH
@@ -129,42 +129,42 @@ Function_LoadRandomBattleTowerPkmn: ; 1f8081
ld b, a
ld a, [hld]
ld c, a
ld a, [wBT_OTPkmn1]
ld a, [wBT_OTMon1]
cp b
jr z, .FindARandomBattleTowerPkmn
ld a, [wBT_OTPkmn1Item]
jr z, .FindARandomBattleTowerMon
ld a, [wBT_OTMon1Item]
cp c
jr z, .FindARandomBattleTowerPkmn
ld a, [wBT_OTPkmn2]
jr z, .FindARandomBattleTowerMon
ld a, [wBT_OTMon2]
cp b
jr z, .FindARandomBattleTowerPkmn
ld a, [wBT_OTPkmn2Item]
jr z, .FindARandomBattleTowerMon
ld a, [wBT_OTMon2Item]
cp c
jr z, .FindARandomBattleTowerPkmn
ld a, [wBT_OTPkmn3]
jr z, .FindARandomBattleTowerMon
ld a, [wBT_OTMon3]
cp b
jr z, .FindARandomBattleTowerPkmn
ld a, [wBT_OTPkmn3Item]
jr z, .FindARandomBattleTowerMon
ld a, [wBT_OTMon3Item]
cp c
jr z, .FindARandomBattleTowerPkmn
ld a, [sBTPkmnPrevTrainer1]
jr z, .FindARandomBattleTowerMon
ld a, [sBTMonPrevTrainer1]
cp b
jr z, .FindARandomBattleTowerPkmn
ld a, [sBTPkmnPrevTrainer2]
jr z, .FindARandomBattleTowerMon
ld a, [sBTMonPrevTrainer2]
cp b
jr z, .FindARandomBattleTowerPkmn
ld a, [sBTPkmnPrevTrainer3]
jr z, .FindARandomBattleTowerMon
ld a, [sBTMonPrevTrainer3]
cp b
jr z, .FindARandomBattleTowerPkmn
ld a, [sBTPkmnPrevPrevTrainer1]
jr z, .FindARandomBattleTowerMon
ld a, [sBTMonPrevPrevTrainer1]
cp b
jr z, .FindARandomBattleTowerPkmn
ld a, [sBTPkmnPrevPrevTrainer2]
jr z, .FindARandomBattleTowerMon
ld a, [sBTMonPrevPrevTrainer2]
cp b
jr z, .FindARandomBattleTowerPkmn
ld a, [sBTPkmnPrevPrevTrainer3]
jr z, .FindARandomBattleTowerMon
ld a, [sBTMonPrevPrevTrainer3]
cp b
jr z, .FindARandomBattleTowerPkmn
jr z, .FindARandomBattleTowerMon
ld bc, PARTYMON_STRUCT_LENGTH + MON_NAME_LENGTH
call CopyBytes
@@ -193,18 +193,18 @@ Function_LoadRandomBattleTowerPkmn: ; 1f8081
dec c
jp nz, .loop
ld a, [sBTPkmnPrevTrainer1]
ld [sBTPkmnPrevPrevTrainer1], a
ld a, [sBTPkmnPrevTrainer2]
ld [sBTPkmnPrevPrevTrainer2], a
ld a, [sBTPkmnPrevTrainer3]
ld [sBTPkmnPrevPrevTrainer3], a
ld a, [wBT_OTPkmn1]
ld [sBTPkmnPrevTrainer1], a
ld a, [wBT_OTPkmn2]
ld [sBTPkmnPrevTrainer2], a
ld a, [wBT_OTPkmn3]
ld [sBTPkmnPrevTrainer3], a
ld a, [sBTMonPrevTrainer1]
ld [sBTMonPrevPrevTrainer1], a
ld a, [sBTMonPrevTrainer2]
ld [sBTMonPrevPrevTrainer2], a
ld a, [sBTMonPrevTrainer3]
ld [sBTMonPrevPrevTrainer3], a
ld a, [wBT_OTMon1]
ld [sBTMonPrevTrainer1], a
ld a, [wBT_OTMon2]
ld [sBTMonPrevTrainer2], a
ld a, [wBT_OTMon3]
ld [sBTMonPrevTrainer3], a
call CloseSRAM
ret
; 1f814e