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Start documentation for assembly language
Note: Resolved #340, #381, and #393 previously.
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FAQ.md
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- [Can't build ROM; "Segmentation fault" from `rgbgfx`](#cant-build-rom-segmentation-fault-from-rgbgfx)
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- [Can't build ROM; "Segmentation fault" from `rgbgfx`](#cant-build-rom-segmentation-fault-from-rgbgfx)
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- [Can't build ROM; "Section is too big" or "Unable to place section in bank"](#cant-build-rom-section-is-too-big-or-unable-to-place-section-in-bank)
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- [Can't build ROM; "Section is too big" or "Unable to place section in bank"](#cant-build-rom-section-is-too-big-or-unable-to-place-section-in-bank)
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- [How do I edit maps?](#how-do-i-edit-maps)
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- [How do I edit maps?](#how-do-i-edit-maps)
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- [How do I write new features?](#how-do-i-write-new-features)
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- [I need more help!](#i-need-more-help)
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- [I need more help!](#i-need-more-help)
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For `asm` scripts, read [docs/map_scripts.md](docs/map_scripts.md). For `blk` layouts, try [crowdmap](crowdmap) or [Polished Map](polished-map).
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For `asm` scripts, read [docs/map_scripts.md](docs/map_scripts.md). For `blk` layouts, try [crowdmap](crowdmap) or [Polished Map](polished-map).
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## How do I write new features?
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There are a number of special-purpose scripting languages used for different purposes, as described in [docs](docs/). For more general features, you'll need to code directly in assembly language. See [docs/assembly_language.md](docs/assembly_language.md).
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## I need more help!
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## I need more help!
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Try asking on IRC or Discord (see [README.md](README.md)).
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Try asking on IRC or Discord (see [README.md](README.md)).
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docs/assembly_programming.md
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# Assembly Programming
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- [**RGBDS documentation**](rgbds-doc): Includes information on the RGBDS tools and the assembly language syntax.
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- [**Pan Docs**](pan-docs): Everything You Always Wanted To Know About GAMEBOY (but were afraid to ask).
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- [**GameBoy Programming Manual](gb-manual): The official GameBoy programming and hardware manual by Nintendo.
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- [**GameBoy Opcode Summary**](gb-opcodes): Describes the opcodes of GameBoy assembly language.
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- [**GameBoy Memory Map**](gb-memory-map): Describes the GameBoy Color address space.
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- [**awesome-gbdev**](awesome-gbdev): A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
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[rgbds-doc]: https://rednex.github.io/
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[pan-docs]: http://bgb.bircd.org/pandocs.htm
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[gb-manual]: https://ia801906.us.archive.org/19/items/GameBoyProgManVer1.1/GameBoyProgManVer1.1.pdf
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[gb-opcodes]: http://www.devrs.com/gb/files/opcodes.html
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[gb-memory-map]: http://gameboy.mongenel.com/dmg/asmmemmap.html
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[awesome-gbdev]: https://github.com/avivace/awesome-gbdev
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