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Reorganize macros
This commit is contained in:
parent
8745915dbd
commit
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@ -1,4 +1,3 @@
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Moves: ; 41afb
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; Characteristics of each move.
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move: MACRO
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@ -11,6 +10,8 @@ move: MACRO
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db \7 percent ; effect chance
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ENDM
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Moves: ; 41afb
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; entries correspond to constants/move_constants.asm
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move POUND, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
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move KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, 100, 25, 0
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move DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, 85, 10, 0
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@ -1,4 +1,6 @@
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BattleAnimObjects: ; ccb56
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ABSOLUTE_X EQU $00
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RELATIVE_X EQU $01
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battleanimobj: MACRO
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db \1 ; flags
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; bit 7: priority
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@ -14,572 +16,194 @@ battleanimobj: MACRO
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db \6 ; tile offset
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endm
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ABSOLUTE_X EQU $00
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RELATIVE_X EQU $01
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; ANIM_OBJ_00
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01
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; ANIM_OBJ_01
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01
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; ANIM_OBJ_02
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01
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; ANIM_OBJ_03
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01
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; ANIM_OBJ_04
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01
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; ANIM_OBJ_05
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01
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; ANIM_OBJ_06
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_03, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01
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; ANIM_OBJ_07
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_04, BATTLEANIMFUNC_1B, PAL_BATTLE_OB_GRAY, $01
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; ANIM_OBJ_08
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01
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; ANIM_OBJ_09
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_06, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01
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; ANIM_OBJ_0A
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_07, BATTLEANIMFUNC_09, PAL_BATTLE_OB_GRAY, $01
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; ANIM_OBJ_0B
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battleanimobj RELATIVE_X, $aa, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_10, PAL_BATTLE_OB_RED, $03
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; ANIM_OBJ_0C
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0E, BATTLEANIMFUNC_04, PAL_BATTLE_OB_RED, $03
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; ANIM_OBJ_0D
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_03, PAL_BATTLE_OB_RED, $03
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; ANIM_OBJ_0E
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_08, PAL_BATTLE_OB_RED, $03
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; ANIM_OBJ_0F
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_0A, PAL_BATTLE_OB_RED, $03
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; ANIM_OBJ_BURNED
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_03, PAL_BATTLE_OB_RED, $03
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; ANIM_OBJ_BLIZZARD
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_12, BATTLEANIMFUNC_08, PAL_BATTLE_OB_BLUE, $0a
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; ANIM_OBJ_12
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_13, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $0a
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; ANIM_OBJ_ICE_BEAM
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_14, BATTLEANIMFUNC_01, PAL_BATTLE_OB_BLUE, $0a
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; ANIM_OBJ_RAZOR_LEAF
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battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_16, BATTLEANIMFUNC_RAZOR_LEAF, PAL_BATTLE_OB_GREEN, $06
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; ANIM_OBJ_POKE_BALL
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battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_12, PAL_BATTLE_OB_RED, $0b
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; ANIM_OBJ_POKE_BALL_BLOCKED
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battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_13, PAL_BATTLE_OB_RED, $0b
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; ANIM_OBJ_17
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, PAL_BATTLE_OB_RED, $08
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; ANIM_OBJ_18
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, PAL_BATTLE_OB_RED, $08
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; ANIM_OBJ_19
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_1D, BATTLEANIMFUNC_06, PAL_BATTLE_OB_GRAY, $0c
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; ANIM_OBJ_1A
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battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_1F, BATTLEANIMFUNC_38, PAL_BATTLE_OB_GRAY, $0c
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; ANIM_OBJ_1B
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $07
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; ANIM_OBJ_BALL_POOF
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battleanimobj RELATIVE_X, $a0, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $07
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; ANIM_OBJ_1D
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_07, PAL_BATTLE_OB_BROWN, $09
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; ANIM_OBJ_1E
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_1A, BATTLEANIMFUNC_07, PAL_BATTLE_OB_BROWN, $09
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; ANIM_OBJ_1F
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battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_1B, BATTLEANIMFUNC_36, PAL_BATTLE_OB_BROWN, $09
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; ANIM_OBJ_20
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battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_84, BATTLEANIMFUNC_36, PAL_BATTLE_OB_BLUE, $21
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; ANIM_OBJ_BUBBLE
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_0C, PAL_BATTLE_OB_BLUE, $0d
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; ANIM_OBJ_22
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battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_23, BATTLEANIMFUNC_0D, PAL_BATTLE_OB_BLUE, $0d
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; ANIM_OBJ_23
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_0E, PAL_BATTLE_OB_GRAY, $0e
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; ANIM_OBJ_24
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battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_27, BATTLEANIMFUNC_0F, PAL_BATTLE_OB_BLUE, $04
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; ANIM_OBJ_25
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battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_2A, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $04
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; ANIM_OBJ_26
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battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_2B, BATTLEANIMFUNC_11, PAL_BATTLE_OB_GREEN, $0f
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; ANIM_OBJ_27
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battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_2C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $10
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; ANIM_OBJ_28
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battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, PAL_BATTLE_OB_YELLOW, $10
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; ANIM_OBJ_ICE_BUILDUP
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battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_2E, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $0a
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; ANIM_OBJ_FROZEN
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battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_2F, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $0a
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; ANIM_OBJ_MASTER_BALL_SPARKLE
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battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_14, PAL_BATTLE_OB_BROWN, $11
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; ANIM_OBJ_2C
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_14, PAL_BATTLE_OB_YELLOW, $0d
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; ANIM_OBJ_2D
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battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_31, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05
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; ANIM_OBJ_2E
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battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_32, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05
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; ANIM_OBJ_2F
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battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_33, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05
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; ANIM_OBJ_30
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_15, PAL_BATTLE_OB_YELLOW, $05
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; ANIM_OBJ_31
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_36, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05
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; ANIM_OBJ_LIGHTNING_BOLT
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_37, BATTLEANIMFUNC_03, PAL_BATTLE_OB_GRAY, $08
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; ANIM_OBJ_33
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_38, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05
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; ANIM_OBJ_34
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_39, BATTLEANIMFUNC_03, PAL_BATTLE_OB_GRAY, $08
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; ANIM_OBJ_35
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_3A, BATTLEANIMFUNC_16, PAL_BATTLE_OB_GRAY, $02
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; ANIM_OBJ_36
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_3C, BATTLEANIMFUNC_17, PAL_BATTLE_OB_GRAY, $02
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; ANIM_OBJ_37
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_3E, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02
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; ANIM_OBJ_38
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_3F, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02
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; ANIM_OBJ_39
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_40, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02
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; ANIM_OBJ_3A
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_41, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02
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; ANIM_OBJ_3B
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_42, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02
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; ANIM_OBJ_3C
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battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_18, PAL_BATTLE_OB_GREEN, $12
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; ANIM_OBJ_3D
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battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_44, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GREEN, $12
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; ANIM_OBJ_GUST
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battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_45, BATTLEANIMFUNC_19, PAL_BATTLE_OB_GRAY, $13
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; ANIM_OBJ_3F
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_46, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $14
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; ANIM_OBJ_40
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_47, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $14
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; ANIM_OBJ_41
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_48, BATTLEANIMFUNC_1A, PAL_BATTLE_OB_GRAY, $14
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; ANIM_OBJ_42
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_49, BATTLEANIMFUNC_1A, PAL_BATTLE_OB_GRAY, $14
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; ANIM_OBJ_43
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battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_01, PAL_BATTLE_OB_GRAY, $14
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; ANIM_OBJ_44
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battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_4B, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $11
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; ANIM_OBJ_ABSORB
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battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_4C, BATTLEANIMFUNC_1C, PAL_BATTLE_OB_GREEN, $12
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; ANIM_OBJ_46
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battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_4D, BATTLEANIMFUNC_1D, PAL_BATTLE_OB_GRAY, $15
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; ANIM_OBJ_47
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battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_51, BATTLEANIMFUNC_1E, PAL_BATTLE_OB_YELLOW, $11
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; ANIM_OBJ_48
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_52, BATTLEANIMFUNC_1F, PAL_BATTLE_OB_GREEN, $16
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; ANIM_OBJ_49
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_54, BATTLEANIMFUNC_1F, PAL_BATTLE_OB_GREEN, $16
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; ANIM_OBJ_LEECH_SEED
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battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_56, BATTLEANIMFUNC_LEECH_SEED, PAL_BATTLE_OB_GREEN, $06
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; ANIM_OBJ_4B
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_59, BATTLEANIMFUNC_21, PAL_BATTLE_OB_GRAY, $0e
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; ANIM_OBJ_4C
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_5C, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $17
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; ANIM_OBJ_4D
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_5D, BATTLEANIMFUNC_22, PAL_BATTLE_OB_YELLOW, $11
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; ANIM_OBJ_4E
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battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_5F, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $10
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; ANIM_OBJ_4F
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battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, PAL_BATTLE_OB_YELLOW, $10
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; ANIM_OBJ_50
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battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $18
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; ANIM_OBJ_51
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battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $18
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; ANIM_OBJ_CHICK
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battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_61, BATTLEANIMFUNC_23, PAL_BATTLE_OB_YELLOW, $19
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; ANIM_OBJ_53
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battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_63, BATTLEANIMFUNC_24, PAL_BATTLE_OB_GRAY, $19
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; ANIM_OBJ_54
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battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_66, BATTLEANIMFUNC_25, PAL_BATTLE_OB_GRAY, $19
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; ANIM_OBJ_SKULL
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battleanimobj RELATIVE_X, $50, BATTLEANIMFRAMESET_1C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $0c
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; ANIM_OBJ_56
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battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_67, BATTLEANIMFUNC_26, PAL_BATTLE_OB_BROWN, $1a
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; ANIM_OBJ_57
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battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_68, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BROWN, $1a
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; ANIM_OBJ_58
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_69, BATTLEANIMFUNC_01, PAL_BATTLE_OB_GRAY, $1a
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; ANIM_OBJ_PARALYZED
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_6D, BATTLEANIMFUNC_28, PAL_BATTLE_OB_YELLOW, $19
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; ANIM_OBJ_5A
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_6A, BATTLEANIMFUNC_27, PAL_BATTLE_OB_GRAY, $1b
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; ANIM_OBJ_HAZE
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battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1c
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; ANIM_OBJ_MIST
|
||||
battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1c
|
||||
|
||||
; ANIM_OBJ_SMOG
|
||||
battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1c
|
||||
|
||||
; ANIM_OBJ_POISON_GAS
|
||||
battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_OB_GRAY, $1c
|
||||
|
||||
; ANIM_OBJ_HORN
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_71, BATTLEANIMFUNC_HORN, PAL_BATTLE_OB_GRAY, $1d
|
||||
|
||||
; ANIM_OBJ_60
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_72, BATTLEANIMFUNC_2C, PAL_BATTLE_OB_GRAY, $1d
|
||||
|
||||
; ANIM_OBJ_61
|
||||
battleanimobj RELATIVE_X, $48, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_2D, PAL_BATTLE_OB_RED, $1e
|
||||
|
||||
; ANIM_OBJ_62
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_06, PAL_BATTLE_OB_GRAY, $15
|
||||
|
||||
; ANIM_OBJ_63
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_2E, PAL_BATTLE_OB_BROWN, $19
|
||||
|
||||
; ANIM_OBJ_64
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $14
|
||||
|
||||
; ANIM_OBJ_65
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_2F, PAL_BATTLE_OB_GRAY, $11
|
||||
|
||||
; ANIM_OBJ_66
|
||||
battleanimobj RELATIVE_X, $78, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_OB_RED, $23
|
||||
|
||||
; ANIM_OBJ_67
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_30, PAL_BATTLE_OB_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_68
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_69
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_6A
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_08, PAL_BATTLE_OB_YELLOW, $23
|
||||
|
||||
; ANIM_OBJ_6B
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_79, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_6C
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, PAL_BATTLE_OB_YELLOW, $11
|
||||
|
||||
; ANIM_OBJ_6D
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, PAL_BATTLE_OB_YELLOW, $11
|
||||
|
||||
; ANIM_OBJ_SKY_ATTACK_FEAROW
|
||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_7B, BATTLEANIMFUNC_32, PAL_BATTLE_OB_GRAY, $20
|
||||
|
||||
; ANIM_OBJ_LICK
|
||||
battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_7C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $04
|
||||
|
||||
; ANIM_OBJ_WITHDRAW
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_7D, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $18
|
||||
|
||||
; ANIM_OBJ_71
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_2F, PAL_BATTLE_OB_BLUE, $0d
|
||||
|
||||
; ANIM_OBJ_72
|
||||
battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_7E, BATTLEANIMFUNC_33, PAL_BATTLE_OB_YELLOW, $12
|
||||
|
||||
; ANIM_OBJ_73
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_2F, PAL_BATTLE_OB_GRAY, $08
|
||||
|
||||
; ANIM_OBJ_74
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_34, PAL_BATTLE_OB_GRAY, $1c
|
||||
|
||||
; ANIM_OBJ_75
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_35, PAL_BATTLE_OB_GRAY, $15
|
||||
|
||||
; ANIM_OBJ_76
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_80, BATTLEANIMFUNC_33, PAL_BATTLE_OB_GRAY, $14
|
||||
|
||||
; ANIM_OBJ_77
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_81, BATTLEANIMFUNC_37, PAL_BATTLE_OB_GRAY, $11
|
||||
|
||||
; ANIM_OBJ_78
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_85, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $22
|
||||
|
||||
; ANIM_OBJ_79
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_86, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $22
|
||||
|
||||
; ANIM_OBJ_7A
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_87, BATTLEANIMFUNC_39, PAL_BATTLE_OB_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_7B
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_3A, PAL_BATTLE_OB_YELLOW, $11
|
||||
|
||||
; ANIM_OBJ_7C
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05
|
||||
|
||||
; ANIM_OBJ_7D
|
||||
battleanimobj RELATIVE_X | X_FLIP | BEHIND_BG, $88, BATTLEANIMFRAMESET_88, BATTLEANIMFUNC_3B, PAL_BATTLE_OB_BLUE, $13
|
||||
|
||||
; ANIM_OBJ_HEART
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_25, PAL_BATTLE_OB_RED, $23
|
||||
|
||||
; ANIM_OBJ_7F
|
||||
battleanimobj RELATIVE_X, $98, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_34, PAL_BATTLE_OB_RED, $03
|
||||
|
||||
; ANIM_OBJ_80
|
||||
battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_3C, PAL_BATTLE_OB_RED, $03
|
||||
|
||||
; ANIM_OBJ_COTTON_SPORE
|
||||
battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_82
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_8A, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_83
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_8C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_84
|
||||
battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_8D, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $1f
|
||||
|
||||
; ANIM_OBJ_85
|
||||
battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_40, PAL_BATTLE_OB_GRAY, $0e
|
||||
|
||||
; ANIM_OBJ_86
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_8E, BATTLEANIMFUNC_41, PAL_BATTLE_OB_RED, $1f
|
||||
|
||||
; ANIM_OBJ_87
|
||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_8F, BATTLEANIMFUNC_3E, PAL_BATTLE_OB_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_88
|
||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_93, BATTLEANIMFUNC_3E, PAL_BATTLE_OB_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_89
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_97, BATTLEANIMFUNC_3D, PAL_BATTLE_OB_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_8A
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_3D, PAL_BATTLE_OB_YELLOW, $23
|
||||
|
||||
; ANIM_OBJ_8B
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_2E, PAL_BATTLE_OB_GRAY, $19
|
||||
|
||||
; ANIM_OBJ_8C
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $15
|
||||
|
||||
; ANIM_OBJ_8D
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_35, PAL_BATTLE_OB_RED, $19
|
||||
|
||||
; ANIM_OBJ_SPIKES
|
||||
battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_8B, BATTLEANIMFUNC_3F, PAL_BATTLE_OB_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_8F
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_15, BATTLEANIMFUNC_08, PAL_BATTLE_OB_GRAY, $0a
|
||||
|
||||
; ANIM_OBJ_90
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_02, PAL_BATTLE_OB_RED, $03
|
||||
|
||||
; ANIM_OBJ_91
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_42, PAL_BATTLE_OB_GRAY, $08
|
||||
|
||||
; ANIM_OBJ_92
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_9A, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1b
|
||||
|
||||
; ANIM_OBJ_93
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_9B, BATTLEANIMFUNC_35, PAL_BATTLE_OB_RED, $23
|
||||
|
||||
; ANIM_OBJ_94
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_23, PAL_BATTLE_OB_GRAY, $25
|
||||
|
||||
; ANIM_OBJ_95
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9D, BATTLEANIMFUNC_25, PAL_BATTLE_OB_GRAY, $25
|
||||
|
||||
; ANIM_OBJ_96
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $25
|
||||
|
||||
; ANIM_OBJ_97
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9E, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $25
|
||||
|
||||
; ANIM_OBJ_98
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_9F, BATTLEANIMFUNC_3A, PAL_BATTLE_OB_GREEN, $23
|
||||
|
||||
; ANIM_OBJ_99
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_A0, BATTLEANIMFUNC_16, PAL_BATTLE_OB_GRAY, $23
|
||||
|
||||
; ANIM_OBJ_9A
|
||||
battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_43, PAL_BATTLE_OB_YELLOW, $23
|
||||
|
||||
; ANIM_OBJ_9B
|
||||
battleanimobj RELATIVE_X | X_FLIP, $c0, BATTLEANIMFRAMESET_A2, BATTLEANIMFUNC_01, PAL_BATTLE_OB_GRAY, $25
|
||||
|
||||
; ANIM_OBJ_9C
|
||||
battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_A3, BATTLEANIMFUNC_44, PAL_BATTLE_OB_YELLOW, $24
|
||||
|
||||
; ANIM_OBJ_9D
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_A4, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $24
|
||||
|
||||
; ANIM_OBJ_9E
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_A5, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $24
|
||||
|
||||
; ANIM_OBJ_9F
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_45, PAL_BATTLE_OB_RED, $12
|
||||
|
||||
; ANIM_OBJ_A0
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_A6, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02
|
||||
|
||||
; ANIM_OBJ_A1
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_A7, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02
|
||||
|
||||
; ANIM_OBJ_A2
|
||||
battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_B4, BATTLEANIMFUNC_4A, PAL_BATTLE_OB_BROWN, $0f
|
||||
|
||||
; ANIM_OBJ_A3
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_A8, BATTLEANIMFUNC_02, PAL_BATTLE_OB_YELLOW, $05
|
||||
|
||||
; ANIM_OBJ_A4
|
||||
battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_11, PAL_BATTLE_OB_GRAY, $25
|
||||
|
||||
; ANIM_OBJ_A5
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_A9, BATTLEANIMFUNC_46, PAL_BATTLE_OB_GRAY, $23
|
||||
|
||||
; ANIM_OBJ_PERISH_SONG
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_47, PAL_BATTLE_OB_GRAY, $0e
|
||||
|
||||
; ANIM_OBJ_A7
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_AA, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $24
|
||||
|
||||
; ANIM_OBJ_A8
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_AB, BATTLEANIMFUNC_48, PAL_BATTLE_OB_GRAY, $13
|
||||
|
||||
; ANIM_OBJ_A9
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_AC, BATTLEANIMFUNC_44, PAL_BATTLE_OB_GRAY, $13
|
||||
|
||||
; ANIM_OBJ_AA
|
||||
battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01
|
||||
|
||||
; ANIM_OBJ_AB
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_43, PAL_BATTLE_OB_GRAY, $0e
|
||||
|
||||
; ANIM_OBJ_AC
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_AD, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $17
|
||||
|
||||
; ANIM_OBJ_AD
|
||||
battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_AE, BATTLEANIMFUNC_49, PAL_BATTLE_OB_GRAY, $01
|
||||
|
||||
; ANIM_OBJ_AE
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_AF, BATTLEANIMFUNC_01, PAL_BATTLE_OB_YELLOW, $11
|
||||
|
||||
; ANIM_OBJ_AF
|
||||
battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_B0, BATTLEANIMFUNC_4A, PAL_BATTLE_OB_GRAY, $04
|
||||
|
||||
; ANIM_OBJ_B0
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_4B, PAL_BATTLE_OB_RED, $1c
|
||||
|
||||
; ANIM_OBJ_B1
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_B1, BATTLEANIMFUNC_4C, PAL_BATTLE_OB_GRAY, $19
|
||||
|
||||
; ANIM_OBJ_B2
|
||||
battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4D, PAL_BATTLE_OB_BROWN, $09
|
||||
|
||||
; ANIM_OBJ_B3
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_B3, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $27
|
||||
|
||||
; ANIM_OBJ_B4
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_04, PAL_BATTLE_OB_BLUE, $15
|
||||
|
||||
; ANIM_OBJ_B5
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4E, PAL_BATTLE_OB_BROWN, $09
|
||||
|
||||
; ANIM_OBJ_FLOWER
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_08, PAL_BATTLE_OB_RED, $1e
|
||||
|
||||
; ANIM_OBJ_COTTON
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_4F, PAL_BATTLE_OB_RED, $1f
|
||||
|
||||
; ANIM_OBJ_PLAYERFEETFOLLOW
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B5, BATTLEANIMFUNC_00, PAL_BATTLE_OB_ENEMY, $28
|
||||
|
||||
; ANIM_OBJ_ENEMYFEETFOLLOW
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B6, BATTLEANIMFUNC_00, PAL_BATTLE_OB_PLAYER, $29
|
||||
|
||||
; ANIM_OBJ_BA
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_00, PAL_BATTLE_OB_ENEMY, $28
|
||||
|
||||
; ANIM_OBJ_BB
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_00, PAL_BATTLE_OB_PLAYER, $29
|
||||
|
||||
BattleAnimObjects: ; ccb56
|
||||
; entries correspond to ANIM_OBJ_* constants
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_00
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_01
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_02
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_03
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_04
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_05
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_03, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_06
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_04, BATTLEANIMFUNC_1B, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_07
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_08
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_06, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_09
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_07, BATTLEANIMFUNC_09, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_0A
|
||||
battleanimobj RELATIVE_X, $aa, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_10, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0B
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0E, BATTLEANIMFUNC_04, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0C
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_03, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0D
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_08, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0E
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_0A, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0F
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_03, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_BURNED
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_12, BATTLEANIMFUNC_08, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_BLIZZARD
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_13, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_12
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_14, BATTLEANIMFUNC_01, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_ICE_BEAM
|
||||
battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_16, BATTLEANIMFUNC_RAZOR_LEAF, PAL_BATTLE_OB_GREEN, $06 ; ANIM_OBJ_RAZOR_LEAF
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_12, PAL_BATTLE_OB_RED, $0b ; ANIM_OBJ_POKE_BALL
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_13, PAL_BATTLE_OB_RED, $0b ; ANIM_OBJ_POKE_BALL_BLOCKED
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, PAL_BATTLE_OB_RED, $08 ; ANIM_OBJ_17
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, PAL_BATTLE_OB_RED, $08 ; ANIM_OBJ_18
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_1D, BATTLEANIMFUNC_06, PAL_BATTLE_OB_GRAY, $0c ; ANIM_OBJ_19
|
||||
battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_1F, BATTLEANIMFUNC_38, PAL_BATTLE_OB_GRAY, $0c ; ANIM_OBJ_1A
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $07 ; ANIM_OBJ_1B
|
||||
battleanimobj RELATIVE_X, $a0, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $07 ; ANIM_OBJ_BALL_POOF
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_07, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_1D
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_1A, BATTLEANIMFUNC_07, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_1E
|
||||
battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_1B, BATTLEANIMFUNC_36, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_1F
|
||||
battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_84, BATTLEANIMFUNC_36, PAL_BATTLE_OB_BLUE, $21 ; ANIM_OBJ_20
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_0C, PAL_BATTLE_OB_BLUE, $0d ; ANIM_OBJ_BUBBLE
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_23, BATTLEANIMFUNC_0D, PAL_BATTLE_OB_BLUE, $0d ; ANIM_OBJ_22
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_0E, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_23
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_27, BATTLEANIMFUNC_0F, PAL_BATTLE_OB_BLUE, $04 ; ANIM_OBJ_24
|
||||
battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_2A, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $04 ; ANIM_OBJ_25
|
||||
battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_2B, BATTLEANIMFUNC_11, PAL_BATTLE_OB_GREEN, $0f ; ANIM_OBJ_26
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_2C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $10 ; ANIM_OBJ_27
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, PAL_BATTLE_OB_YELLOW, $10 ; ANIM_OBJ_28
|
||||
battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_2E, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_ICE_BUILDUP
|
||||
battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_2F, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_FROZEN
|
||||
battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_14, PAL_BATTLE_OB_BROWN, $11 ; ANIM_OBJ_MASTER_BALL_SPARKLE
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_14, PAL_BATTLE_OB_YELLOW, $0d ; ANIM_OBJ_2C
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_31, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_2D
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_32, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_2E
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_33, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_2F
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_15, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_30
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_36, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_31
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_37, BATTLEANIMFUNC_03, PAL_BATTLE_OB_GRAY, $08 ; ANIM_OBJ_LIGHTNING_BOLT
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_38, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_33
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_39, BATTLEANIMFUNC_03, PAL_BATTLE_OB_GRAY, $08 ; ANIM_OBJ_34
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_3A, BATTLEANIMFUNC_16, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_35
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_3C, BATTLEANIMFUNC_17, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_36
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_3E, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_37
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_3F, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_38
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_40, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_39
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_41, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_3A
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_42, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_3B
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_18, PAL_BATTLE_OB_GREEN, $12 ; ANIM_OBJ_3C
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_44, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GREEN, $12 ; ANIM_OBJ_3D
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_45, BATTLEANIMFUNC_19, PAL_BATTLE_OB_GRAY, $13 ; ANIM_OBJ_GUST
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_46, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_3F
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_47, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_40
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_48, BATTLEANIMFUNC_1A, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_41
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_49, BATTLEANIMFUNC_1A, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_42
|
||||
battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_01, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_43
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_4B, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_44
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_4C, BATTLEANIMFUNC_1C, PAL_BATTLE_OB_GREEN, $12 ; ANIM_OBJ_ABSORB
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_4D, BATTLEANIMFUNC_1D, PAL_BATTLE_OB_GRAY, $15 ; ANIM_OBJ_46
|
||||
battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_51, BATTLEANIMFUNC_1E, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_47
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_52, BATTLEANIMFUNC_1F, PAL_BATTLE_OB_GREEN, $16 ; ANIM_OBJ_48
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_54, BATTLEANIMFUNC_1F, PAL_BATTLE_OB_GREEN, $16 ; ANIM_OBJ_49
|
||||
battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_56, BATTLEANIMFUNC_LEECH_SEED, PAL_BATTLE_OB_GREEN, $06 ; ANIM_OBJ_LEECH_SEED
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_59, BATTLEANIMFUNC_21, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_4B
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_5C, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $17 ; ANIM_OBJ_4C
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_5D, BATTLEANIMFUNC_22, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_4D
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_5F, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $10 ; ANIM_OBJ_4E
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, PAL_BATTLE_OB_YELLOW, $10 ; ANIM_OBJ_4F
|
||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $18 ; ANIM_OBJ_50
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $18 ; ANIM_OBJ_51
|
||||
battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_61, BATTLEANIMFUNC_23, PAL_BATTLE_OB_YELLOW, $19 ; ANIM_OBJ_CHICK
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_63, BATTLEANIMFUNC_24, PAL_BATTLE_OB_GRAY, $19 ; ANIM_OBJ_53
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_66, BATTLEANIMFUNC_25, PAL_BATTLE_OB_GRAY, $19 ; ANIM_OBJ_54
|
||||
battleanimobj RELATIVE_X, $50, BATTLEANIMFRAMESET_1C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $0c ; ANIM_OBJ_SKULL
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_67, BATTLEANIMFUNC_26, PAL_BATTLE_OB_BROWN, $1a ; ANIM_OBJ_56
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_68, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BROWN, $1a ; ANIM_OBJ_57
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_69, BATTLEANIMFUNC_01, PAL_BATTLE_OB_GRAY, $1a ; ANIM_OBJ_58
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_6D, BATTLEANIMFUNC_28, PAL_BATTLE_OB_YELLOW, $19 ; ANIM_OBJ_PARALYZED
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_6A, BATTLEANIMFUNC_27, PAL_BATTLE_OB_GRAY, $1b ; ANIM_OBJ_5A
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_HAZE
|
||||
battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_MIST
|
||||
battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_SMOG
|
||||
battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_POISON_GAS
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_71, BATTLEANIMFUNC_HORN, PAL_BATTLE_OB_GRAY, $1d ; ANIM_OBJ_HORN
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_72, BATTLEANIMFUNC_2C, PAL_BATTLE_OB_GRAY, $1d ; ANIM_OBJ_60
|
||||
battleanimobj RELATIVE_X, $48, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_2D, PAL_BATTLE_OB_RED, $1e ; ANIM_OBJ_61
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_06, PAL_BATTLE_OB_GRAY, $15 ; ANIM_OBJ_62
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_2E, PAL_BATTLE_OB_BROWN, $19 ; ANIM_OBJ_63
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_64
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_2F, PAL_BATTLE_OB_GRAY, $11 ; ANIM_OBJ_65
|
||||
battleanimobj RELATIVE_X, $78, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_OB_RED, $23 ; ANIM_OBJ_66
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_30, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_67
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_68
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_69
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_08, PAL_BATTLE_OB_YELLOW, $23 ; ANIM_OBJ_6A
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_79, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_6B
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_6C
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_6D
|
||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_7B, BATTLEANIMFUNC_32, PAL_BATTLE_OB_GRAY, $20 ; ANIM_OBJ_SKY_ATTACK_FEAROW
|
||||
battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_7C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $04 ; ANIM_OBJ_LICK
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_7D, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $18 ; ANIM_OBJ_WITHDRAW
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_2F, PAL_BATTLE_OB_BLUE, $0d ; ANIM_OBJ_71
|
||||
battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_7E, BATTLEANIMFUNC_33, PAL_BATTLE_OB_YELLOW, $12 ; ANIM_OBJ_72
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_2F, PAL_BATTLE_OB_GRAY, $08 ; ANIM_OBJ_73
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_34, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_74
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_35, PAL_BATTLE_OB_GRAY, $15 ; ANIM_OBJ_75
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_80, BATTLEANIMFUNC_33, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_76
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_81, BATTLEANIMFUNC_37, PAL_BATTLE_OB_GRAY, $11 ; ANIM_OBJ_77
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_85, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $22 ; ANIM_OBJ_78
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_86, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $22 ; ANIM_OBJ_79
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_87, BATTLEANIMFUNC_39, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_7A
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_3A, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_7B
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_7C
|
||||
battleanimobj RELATIVE_X | X_FLIP | BEHIND_BG, $88, BATTLEANIMFRAMESET_88, BATTLEANIMFUNC_3B, PAL_BATTLE_OB_BLUE, $13 ; ANIM_OBJ_7D
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_25, PAL_BATTLE_OB_RED, $23 ; ANIM_OBJ_HEART
|
||||
battleanimobj RELATIVE_X, $98, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_34, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_7F
|
||||
battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_3C, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_80
|
||||
battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_COTTON_SPORE
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_8A, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_82
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_8C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_83
|
||||
battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_8D, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $1f ; ANIM_OBJ_84
|
||||
battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_40, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_85
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_8E, BATTLEANIMFUNC_41, PAL_BATTLE_OB_RED, $1f ; ANIM_OBJ_86
|
||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_8F, BATTLEANIMFUNC_3E, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_87
|
||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_93, BATTLEANIMFUNC_3E, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_88
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_97, BATTLEANIMFUNC_3D, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_89
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_3D, PAL_BATTLE_OB_YELLOW, $23 ; ANIM_OBJ_8A
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_2E, PAL_BATTLE_OB_GRAY, $19 ; ANIM_OBJ_8B
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $15 ; ANIM_OBJ_8C
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_35, PAL_BATTLE_OB_RED, $19 ; ANIM_OBJ_8D
|
||||
battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_8B, BATTLEANIMFUNC_3F, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_SPIKES
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_15, BATTLEANIMFUNC_08, PAL_BATTLE_OB_GRAY, $0a ; ANIM_OBJ_8F
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_02, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_90
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_42, PAL_BATTLE_OB_GRAY, $08 ; ANIM_OBJ_91
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_9A, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1b ; ANIM_OBJ_92
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_9B, BATTLEANIMFUNC_35, PAL_BATTLE_OB_RED, $23 ; ANIM_OBJ_93
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_23, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_94
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9D, BATTLEANIMFUNC_25, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_95
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_96
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9E, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $25 ; ANIM_OBJ_97
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_9F, BATTLEANIMFUNC_3A, PAL_BATTLE_OB_GREEN, $23 ; ANIM_OBJ_98
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_A0, BATTLEANIMFUNC_16, PAL_BATTLE_OB_GRAY, $23 ; ANIM_OBJ_99
|
||||
battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_43, PAL_BATTLE_OB_YELLOW, $23 ; ANIM_OBJ_9A
|
||||
battleanimobj RELATIVE_X | X_FLIP, $c0, BATTLEANIMFRAMESET_A2, BATTLEANIMFUNC_01, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_9B
|
||||
battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_A3, BATTLEANIMFUNC_44, PAL_BATTLE_OB_YELLOW, $24 ; ANIM_OBJ_9C
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_A4, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $24 ; ANIM_OBJ_9D
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_A5, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $24 ; ANIM_OBJ_9E
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_45, PAL_BATTLE_OB_RED, $12 ; ANIM_OBJ_9F
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_A6, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_A0
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_A7, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_A1
|
||||
battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_B4, BATTLEANIMFUNC_4A, PAL_BATTLE_OB_BROWN, $0f ; ANIM_OBJ_A2
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_A8, BATTLEANIMFUNC_02, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_A3
|
||||
battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_11, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_A4
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_A9, BATTLEANIMFUNC_46, PAL_BATTLE_OB_GRAY, $23 ; ANIM_OBJ_A5
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_47, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_PERISH_SONG
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_AA, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $24 ; ANIM_OBJ_A7
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_AB, BATTLEANIMFUNC_48, PAL_BATTLE_OB_GRAY, $13 ; ANIM_OBJ_A8
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_AC, BATTLEANIMFUNC_44, PAL_BATTLE_OB_GRAY, $13 ; ANIM_OBJ_A9
|
||||
battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_AA
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_43, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_AB
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_AD, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $17 ; ANIM_OBJ_AC
|
||||
battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_AE, BATTLEANIMFUNC_49, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_AD
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_AF, BATTLEANIMFUNC_01, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_AE
|
||||
battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_B0, BATTLEANIMFUNC_4A, PAL_BATTLE_OB_GRAY, $04 ; ANIM_OBJ_AF
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_4B, PAL_BATTLE_OB_RED, $1c ; ANIM_OBJ_B0
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_B1, BATTLEANIMFUNC_4C, PAL_BATTLE_OB_GRAY, $19 ; ANIM_OBJ_B1
|
||||
battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4D, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_B2
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_B3, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $27 ; ANIM_OBJ_B3
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_04, PAL_BATTLE_OB_BLUE, $15 ; ANIM_OBJ_B4
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4E, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_B5
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_08, PAL_BATTLE_OB_RED, $1e ; ANIM_OBJ_FLOWER
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_4F, PAL_BATTLE_OB_RED, $1f ; ANIM_OBJ_COTTON
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B5, BATTLEANIMFUNC_00, PAL_BATTLE_OB_ENEMY, $28 ; ANIM_OBJ_PLAYERFEETFOLLOW
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B6, BATTLEANIMFUNC_00, PAL_BATTLE_OB_PLAYER, $29 ; ANIM_OBJ_ENEMYFEETFOLLOW
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_00, PAL_BATTLE_OB_ENEMY, $28 ; ANIM_OBJ_BA
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_00, PAL_BATTLE_OB_PLAYER, $29 ; ANIM_OBJ_BB
|
||||
; ccfbe
|
||||
|
@ -1,12 +1,11 @@
|
||||
|
||||
AnimObjGFX: ; cfcf6
|
||||
|
||||
object_gfx: MACRO
|
||||
; # tiles, label
|
||||
db \1
|
||||
dba \2
|
||||
ENDM
|
||||
|
||||
AnimObjGFX: ; cfcf6
|
||||
; entries correspond to ANIM_GFX_* constants
|
||||
object_gfx 0, AnimObj00GFX
|
||||
object_gfx 21, AnimObjHitGFX
|
||||
object_gfx 6, AnimObjCutGFX
|
||||
|
@ -1,10 +1,9 @@
|
||||
; BattleCommandPointers indexes (see battle/effect_commands.asm)
|
||||
|
||||
command: macro
|
||||
enum \1_command
|
||||
\1 equs "db \1_command"
|
||||
endm
|
||||
|
||||
; BattleCommandPointers indexes (see battle/effect_commands.asm)
|
||||
enum_start 1
|
||||
command checkturn ; 01
|
||||
command checkobedience ; 02
|
||||
|
@ -1,3 +1,18 @@
|
||||
newgroup: macro
|
||||
const_value = const_value + 1
|
||||
enum_start 1
|
||||
endm
|
||||
|
||||
mapgroup: macro
|
||||
;\1: map id
|
||||
;\2: height: in blocks
|
||||
;\3: width: in blocks
|
||||
GROUP_\1 EQU const_value
|
||||
enum MAP_\1
|
||||
\1_HEIGHT EQU \2
|
||||
\1_WIDTH EQU \3
|
||||
endm
|
||||
|
||||
; map group ids
|
||||
; `newgroup` indexes are for:
|
||||
; - MapGroupPointers (see maps/map_headers.asm)
|
||||
|
@ -1,3 +1,8 @@
|
||||
trainerclass: MACRO
|
||||
enum \1
|
||||
const_value = 1
|
||||
ENDM
|
||||
|
||||
; trainer class ids
|
||||
; `trainerclass` indexes are for:
|
||||
; - TrainerClassAttributes (see trainers/attributes.asm)
|
||||
|
67
data/unown_words.asm
Normal file
67
data/unown_words.asm
Normal file
@ -0,0 +1,67 @@
|
||||
unownword: macro
|
||||
x = 1
|
||||
rept STRLEN(\1)
|
||||
db STRSUB(\1, x, 1) - $40
|
||||
x = x + 1
|
||||
endr
|
||||
db -1
|
||||
endm
|
||||
|
||||
UnownWords: ; fba5a
|
||||
; entries correspond to Unown forms
|
||||
dw UnownWord1
|
||||
dw UnownWord1
|
||||
dw UnownWord2
|
||||
dw UnownWord3
|
||||
dw UnownWord4
|
||||
dw UnownWord5
|
||||
dw UnownWord6
|
||||
dw UnownWord7
|
||||
dw UnownWord8
|
||||
dw UnownWord9
|
||||
dw UnownWord10
|
||||
dw UnownWord11
|
||||
dw UnownWord12
|
||||
dw UnownWord13
|
||||
dw UnownWord14
|
||||
dw UnownWord15
|
||||
dw UnownWord16
|
||||
dw UnownWord17
|
||||
dw UnownWord18
|
||||
dw UnownWord19
|
||||
dw UnownWord20
|
||||
dw UnownWord21
|
||||
dw UnownWord22
|
||||
dw UnownWord23
|
||||
dw UnownWord24
|
||||
dw UnownWord25
|
||||
dw UnownWord26
|
||||
; fba90
|
||||
|
||||
UnownWord1: unownword "ANGRY"
|
||||
UnownWord2: unownword "BEAR"
|
||||
UnownWord3: unownword "CHASE"
|
||||
UnownWord4: unownword "DIRECT"
|
||||
UnownWord5: unownword "ENGAGE"
|
||||
UnownWord6: unownword "FIND"
|
||||
UnownWord7: unownword "GIVE"
|
||||
UnownWord8: unownword "HELP"
|
||||
UnownWord9: unownword "INCREASE"
|
||||
UnownWord10: unownword "JOIN"
|
||||
UnownWord11: unownword "KEEP"
|
||||
UnownWord12: unownword "LAUGH"
|
||||
UnownWord13: unownword "MAKE"
|
||||
UnownWord14: unownword "NUZZLE"
|
||||
UnownWord15: unownword "OBSERVE"
|
||||
UnownWord16: unownword "PERFORM"
|
||||
UnownWord17: unownword "QUICKEN"
|
||||
UnownWord18: unownword "REASSURE"
|
||||
UnownWord19: unownword "SEARCH"
|
||||
UnownWord20: unownword "TELL"
|
||||
UnownWord21: unownword "UNDO"
|
||||
UnownWord22: unownword "VANISH"
|
||||
UnownWord23: unownword "WANT"
|
||||
UnownWord24: unownword "XXXXX"
|
||||
UnownWord25: unownword "YIELD"
|
||||
UnownWord26: unownword "ZOOM"
|
||||
; fbb32
|
@ -363,19 +363,6 @@ StartTrainerBattle_SetUpForSpinOutro: ; 8c43d (23:443d)
|
||||
ld [wcf64], a
|
||||
ret
|
||||
|
||||
spintable_entry: MACRO
|
||||
db \1
|
||||
dw .wedge\2
|
||||
dwcoord \3, \4
|
||||
ENDM
|
||||
|
||||
; quadrants
|
||||
const_def
|
||||
const UPPER_LEFT
|
||||
const UPPER_RIGHT
|
||||
const LOWER_LEFT
|
||||
const LOWER_RIGHT
|
||||
|
||||
StartTrainerBattle_SpinToBlack: ; 8c44f (23:444f)
|
||||
xor a
|
||||
ld [hBGMapMode], a
|
||||
@ -412,7 +399,19 @@ endr
|
||||
ret
|
||||
; 8c490 (23:4490)
|
||||
|
||||
; quadrants
|
||||
const_def
|
||||
const UPPER_LEFT
|
||||
const UPPER_RIGHT
|
||||
const LOWER_LEFT
|
||||
const LOWER_RIGHT
|
||||
|
||||
.spintable ; 8c490
|
||||
spintable_entry: MACRO
|
||||
db \1
|
||||
dw .wedge\2
|
||||
dwcoord \3, \4
|
||||
ENDM
|
||||
spintable_entry UPPER_LEFT, 1, 1, 6
|
||||
spintable_entry UPPER_LEFT, 2, 0, 3
|
||||
spintable_entry UPPER_LEFT, 3, 1, 0
|
||||
@ -797,12 +796,6 @@ StartTrainerBattle_DrawSineWave: ; 8c6f7 (23:46f7)
|
||||
sine_wave $100
|
||||
; 8c768
|
||||
|
||||
zoombox: macro
|
||||
; width, height, start y, start x
|
||||
db \1, \2
|
||||
dwcoord \3, \4
|
||||
endm
|
||||
|
||||
StartTrainerBattle_ZoomToBlack: ; 8c768 (23:4768)
|
||||
callba Function5602
|
||||
ld de, .boxes
|
||||
@ -835,6 +828,11 @@ StartTrainerBattle_ZoomToBlack: ; 8c768 (23:4768)
|
||||
; 8c792 (23:4792)
|
||||
|
||||
.boxes ; 8c792
|
||||
zoombox: macro
|
||||
; width, height, start y, start x
|
||||
db \1, \2
|
||||
dwcoord \3, \4
|
||||
endm
|
||||
zoombox 4, 2, 8, 8
|
||||
zoombox 6, 4, 7, 7
|
||||
zoombox 8, 6, 6, 6
|
||||
|
@ -1415,7 +1415,6 @@ else
|
||||
endc
|
||||
endm
|
||||
|
||||
|
||||
cardflip_cursor 11, 2, .Impossible
|
||||
cardflip_cursor 12, 2, .Impossible
|
||||
cardflip_cursor 13, 2, .PokeGroupPair
|
||||
|
@ -2340,11 +2340,11 @@ HasVisitedSpawn: ; 91c50
|
||||
|
||||
Flypoints: ; 91c5e
|
||||
; landmark, spawn point
|
||||
const_def
|
||||
flypoint: MACRO
|
||||
const FLY_\1
|
||||
db \2, SPAWN_\1
|
||||
ENDM
|
||||
const_def
|
||||
; Johto
|
||||
flypoint NEW_BARK, NEW_BARK_TOWN
|
||||
flypoint CHERRYGROVE, CHERRYGROVE_CITY
|
||||
|
@ -1,4 +1,3 @@
|
||||
|
||||
ProfOaksPC: ; 0x265d3
|
||||
ld hl, OakPCText1
|
||||
call MenuTextBox
|
||||
@ -100,31 +99,26 @@ endr
|
||||
ret
|
||||
|
||||
OakRatings: ; 0x2667f
|
||||
oakrating: MACRO
|
||||
db \1
|
||||
dw \2, \3
|
||||
endm
|
||||
|
||||
; if you caught at most this many, play this sound, load this text
|
||||
oakrating 9, SFX_DEX_FANFARE_LESS_THAN_20, OakRating01
|
||||
oakrating 19, SFX_DEX_FANFARE_LESS_THAN_20, OakRating02
|
||||
oakrating 34, SFX_DEX_FANFARE_20_49, OakRating03
|
||||
oakrating 49, SFX_DEX_FANFARE_20_49, OakRating04
|
||||
oakrating 64, SFX_DEX_FANFARE_50_79, OakRating05
|
||||
oakrating 79, SFX_DEX_FANFARE_50_79, OakRating06
|
||||
oakrating 94, SFX_DEX_FANFARE_80_109, OakRating07
|
||||
oakrating 109, SFX_DEX_FANFARE_80_109, OakRating08
|
||||
oakrating 124, SFX_CAUGHT_MON, OakRating09
|
||||
oakrating 139, SFX_CAUGHT_MON, OakRating10
|
||||
oakrating 154, SFX_DEX_FANFARE_140_169, OakRating11
|
||||
oakrating 169, SFX_DEX_FANFARE_140_169, OakRating12
|
||||
oakrating 184, SFX_DEX_FANFARE_170_199, OakRating13
|
||||
oakrating 199, SFX_DEX_FANFARE_170_199, OakRating14
|
||||
oakrating 214, SFX_DEX_FANFARE_200_229, OakRating15
|
||||
oakrating 229, SFX_DEX_FANFARE_200_229, OakRating16
|
||||
oakrating 239, SFX_DEX_FANFARE_230_PLUS, OakRating17
|
||||
oakrating 248, SFX_DEX_FANFARE_230_PLUS, OakRating18
|
||||
oakrating 255, SFX_DEX_FANFARE_230_PLUS, OakRating19
|
||||
dbww 9, SFX_DEX_FANFARE_LESS_THAN_20, OakRating01
|
||||
dbww 19, SFX_DEX_FANFARE_LESS_THAN_20, OakRating02
|
||||
dbww 34, SFX_DEX_FANFARE_20_49, OakRating03
|
||||
dbww 49, SFX_DEX_FANFARE_20_49, OakRating04
|
||||
dbww 64, SFX_DEX_FANFARE_50_79, OakRating05
|
||||
dbww 79, SFX_DEX_FANFARE_50_79, OakRating06
|
||||
dbww 94, SFX_DEX_FANFARE_80_109, OakRating07
|
||||
dbww 109, SFX_DEX_FANFARE_80_109, OakRating08
|
||||
dbww 124, SFX_CAUGHT_MON, OakRating09
|
||||
dbww 139, SFX_CAUGHT_MON, OakRating10
|
||||
dbww 154, SFX_DEX_FANFARE_140_169, OakRating11
|
||||
dbww 169, SFX_DEX_FANFARE_140_169, OakRating12
|
||||
dbww 184, SFX_DEX_FANFARE_170_199, OakRating13
|
||||
dbww 199, SFX_DEX_FANFARE_170_199, OakRating14
|
||||
dbww 214, SFX_DEX_FANFARE_200_229, OakRating15
|
||||
dbww 229, SFX_DEX_FANFARE_200_229, OakRating16
|
||||
dbww 239, SFX_DEX_FANFARE_230_PLUS, OakRating17
|
||||
dbww 248, SFX_DEX_FANFARE_230_PLUS, OakRating18
|
||||
dbww 255, SFX_DEX_FANFARE_230_PLUS, OakRating19
|
||||
|
||||
OakPCText1: ; 0x266de
|
||||
text_jump _OakPCText1
|
||||
|
@ -1578,7 +1578,6 @@ BuenasPassword4:
|
||||
.greater_than_11
|
||||
call Random
|
||||
maskbits NUM_PASSWORD_CATEGORIES
|
||||
and x
|
||||
cp NUM_PASSWORD_CATEGORIES
|
||||
jr nc, .greater_than_11
|
||||
; Store it in the high nybble of e.
|
||||
|
@ -196,10 +196,6 @@ endr
|
||||
ret
|
||||
; 8c0e5
|
||||
|
||||
brightlevel: MACRO
|
||||
db (\1 << 6) | (\2 << 4) | (\3 << 2) | \4
|
||||
ENDM
|
||||
|
||||
ReplaceTimeOfDayPals: ; 8c0e5
|
||||
ld hl, .BrightnessLevels
|
||||
ld a, [wMapTimeOfDay]
|
||||
@ -230,14 +226,14 @@ ReplaceTimeOfDayPals: ; 8c0e5
|
||||
; 8c10f (23:410f)
|
||||
|
||||
.BrightnessLevels: ; 8c10f
|
||||
brightlevel 3, 2, 1, 0
|
||||
brightlevel 1, 1, 1, 1
|
||||
brightlevel 2, 2, 2, 2
|
||||
brightlevel 0, 0, 0, 0
|
||||
brightlevel 3, 3, 3, 3
|
||||
brightlevel 3, 2, 1, 0
|
||||
brightlevel 3, 2, 1, 0
|
||||
brightlevel 3, 2, 1, 0
|
||||
dc 3, 2, 1, 0
|
||||
dc 1, 1, 1, 1
|
||||
dc 2, 2, 2, 2
|
||||
dc 0, 0, 0, 0
|
||||
dc 3, 3, 3, 3
|
||||
dc 3, 2, 1, 0
|
||||
dc 3, 2, 1, 0
|
||||
dc 3, 2, 1, 0
|
||||
; 8c117
|
||||
|
||||
GetTimePalette: ; 8c117
|
||||
|
@ -1,7 +1,8 @@
|
||||
puzcoord EQUS "* 6 +"
|
||||
PUZZLE_BORDER EQU $ee
|
||||
PUZZLE_VOID EQU $ef
|
||||
|
||||
puzcoord EQUS "* 6 +"
|
||||
|
||||
UnownPuzzle: ; e1190
|
||||
ld a, [hInMenu]
|
||||
push af
|
||||
|
@ -19,7 +19,6 @@ UpdateUnownDex: ; fba18
|
||||
ret
|
||||
; fba2e
|
||||
|
||||
|
||||
PrintUnownWord: ; fba2e (3e:7a2e)
|
||||
hlcoord 4, 15
|
||||
ld bc, 12
|
||||
@ -49,70 +48,4 @@ PrintUnownWord: ; fba2e (3e:7a2e)
|
||||
jr .loop
|
||||
; fba5a (3e:7a5a)
|
||||
|
||||
UnownWords: ; fba5a
|
||||
dw UnownWord1
|
||||
dw UnownWord1
|
||||
dw UnownWord2
|
||||
dw UnownWord3
|
||||
dw UnownWord4
|
||||
dw UnownWord5
|
||||
dw UnownWord6
|
||||
dw UnownWord7
|
||||
dw UnownWord8
|
||||
dw UnownWord9
|
||||
dw UnownWord10
|
||||
dw UnownWord11
|
||||
dw UnownWord12
|
||||
dw UnownWord13
|
||||
dw UnownWord14
|
||||
dw UnownWord15
|
||||
dw UnownWord16
|
||||
dw UnownWord17
|
||||
dw UnownWord18
|
||||
dw UnownWord19
|
||||
dw UnownWord20
|
||||
dw UnownWord21
|
||||
dw UnownWord22
|
||||
dw UnownWord23
|
||||
dw UnownWord24
|
||||
dw UnownWord25
|
||||
dw UnownWord26
|
||||
; fba90
|
||||
|
||||
unownword: macro
|
||||
x = 1
|
||||
rept STRLEN(\1)
|
||||
db STRSUB(\1, x, 1) - $40
|
||||
x = x + 1
|
||||
endr
|
||||
db -1
|
||||
endm
|
||||
|
||||
|
||||
UnownWord1: unownword "ANGRY"
|
||||
UnownWord2: unownword "BEAR"
|
||||
UnownWord3: unownword "CHASE"
|
||||
UnownWord4: unownword "DIRECT"
|
||||
UnownWord5: unownword "ENGAGE"
|
||||
UnownWord6: unownword "FIND"
|
||||
UnownWord7: unownword "GIVE"
|
||||
UnownWord8: unownword "HELP"
|
||||
UnownWord9: unownword "INCREASE"
|
||||
UnownWord10: unownword "JOIN"
|
||||
UnownWord11: unownword "KEEP"
|
||||
UnownWord12: unownword "LAUGH"
|
||||
UnownWord13: unownword "MAKE"
|
||||
UnownWord14: unownword "NUZZLE"
|
||||
UnownWord15: unownword "OBSERVE"
|
||||
UnownWord16: unownword "PERFORM"
|
||||
UnownWord17: unownword "QUICKEN"
|
||||
UnownWord18: unownword "REASSURE"
|
||||
UnownWord19: unownword "SEARCH"
|
||||
UnownWord20: unownword "TELL"
|
||||
UnownWord21: unownword "UNDO"
|
||||
UnownWord22: unownword "VANISH"
|
||||
UnownWord23: unownword "WANT"
|
||||
UnownWord24: unownword "XXXXX"
|
||||
UnownWord25: unownword "YIELD"
|
||||
UnownWord26: unownword "ZOOM"
|
||||
; fbb32
|
||||
INCLUDE "data/unown_words.asm"
|
||||
|
@ -1,5 +1,3 @@
|
||||
|
||||
|
||||
SpecialHoOhChamber: ; 0x8addb
|
||||
ld hl, PartySpecies
|
||||
ld a, [hl]
|
||||
|
@ -1,6 +1,5 @@
|
||||
; Pic animation arrangement.
|
||||
|
||||
|
||||
AnimateMon_Slow_Normal: ; d0000
|
||||
hlcoord 12, 0
|
||||
ld a, [wBattleMode]
|
||||
@ -53,23 +52,18 @@ AnimateMon_Unused: ; d003a
|
||||
ret
|
||||
; d0042
|
||||
|
||||
|
||||
POKEANIM: MACRO
|
||||
pokeanim: MACRO
|
||||
rept _NARG
|
||||
|
||||
; Workaround for a bug where macro args can't come after the start of a symbol
|
||||
if !def(\1_POKEANIM)
|
||||
\1_POKEANIM equs "PokeAnim_\1_"
|
||||
endc
|
||||
|
||||
db (\1_POKEANIM - PokeAnim_SetupCommands) / 2
|
||||
shift
|
||||
endr
|
||||
|
||||
db (PokeAnim_Finish_ - PokeAnim_SetupCommands) / 2
|
||||
ENDM
|
||||
|
||||
|
||||
PokeAnims: ; d0042
|
||||
dw .Slow
|
||||
dw .Normal
|
||||
@ -81,15 +75,15 @@ PokeAnims: ; d0042
|
||||
dw .Egg1
|
||||
dw .Egg2
|
||||
|
||||
.Slow: POKEANIM StereoCry, Setup2, Play
|
||||
.Normal: POKEANIM StereoCry, Setup, Play
|
||||
.Menu: POKEANIM CryNoWait, Setup, Play, SetWait, Wait, Extra, Play
|
||||
.Trade: POKEANIM Extra, Play2, Extra, Play, SetWait, Wait, Cry, Setup, Play
|
||||
.Evolve: POKEANIM Extra, Play, SetWait, Wait, CryNoWait, Setup, Play
|
||||
.Hatch: POKEANIM Extra, Play, CryNoWait, Setup, Play, SetWait, Wait, Extra, Play
|
||||
.Unused: POKEANIM CryNoWait, Setup, Play, SetWait, Wait, Extra, Play
|
||||
.Egg1: POKEANIM Setup, Play
|
||||
.Egg2: POKEANIM Extra, Play
|
||||
.Slow: pokeanim StereoCry, Setup2, Play
|
||||
.Normal: pokeanim StereoCry, Setup, Play
|
||||
.Menu: pokeanim CryNoWait, Setup, Play, SetWait, Wait, Extra, Play
|
||||
.Trade: pokeanim Extra, Play2, Extra, Play, SetWait, Wait, Cry, Setup, Play
|
||||
.Evolve: pokeanim Extra, Play, SetWait, Wait, CryNoWait, Setup, Play
|
||||
.Hatch: pokeanim Extra, Play, CryNoWait, Setup, Play, SetWait, Wait, Extra, Play
|
||||
.Unused: pokeanim CryNoWait, Setup, Play, SetWait, Wait, Extra, Play
|
||||
.Egg1: pokeanim Setup, Play
|
||||
.Egg2: pokeanim Extra, Play
|
||||
|
||||
|
||||
AnimateFrontpic: ; d008e
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,54 +1,54 @@
|
||||
UnownPicPointers::
|
||||
; entries correspond to Unown letters, two apiece
|
||||
add_pic UnownAFrontpic
|
||||
add_pic UnownABackpic
|
||||
add_pic UnownBFrontpic
|
||||
add_pic UnownBBackpic
|
||||
add_pic UnownCFrontpic
|
||||
add_pic UnownCBackpic
|
||||
add_pic UnownDFrontpic
|
||||
add_pic UnownDBackpic
|
||||
add_pic UnownEFrontpic
|
||||
add_pic UnownEBackpic
|
||||
add_pic UnownFFrontpic
|
||||
add_pic UnownFBackpic
|
||||
add_pic UnownGFrontpic
|
||||
add_pic UnownGBackpic
|
||||
add_pic UnownHFrontpic
|
||||
add_pic UnownHBackpic
|
||||
add_pic UnownIFrontpic
|
||||
add_pic UnownIBackpic
|
||||
add_pic UnownJFrontpic
|
||||
add_pic UnownJBackpic
|
||||
add_pic UnownKFrontpic
|
||||
add_pic UnownKBackpic
|
||||
add_pic UnownLFrontpic
|
||||
add_pic UnownLBackpic
|
||||
add_pic UnownMFrontpic
|
||||
add_pic UnownMBackpic
|
||||
add_pic UnownNFrontpic
|
||||
add_pic UnownNBackpic
|
||||
add_pic UnownOFrontpic
|
||||
add_pic UnownOBackpic
|
||||
add_pic UnownPFrontpic
|
||||
add_pic UnownPBackpic
|
||||
add_pic UnownQFrontpic
|
||||
add_pic UnownQBackpic
|
||||
add_pic UnownRFrontpic
|
||||
add_pic UnownRBackpic
|
||||
add_pic UnownSFrontpic
|
||||
add_pic UnownSBackpic
|
||||
add_pic UnownTFrontpic
|
||||
add_pic UnownTBackpic
|
||||
add_pic UnownUFrontpic
|
||||
add_pic UnownUBackpic
|
||||
add_pic UnownVFrontpic
|
||||
add_pic UnownVBackpic
|
||||
add_pic UnownWFrontpic
|
||||
add_pic UnownWBackpic
|
||||
add_pic UnownXFrontpic
|
||||
add_pic UnownXBackpic
|
||||
add_pic UnownYFrontpic
|
||||
add_pic UnownYBackpic
|
||||
add_pic UnownZFrontpic
|
||||
add_pic UnownZBackpic
|
||||
dba_pic UnownAFrontpic
|
||||
dba_pic UnownABackpic
|
||||
dba_pic UnownBFrontpic
|
||||
dba_pic UnownBBackpic
|
||||
dba_pic UnownCFrontpic
|
||||
dba_pic UnownCBackpic
|
||||
dba_pic UnownDFrontpic
|
||||
dba_pic UnownDBackpic
|
||||
dba_pic UnownEFrontpic
|
||||
dba_pic UnownEBackpic
|
||||
dba_pic UnownFFrontpic
|
||||
dba_pic UnownFBackpic
|
||||
dba_pic UnownGFrontpic
|
||||
dba_pic UnownGBackpic
|
||||
dba_pic UnownHFrontpic
|
||||
dba_pic UnownHBackpic
|
||||
dba_pic UnownIFrontpic
|
||||
dba_pic UnownIBackpic
|
||||
dba_pic UnownJFrontpic
|
||||
dba_pic UnownJBackpic
|
||||
dba_pic UnownKFrontpic
|
||||
dba_pic UnownKBackpic
|
||||
dba_pic UnownLFrontpic
|
||||
dba_pic UnownLBackpic
|
||||
dba_pic UnownMFrontpic
|
||||
dba_pic UnownMBackpic
|
||||
dba_pic UnownNFrontpic
|
||||
dba_pic UnownNBackpic
|
||||
dba_pic UnownOFrontpic
|
||||
dba_pic UnownOBackpic
|
||||
dba_pic UnownPFrontpic
|
||||
dba_pic UnownPBackpic
|
||||
dba_pic UnownQFrontpic
|
||||
dba_pic UnownQBackpic
|
||||
dba_pic UnownRFrontpic
|
||||
dba_pic UnownRBackpic
|
||||
dba_pic UnownSFrontpic
|
||||
dba_pic UnownSBackpic
|
||||
dba_pic UnownTFrontpic
|
||||
dba_pic UnownTBackpic
|
||||
dba_pic UnownUFrontpic
|
||||
dba_pic UnownUBackpic
|
||||
dba_pic UnownVFrontpic
|
||||
dba_pic UnownVBackpic
|
||||
dba_pic UnownWFrontpic
|
||||
dba_pic UnownWBackpic
|
||||
dba_pic UnownXFrontpic
|
||||
dba_pic UnownXBackpic
|
||||
dba_pic UnownYFrontpic
|
||||
dba_pic UnownYBackpic
|
||||
dba_pic UnownZFrontpic
|
||||
dba_pic UnownZBackpic
|
||||
|
@ -1,69 +1,69 @@
|
||||
TrainerPicPointers::
|
||||
; entries correspond to trainer classes (see constants/trainer_constants.asm)
|
||||
add_pic FalknerPic
|
||||
add_pic WhitneyPic
|
||||
add_pic BugsyPic
|
||||
add_pic MortyPic
|
||||
add_pic PrycePic
|
||||
add_pic JasminePic
|
||||
add_pic ChuckPic
|
||||
add_pic ClairPic
|
||||
add_pic Rival1Pic
|
||||
add_pic PokemonProfPic
|
||||
add_pic WillPic
|
||||
add_pic CalPic
|
||||
add_pic BrunoPic
|
||||
add_pic KarenPic
|
||||
add_pic KogaPic
|
||||
add_pic ChampionPic
|
||||
add_pic BrockPic
|
||||
add_pic MistyPic
|
||||
add_pic LtSurgePic
|
||||
add_pic ScientistPic
|
||||
add_pic ErikaPic
|
||||
add_pic YoungsterPic
|
||||
add_pic SchoolboyPic
|
||||
add_pic BirdKeeperPic
|
||||
add_pic LassPic
|
||||
add_pic JaninePic
|
||||
add_pic CooltrainermPic
|
||||
add_pic CooltrainerfPic
|
||||
add_pic BeautyPic
|
||||
add_pic PokemaniacPic
|
||||
add_pic GruntmPic
|
||||
add_pic GentlemanPic
|
||||
add_pic SkierPic
|
||||
add_pic TeacherPic
|
||||
add_pic SabrinaPic
|
||||
add_pic BugCatcherPic
|
||||
add_pic FisherPic
|
||||
add_pic SwimmermPic
|
||||
add_pic SwimmerfPic
|
||||
add_pic SailorPic
|
||||
add_pic SuperNerdPic
|
||||
add_pic Rival2Pic
|
||||
add_pic GuitaristPic
|
||||
add_pic HikerPic
|
||||
add_pic BikerPic
|
||||
add_pic BlainePic
|
||||
add_pic BurglarPic
|
||||
add_pic FirebreatherPic
|
||||
add_pic JugglerPic
|
||||
add_pic BlackbeltTPic
|
||||
add_pic ExecutivemPic
|
||||
add_pic PsychicTPic
|
||||
add_pic PicnickerPic
|
||||
add_pic CamperPic
|
||||
add_pic ExecutivefPic
|
||||
add_pic SagePic
|
||||
add_pic MediumPic
|
||||
add_pic BoarderPic
|
||||
add_pic PokefanmPic
|
||||
add_pic KimonoGirlPic
|
||||
add_pic TwinsPic
|
||||
add_pic PokefanfPic
|
||||
add_pic RedPic
|
||||
add_pic BluePic
|
||||
add_pic OfficerPic
|
||||
add_pic GruntfPic
|
||||
add_pic MysticalmanPic
|
||||
dba_pic FalknerPic
|
||||
dba_pic WhitneyPic
|
||||
dba_pic BugsyPic
|
||||
dba_pic MortyPic
|
||||
dba_pic PrycePic
|
||||
dba_pic JasminePic
|
||||
dba_pic ChuckPic
|
||||
dba_pic ClairPic
|
||||
dba_pic Rival1Pic
|
||||
dba_pic PokemonProfPic
|
||||
dba_pic WillPic
|
||||
dba_pic CalPic
|
||||
dba_pic BrunoPic
|
||||
dba_pic KarenPic
|
||||
dba_pic KogaPic
|
||||
dba_pic ChampionPic
|
||||
dba_pic BrockPic
|
||||
dba_pic MistyPic
|
||||
dba_pic LtSurgePic
|
||||
dba_pic ScientistPic
|
||||
dba_pic ErikaPic
|
||||
dba_pic YoungsterPic
|
||||
dba_pic SchoolboyPic
|
||||
dba_pic BirdKeeperPic
|
||||
dba_pic LassPic
|
||||
dba_pic JaninePic
|
||||
dba_pic CooltrainermPic
|
||||
dba_pic CooltrainerfPic
|
||||
dba_pic BeautyPic
|
||||
dba_pic PokemaniacPic
|
||||
dba_pic GruntmPic
|
||||
dba_pic GentlemanPic
|
||||
dba_pic SkierPic
|
||||
dba_pic TeacherPic
|
||||
dba_pic SabrinaPic
|
||||
dba_pic BugCatcherPic
|
||||
dba_pic FisherPic
|
||||
dba_pic SwimmermPic
|
||||
dba_pic SwimmerfPic
|
||||
dba_pic SailorPic
|
||||
dba_pic SuperNerdPic
|
||||
dba_pic Rival2Pic
|
||||
dba_pic GuitaristPic
|
||||
dba_pic HikerPic
|
||||
dba_pic BikerPic
|
||||
dba_pic BlainePic
|
||||
dba_pic BurglarPic
|
||||
dba_pic FirebreatherPic
|
||||
dba_pic JugglerPic
|
||||
dba_pic BlackbeltTPic
|
||||
dba_pic ExecutivemPic
|
||||
dba_pic PsychicTPic
|
||||
dba_pic PicnickerPic
|
||||
dba_pic CamperPic
|
||||
dba_pic ExecutivefPic
|
||||
dba_pic SagePic
|
||||
dba_pic MediumPic
|
||||
dba_pic BoarderPic
|
||||
dba_pic PokefanmPic
|
||||
dba_pic KimonoGirlPic
|
||||
dba_pic TwinsPic
|
||||
dba_pic PokefanfPic
|
||||
dba_pic RedPic
|
||||
dba_pic BluePic
|
||||
dba_pic OfficerPic
|
||||
dba_pic GruntfPic
|
||||
dba_pic MysticalmanPic
|
||||
|
7
home.asm
7
home.asm
@ -1035,13 +1035,8 @@ IsHM:: ; 34df
|
||||
ret
|
||||
; 34e7
|
||||
|
||||
IsHMMove:: ; 34e7
|
||||
ld hl, HMMoves
|
||||
ld de, 1
|
||||
jp IsInArray
|
||||
|
||||
|
||||
INCLUDE "data/hm_moves.asm"
|
||||
INCLUDE "home/hm_moves.asm"
|
||||
|
||||
|
||||
GetMoveName:: ; 34f8
|
||||
|
@ -1,6 +1,11 @@
|
||||
; HM moves can't be forgotten
|
||||
|
||||
HMMoves: ; 34f0
|
||||
IsHMMove:: ; 34e7
|
||||
ld hl, .HMMoves
|
||||
ld de, 1
|
||||
jp IsInArray
|
||||
|
||||
.HMMoves: ; 34f0
|
||||
db CUT
|
||||
db FLY
|
||||
db SURF
|
@ -8,9 +8,6 @@ TEXTBOX_INNERX EQU TEXTBOX_X + 1
|
||||
TEXTBOX_Y EQU SCREEN_HEIGHT - TEXTBOX_HEIGHT
|
||||
TEXTBOX_INNERY EQU TEXTBOX_Y + 2
|
||||
|
||||
TEXTBOX_PAL EQU 7
|
||||
|
||||
|
||||
ClearBox:: ; fb6
|
||||
; Fill a c*b box at hl with blank tiles.
|
||||
|
||||
@ -51,7 +48,7 @@ ClearTileMap:: ; fc8
|
||||
|
||||
|
||||
ClearScreen:: ; fdb
|
||||
ld a, TEXTBOX_PAL
|
||||
ld a, PAL_BG_TEXT
|
||||
hlcoord 0, 0, AttrMap
|
||||
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
|
||||
call ByteFill
|
||||
@ -133,7 +130,7 @@ TextBoxPalette:: ; 1024
|
||||
inc b
|
||||
inc c
|
||||
inc c
|
||||
ld a, TEXTBOX_PAL
|
||||
ld a, PAL_BG_TEXT
|
||||
.col
|
||||
push bc
|
||||
push hl
|
||||
|
@ -49,19 +49,16 @@ GetClock:: ; 5b7
|
||||
ld [hl], RTC_S
|
||||
ld a, [de]
|
||||
maskbits 60
|
||||
and x
|
||||
ld [hRTCSeconds], a
|
||||
|
||||
ld [hl], RTC_M
|
||||
ld a, [de]
|
||||
maskbits 60
|
||||
and x
|
||||
ld [hRTCMinutes], a
|
||||
|
||||
ld [hl], RTC_H
|
||||
ld a, [de]
|
||||
maskbits 24
|
||||
and x
|
||||
ld [hRTCHours], a
|
||||
|
||||
ld [hl], RTC_DL
|
||||
|
323
macros.asm
323
macros.asm
@ -1,320 +1,25 @@
|
||||
INCLUDE "macros/enum.asm"
|
||||
INCLUDE "macros/basestats.asm"
|
||||
INCLUDE "macros/event.asm"
|
||||
INCLUDE "macros/sound.asm"
|
||||
INCLUDE "macros/text.asm"
|
||||
INCLUDE "macros/charmap.asm"
|
||||
INCLUDE "macros/move_anim.asm"
|
||||
INCLUDE "macros/movement.asm"
|
||||
INCLUDE "macros/map.asm"
|
||||
INCLUDE "macros/pic.asm"
|
||||
INCLUDE "macros/predef.asm"
|
||||
INCLUDE "macros/rst.asm"
|
||||
INCLUDE "macros/mobile.asm"
|
||||
INCLUDE "macros/trainer.asm"
|
||||
INCLUDE "macros/trade_anim.asm"
|
||||
INCLUDE "macros/data.asm"
|
||||
INCLUDE "macros/code.asm"
|
||||
INCLUDE "macros/coords.asm"
|
||||
INCLUDE "macros/color.asm"
|
||||
INCLUDE "macros/basestats.asm"
|
||||
INCLUDE "macros/tilesets.asm"
|
||||
|
||||
RGB: MACRO
|
||||
rept _NARG / 3
|
||||
dw ((\3) << 10) + ((\2) << 5) + (\1)
|
||||
shift
|
||||
shift
|
||||
shift
|
||||
endr
|
||||
ENDM
|
||||
INCLUDE "macros/scripts/audio.asm"
|
||||
INCLUDE "macros/scripts/maps.asm"
|
||||
INCLUDE "macros/scripts/event.asm"
|
||||
INCLUDE "macros/scripts/text.asm"
|
||||
INCLUDE "macros/scripts/movement.asm"
|
||||
INCLUDE "macros/scripts/move_anim.asm"
|
||||
INCLUDE "macros/scripts/trade_anim.asm"
|
||||
INCLUDE "macros/scripts/gfx_anim.asm"
|
||||
|
||||
|
||||
percent EQUS "* $ff / 100"
|
||||
|
||||
|
||||
dwb: MACRO
|
||||
dw \1
|
||||
db \2
|
||||
ENDM
|
||||
|
||||
dbw: MACRO
|
||||
db \1
|
||||
dw \2
|
||||
ENDM
|
||||
|
||||
dbbw: MACRO
|
||||
db \1, \2
|
||||
dw \3
|
||||
ENDM
|
||||
|
||||
dbww: MACRO
|
||||
db \1
|
||||
dw \2, \3
|
||||
ENDM
|
||||
|
||||
dbwww: MACRO
|
||||
db \1
|
||||
dw \2, \3, \4
|
||||
ENDM
|
||||
|
||||
dn: MACRO
|
||||
rept _NARG / 2
|
||||
db (\1) << 4 + (\2)
|
||||
shift
|
||||
shift
|
||||
endr
|
||||
ENDM
|
||||
|
||||
dx: MACRO
|
||||
x = 8 * ((\1) - 1)
|
||||
rept \1
|
||||
db ((\2) >> x) & $ff
|
||||
x = x + -8
|
||||
endr
|
||||
ENDM
|
||||
|
||||
dt: MACRO ; three-byte (big-endian)
|
||||
dx 3, \1
|
||||
ENDM
|
||||
|
||||
dd: MACRO ; four-byte (big-endian)
|
||||
dx 4, \1
|
||||
ENDM
|
||||
|
||||
bigdw: MACRO ; big-endian word
|
||||
dx 2, \1
|
||||
ENDM
|
||||
|
||||
dba: MACRO ; dbw bank, address
|
||||
rept _NARG
|
||||
dbw BANK(\1), \1
|
||||
shift
|
||||
endr
|
||||
ENDM
|
||||
|
||||
dab: MACRO ; dwb address, bank
|
||||
rept _NARG
|
||||
dwb \1, BANK(\1)
|
||||
shift
|
||||
endr
|
||||
ENDM
|
||||
|
||||
lb: MACRO ; r, hi, lo
|
||||
ld \1, (\2 & $ff) << 8 + (\3 & $ff)
|
||||
ENDM
|
||||
|
||||
ln: MACRO ; r, hi, lo
|
||||
ld \1, (\2 & $f) << 4 + (\3 & $f)
|
||||
ENDM
|
||||
|
||||
bccoord equs "coord bc,"
|
||||
decoord equs "coord de,"
|
||||
hlcoord equs "coord hl,"
|
||||
|
||||
coord: MACRO
|
||||
; register, x, y[, origin]
|
||||
if _NARG < 4
|
||||
ld \1, TileMap + SCREEN_WIDTH * (\3) + (\2)
|
||||
else
|
||||
ld \1, \4 + SCREEN_WIDTH * (\3) + (\2)
|
||||
endc
|
||||
ENDM
|
||||
|
||||
dwcoord: MACRO
|
||||
rept _NARG / 2
|
||||
dw TileMap + SCREEN_WIDTH * (\2) + (\1)
|
||||
shift
|
||||
shift
|
||||
endr
|
||||
ENDM
|
||||
|
||||
ldcoord_a: MACRO
|
||||
if _NARG < 3
|
||||
ld [TileMap + SCREEN_WIDTH * (\2) + (\1)], a
|
||||
else
|
||||
ld [\3 + SCREEN_WIDTH * (\2) + (\1)], a
|
||||
endc
|
||||
ENDM
|
||||
|
||||
lda_coord: MACRO
|
||||
if _NARG < 3
|
||||
ld a, [TileMap + SCREEN_WIDTH * (\2) + (\1)]
|
||||
else
|
||||
ld a, [\3 + SCREEN_WIDTH * (\2) + (\1)]
|
||||
endc
|
||||
ENDM
|
||||
|
||||
; pic animations
|
||||
frame: MACRO
|
||||
db \1
|
||||
x = \2
|
||||
IF _NARG > 2
|
||||
rept _NARG +- 2
|
||||
x = x | (1 << (\3 + 1))
|
||||
shift
|
||||
endr
|
||||
endc
|
||||
db x
|
||||
ENDM
|
||||
setrepeat: MACRO
|
||||
db $fe
|
||||
db \1
|
||||
ENDM
|
||||
dorepeat: MACRO
|
||||
db $fd
|
||||
db \1
|
||||
ENDM
|
||||
endanim: MACRO
|
||||
db $ff
|
||||
ENDM
|
||||
|
||||
|
||||
delanim: MACRO
|
||||
db $fc
|
||||
ENDM
|
||||
dorestart: MACRO
|
||||
db $fe
|
||||
ENDM
|
||||
|
||||
sine_wave: MACRO
|
||||
; \1: amplitude
|
||||
|
||||
x = 0
|
||||
rept $20
|
||||
; Round up.
|
||||
dw (sin(x) + (sin(x) & $ff)) >> 8
|
||||
x = x + (\1) * $40000
|
||||
endr
|
||||
ENDM
|
||||
|
||||
|
||||
bcd: MACRO
|
||||
rept _NARG
|
||||
dn ((\1) % 100) / 10, (\1) % 10
|
||||
shift
|
||||
endr
|
||||
ENDM
|
||||
|
||||
tiles EQUS "* $10"
|
||||
tile EQUS "+ $10 *"
|
||||
|
||||
partymon: MACRO
|
||||
db \1
|
||||
db \2
|
||||
db \3, \4, \5, \6
|
||||
dw \7
|
||||
dt \8
|
||||
rept 8
|
||||
shift
|
||||
endr
|
||||
rept 5
|
||||
bigdw \1
|
||||
shift
|
||||
endr
|
||||
db \1, \2
|
||||
db \3, \4, \5, \6
|
||||
rept 6
|
||||
shift
|
||||
endr
|
||||
db \1
|
||||
db \2, \3, \4
|
||||
db \5
|
||||
db \6, \7
|
||||
rept 7
|
||||
shift
|
||||
endr
|
||||
rept 7
|
||||
bigdw \1
|
||||
shift
|
||||
endr
|
||||
db \1
|
||||
ENDM
|
||||
|
||||
palettes EQUS "* 8"
|
||||
palette EQUS "+ 8 *"
|
||||
|
||||
ldpixel: MACRO
|
||||
if _NARG >= 5
|
||||
lb \1, \2 * 8 + \4, \3 * 8 + \5
|
||||
else
|
||||
lb \1, \2 * 8, \3 * 8
|
||||
endc
|
||||
endm
|
||||
|
||||
depixel EQUS "ldpixel de,"
|
||||
bcpixel EQUS "ldpixel bc,"
|
||||
|
||||
dbpixel: MACRO
|
||||
if _NARG >= 4
|
||||
db \1 * 8 + \3, \2 * 8 + \4
|
||||
else
|
||||
db \1 * 8, \2 * 8
|
||||
endc
|
||||
endm
|
||||
|
||||
bgcoord: MACRO
|
||||
IF _NARG >= 4
|
||||
ld \1, \3 * $20 + \2 + \4
|
||||
ELSE
|
||||
ld \1, \3 * $20 + \2 + VBGMap0
|
||||
ENDC
|
||||
ENDM
|
||||
|
||||
hlbgcoord EQUS "bgcoord hl,"
|
||||
debgcoord EQUS "bgcoord de,"
|
||||
bcbgcoord EQUS "bgcoord bc,"
|
||||
bgrows EQUS "* $20"
|
||||
|
||||
palred EQUS "$0001 *"
|
||||
palgreen EQUS "$0020 *"
|
||||
palblue EQUS "$0400 *"
|
||||
|
||||
dsprite: MACRO
|
||||
; conditional segment is there because not every instance of
|
||||
; this macro is directly OAM
|
||||
if _NARG >= 7 ; y tile, y pxl, x tile, x pxl, vtile offset, flags, palette
|
||||
db (\1 * 8) % $100 + \2, (\3 * 8) % $100 + \4, \5, (\6 << 3) + (\7 & 7)
|
||||
else
|
||||
db (\1 * 8) % $100 + \2, (\3 * 8) % $100 + \4, \5, \6
|
||||
endc
|
||||
endm
|
||||
|
||||
jumptable: MACRO
|
||||
ld a, [\2]
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, \1
|
||||
add hl, de
|
||||
add hl, de
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
jp hl
|
||||
endm
|
||||
|
||||
maskbits: macro
|
||||
; returns to x
|
||||
; usage in rejection sampling
|
||||
; .loop
|
||||
; call Random
|
||||
; maskbits 30
|
||||
; and x
|
||||
; cp 30
|
||||
; jr nc, .loop
|
||||
|
||||
x = 1
|
||||
rept 8
|
||||
IF \1 > x
|
||||
x = (x + 1) * 2 +- 1
|
||||
ENDC
|
||||
endr
|
||||
endm
|
||||
|
||||
homecall: MACRO
|
||||
ld a, [hROMBank]
|
||||
push af
|
||||
ld a, BANK(\1)
|
||||
rst Bankswitch
|
||||
|
||||
call \1
|
||||
|
||||
pop af
|
||||
rst Bankswitch
|
||||
ENDM
|
||||
|
||||
tile EQUS "+ $10 *"
|
||||
|
@ -1,3 +1,5 @@
|
||||
; Used in data/base_stats/*.asm
|
||||
|
||||
define: macro
|
||||
if !def(\1)
|
||||
\1 equs \2
|
||||
|
55
macros/code.asm
Normal file
55
macros/code.asm
Normal file
@ -0,0 +1,55 @@
|
||||
; Syntactic sugar macros
|
||||
|
||||
lb: MACRO ; r, hi, lo
|
||||
ld \1, (\2 & $ff) << 8 + (\3 & $ff)
|
||||
ENDM
|
||||
|
||||
ln: MACRO ; r, hi, lo
|
||||
ld \1, (\2 & $f) << 4 + (\3 & $f)
|
||||
ENDM
|
||||
|
||||
ldpixel: MACRO
|
||||
if _NARG >= 5
|
||||
lb \1, \2 * 8 + \4, \3 * 8 + \5
|
||||
else
|
||||
lb \1, \2 * 8, \3 * 8
|
||||
endc
|
||||
endm
|
||||
|
||||
depixel EQUS "ldpixel de,"
|
||||
bcpixel EQUS "ldpixel bc,"
|
||||
|
||||
|
||||
; Design patterns
|
||||
|
||||
jumptable: MACRO
|
||||
ld a, [\2]
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, \1
|
||||
add hl, de
|
||||
add hl, de
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
jp hl
|
||||
endm
|
||||
|
||||
; Many mobile functions were dummied out in localization.
|
||||
mobile EQUS "ret"
|
||||
|
||||
maskbits: macro
|
||||
; example usage in rejection sampling:
|
||||
; .loop
|
||||
; call Random
|
||||
; maskbits 30
|
||||
; cp 30
|
||||
; jr nc, .loop
|
||||
x = 1
|
||||
rept 8
|
||||
IF \1 > x
|
||||
x = (x + 1) * 2 +- 1
|
||||
ENDC
|
||||
endr
|
||||
and x
|
||||
endm
|
15
macros/color.asm
Normal file
15
macros/color.asm
Normal file
@ -0,0 +1,15 @@
|
||||
RGB: MACRO
|
||||
rept _NARG / 3
|
||||
dw ((\3) << 10) + ((\2) << 5) + (\1)
|
||||
shift
|
||||
shift
|
||||
shift
|
||||
endr
|
||||
ENDM
|
||||
|
||||
palettes EQUS "* 8"
|
||||
palette EQUS "+ 8 *"
|
||||
|
||||
palred EQUS "$0001 *"
|
||||
palgreen EQUS "$0020 *"
|
||||
palblue EQUS "$0400 *"
|
51
macros/coords.asm
Normal file
51
macros/coords.asm
Normal file
@ -0,0 +1,51 @@
|
||||
bccoord equs "coord bc,"
|
||||
decoord equs "coord de,"
|
||||
hlcoord equs "coord hl,"
|
||||
|
||||
coord: MACRO
|
||||
; register, x, y[, origin]
|
||||
if _NARG < 4
|
||||
ld \1, TileMap + SCREEN_WIDTH * (\3) + (\2)
|
||||
else
|
||||
ld \1, \4 + SCREEN_WIDTH * (\3) + (\2)
|
||||
endc
|
||||
ENDM
|
||||
|
||||
dwcoord: MACRO
|
||||
rept _NARG / 2
|
||||
dw TileMap + SCREEN_WIDTH * (\2) + (\1)
|
||||
shift
|
||||
shift
|
||||
endr
|
||||
ENDM
|
||||
|
||||
ldcoord_a: MACRO
|
||||
if _NARG < 3
|
||||
ld [TileMap + SCREEN_WIDTH * (\2) + (\1)], a
|
||||
else
|
||||
ld [\3 + SCREEN_WIDTH * (\2) + (\1)], a
|
||||
endc
|
||||
ENDM
|
||||
|
||||
lda_coord: MACRO
|
||||
if _NARG < 3
|
||||
ld a, [TileMap + SCREEN_WIDTH * (\2) + (\1)]
|
||||
else
|
||||
ld a, [\3 + SCREEN_WIDTH * (\2) + (\1)]
|
||||
endc
|
||||
ENDM
|
||||
|
||||
|
||||
bgrows EQUS "* $20" ; SCREEN_WIDTH
|
||||
|
||||
hlbgcoord EQUS "bgcoord hl,"
|
||||
debgcoord EQUS "bgcoord de,"
|
||||
bcbgcoord EQUS "bgcoord bc,"
|
||||
|
||||
bgcoord: MACRO
|
||||
IF _NARG >= 4
|
||||
ld \1, \3 bgrows + \2 + \4
|
||||
ELSE
|
||||
ld \1, \3 bgrows + \2 + VBGMap0
|
||||
ENDC
|
||||
ENDM
|
121
macros/data.asm
Normal file
121
macros/data.asm
Normal file
@ -0,0 +1,121 @@
|
||||
; Constant data (db, dw, dl) macros
|
||||
|
||||
dwb: MACRO
|
||||
dw \1
|
||||
db \2
|
||||
ENDM
|
||||
|
||||
dbw: MACRO
|
||||
db \1
|
||||
dw \2
|
||||
ENDM
|
||||
|
||||
dbbw: MACRO
|
||||
db \1, \2
|
||||
dw \3
|
||||
ENDM
|
||||
|
||||
dbww: MACRO
|
||||
db \1
|
||||
dw \2, \3
|
||||
ENDM
|
||||
|
||||
dbwww: MACRO
|
||||
db \1
|
||||
dw \2, \3, \4
|
||||
ENDM
|
||||
|
||||
dn: MACRO ; nybbles
|
||||
rept _NARG / 2
|
||||
db ((\1) << 4) | (\2)
|
||||
shift
|
||||
shift
|
||||
endr
|
||||
ENDM
|
||||
|
||||
dc: MACRO ; "crumbs"
|
||||
rept _NARG / 4
|
||||
db ((\1) << 6) | ((\2) << 4) | ((\3) << 2) | (\4)
|
||||
shift
|
||||
shift
|
||||
shift
|
||||
shift
|
||||
endr
|
||||
ENDM
|
||||
|
||||
dx: MACRO
|
||||
x = 8 * ((\1) - 1)
|
||||
rept \1
|
||||
db ((\2) >> x) & $ff
|
||||
x = x + -8
|
||||
endr
|
||||
ENDM
|
||||
|
||||
dt: MACRO ; three-byte (big-endian)
|
||||
dx 3, \1
|
||||
ENDM
|
||||
|
||||
dd: MACRO ; four-byte (big-endian)
|
||||
dx 4, \1
|
||||
ENDM
|
||||
|
||||
bigdw: MACRO ; big-endian word
|
||||
dx 2, \1
|
||||
ENDM
|
||||
|
||||
dba: MACRO ; dbw bank, address
|
||||
rept _NARG
|
||||
dbw BANK(\1), \1
|
||||
shift
|
||||
endr
|
||||
ENDM
|
||||
|
||||
dab: MACRO ; dwb address, bank
|
||||
rept _NARG
|
||||
dwb \1, BANK(\1)
|
||||
shift
|
||||
endr
|
||||
ENDM
|
||||
|
||||
dba_pic: MACRO ; dbw bank, address
|
||||
db BANK(\1) - PICS_FIX
|
||||
dw \1
|
||||
ENDM
|
||||
|
||||
|
||||
dbpixel: MACRO
|
||||
if _NARG >= 4
|
||||
db \1 * 8 + \3, \2 * 8 + \4
|
||||
else
|
||||
db \1 * 8, \2 * 8
|
||||
endc
|
||||
endm
|
||||
|
||||
dsprite: MACRO
|
||||
; conditional segment is there because not every instance of
|
||||
; this macro is directly OAM
|
||||
if _NARG >= 7 ; y tile, y pxl, x tile, x pxl, vtile offset, flags, palette
|
||||
db (\1 * 8) % $100 + \2, (\3 * 8) % $100 + \4, \5, (\6 << 3) + (\7 & 7)
|
||||
else
|
||||
db (\1 * 8) % $100 + \2, (\3 * 8) % $100 + \4, \5, \6
|
||||
endc
|
||||
endm
|
||||
|
||||
|
||||
sine_wave: MACRO
|
||||
; \1: amplitude
|
||||
x = 0
|
||||
rept $20
|
||||
; Round up.
|
||||
dw (sin(x) + (sin(x) & $ff)) >> 8
|
||||
x = x + (\1) * $40000
|
||||
endr
|
||||
ENDM
|
||||
|
||||
|
||||
bcd: MACRO
|
||||
rept _NARG
|
||||
dn ((\1) % 100) / 10, (\1) % 10
|
||||
shift
|
||||
endr
|
||||
ENDM
|
211
macros/map.asm
211
macros/map.asm
@ -1,211 +0,0 @@
|
||||
map: macro
|
||||
;\1: map id
|
||||
db GROUP_\1, MAP_\1
|
||||
endm
|
||||
|
||||
maptrigger: macro
|
||||
;\1: script pointer
|
||||
dw \1, 0
|
||||
endm
|
||||
|
||||
warp_def: macro
|
||||
;\1: y: top to bottom, starts at 0
|
||||
;\2: x: left to right, starts at 0
|
||||
;\3: warp destination: starts at 1
|
||||
;\4: map id: from constants/map_constants.asm
|
||||
db \1, \2, \3
|
||||
map \4
|
||||
endm
|
||||
|
||||
xy_trigger: macro
|
||||
;\1: number: controlled by dotrigger/domaptrigger
|
||||
;\2: y: top to bottom, starts at 0
|
||||
;\3: x: left to right, starts at 0
|
||||
;\4: script pointer
|
||||
db \1, \2, \3, $0
|
||||
dw \4
|
||||
db $0, $0
|
||||
endm
|
||||
|
||||
signpost: macro
|
||||
;\1: y: top to bottom, starts at 0
|
||||
;\2: x: left to right, starts at 0
|
||||
;\3: function: a SIGNPOST_* constant
|
||||
;\4: script pointer
|
||||
db \1, \2, \3
|
||||
dw \4
|
||||
endm
|
||||
|
||||
person_event: macro
|
||||
;\1: sprite: a SPRITE_* constant
|
||||
;\2: y: top to bottom, starts at 0
|
||||
;\3: x: left to right, starts at 0
|
||||
;\4: movement function: a SPRITEMOVEDATA_* constant
|
||||
;\5, \6: movement radius: y, x
|
||||
;\7: clock hour: ???
|
||||
;\8: clock daytime: sum of MORN, DAY, and/or NITE, or 0 for always
|
||||
;\9: color: a PAL_NPC_* constant, or 0 for sprite default
|
||||
;\10: function: a PERSONTYPE_* constant
|
||||
;\11: sight range: applies to PERSONTYPE_TRAINER
|
||||
;\12: script pointer
|
||||
;\13: event flag: an EVENT_* constant, or 0 for always
|
||||
db \1, \2 + 4, \3 + 4, \4
|
||||
dn \5, \6
|
||||
db \7, \8
|
||||
shift
|
||||
dn \8, \9
|
||||
shift
|
||||
db \9
|
||||
shift
|
||||
dw \9
|
||||
shift
|
||||
dw \9
|
||||
endm
|
||||
|
||||
|
||||
newgroup: macro
|
||||
const_value = const_value + 1
|
||||
enum_start 1
|
||||
endm
|
||||
|
||||
mapgroup: macro
|
||||
;\1: map id
|
||||
;\2: height: in blocks
|
||||
;\3: width: in blocks
|
||||
GROUP_\1 EQU const_value
|
||||
enum MAP_\1
|
||||
\1_HEIGHT EQU \2
|
||||
\1_WIDTH EQU \3
|
||||
endm
|
||||
|
||||
|
||||
map_header: macro
|
||||
;\1: map label
|
||||
;\2: tileset: a TILESET_* constant
|
||||
;\3: permission: TOWN, ROUTE, INDOOR, CAVE, PERM_5, GATE, or DUNGEON
|
||||
;\4: location: from constants/landmark_constants.asm
|
||||
;\5: music: a MUSIC_* constant
|
||||
;\6: phone service flag: 1 to prevent phone calls
|
||||
;\7: time of day: a PALETTE_* constant
|
||||
;\8: fishing group: a FISHGROUP_* constant
|
||||
\1_MapHeader:
|
||||
db BANK(\1_SecondMapHeader), \2, \3
|
||||
dw \1_SecondMapHeader
|
||||
db \4, \5
|
||||
dn \6, \7
|
||||
db \8
|
||||
endm
|
||||
|
||||
|
||||
map_header_2: macro
|
||||
;\1: map label
|
||||
;\2: map id
|
||||
;\3: border block
|
||||
;\4: connections: sum of NORTH, SOUTH, WEST, and/or EAST, or 0 for none
|
||||
\1_SecondMapHeader::
|
||||
db \3
|
||||
db \2_HEIGHT, \2_WIDTH
|
||||
db BANK(\1_BlockData)
|
||||
dw \1_BlockData
|
||||
db BANK(\1_MapScriptHeader)
|
||||
dw \1_MapScriptHeader
|
||||
dw \1_MapEventHeader
|
||||
db \4
|
||||
endm
|
||||
|
||||
connection: macro
|
||||
if "\1" == "north"
|
||||
;\2: map id
|
||||
;\3: map label (eventually will be rolled into map id)
|
||||
;\4: x
|
||||
;\5: offset?
|
||||
;\6: strip length
|
||||
;\7: this map id
|
||||
map \2
|
||||
dw \3_BlockData + \2_WIDTH * (\2_HEIGHT - 3) + \5
|
||||
dw OverworldMap + \4 + 3
|
||||
db \6
|
||||
db \2_WIDTH
|
||||
db \2_HEIGHT * 2 - 1
|
||||
db (\4 - \5) * -2
|
||||
dw OverworldMap + \2_HEIGHT * (\2_WIDTH + 6) + 1
|
||||
endc
|
||||
|
||||
if "\1" == "south"
|
||||
;\2: map id
|
||||
;\3: map label (eventually will be rolled into map id)
|
||||
;\4: x
|
||||
;\5: offset?
|
||||
;\6: strip length
|
||||
;\7: this map id
|
||||
map \2
|
||||
dw \3_BlockData + \5
|
||||
dw OverworldMap + (\7_HEIGHT + 3) * (\7_WIDTH + 6) + \4 + 3
|
||||
db \6
|
||||
db \2_WIDTH
|
||||
db 0
|
||||
db (\4 - \5) * -2
|
||||
dw OverworldMap + \2_WIDTH + 7
|
||||
endc
|
||||
|
||||
if "\1" == "west"
|
||||
;\2: map id
|
||||
;\3: map label (eventually will be rolled into map id)
|
||||
;\4: y
|
||||
;\5: offset?
|
||||
;\6: strip length
|
||||
;\7: this map id
|
||||
map \2
|
||||
dw \3_BlockData + (\2_WIDTH * \5) + \2_WIDTH - 3
|
||||
dw OverworldMap + (\7_WIDTH + 6) * (\4 + 3)
|
||||
db \6
|
||||
db \2_WIDTH
|
||||
db (\4 - \5) * -2
|
||||
db \2_WIDTH * 2 - 1
|
||||
dw OverworldMap + \2_WIDTH * 2 + 6
|
||||
endc
|
||||
|
||||
if "\1" == "east"
|
||||
;\2: map id
|
||||
;\3: map label (eventually will be rolled into map id)
|
||||
;\4: y
|
||||
;\5: offset?
|
||||
;\6: strip length
|
||||
;\7: this map id
|
||||
map \2
|
||||
dw \3_BlockData + (\2_WIDTH * \5)
|
||||
dw OverworldMap + (\7_WIDTH + 6) * (\4 + 3 + 1) - 3
|
||||
db \6
|
||||
db \2_WIDTH
|
||||
db (\4 - \5) * -2
|
||||
db 0
|
||||
dw OverworldMap + \2_WIDTH + 7
|
||||
endc
|
||||
endm
|
||||
|
||||
|
||||
itemball: macro
|
||||
;\1: item: from constants/item_constants.asm
|
||||
;\2: quantity: default 1
|
||||
if _NARG == 2
|
||||
db \1, \2
|
||||
else
|
||||
db \1, 1
|
||||
endc
|
||||
endm
|
||||
|
||||
elevfloor: macro
|
||||
;\1: floor: a FLOOR_* constant
|
||||
;\2: warp destination: starts at 1
|
||||
;\3: map id
|
||||
db \1, \2
|
||||
map \3
|
||||
ENDM
|
||||
|
||||
stonetable: macro
|
||||
;\1: warp id
|
||||
;\2: person_event id
|
||||
;\3: script pointer
|
||||
db \1, \2
|
||||
dw \3
|
||||
endm
|
@ -1,2 +0,0 @@
|
||||
; Many mobile functions were dummied out in localization.
|
||||
mobile EQUS "ret"
|
@ -1,4 +0,0 @@
|
||||
add_pic: MACRO
|
||||
db BANK(\1) - PICS_FIX
|
||||
dw \1
|
||||
ENDM
|
@ -15,3 +15,15 @@ callab: MACRO ; address, bank
|
||||
ld a, BANK(\1)
|
||||
rst FarCall
|
||||
ENDM
|
||||
|
||||
homecall: MACRO
|
||||
ld a, [hROMBank]
|
||||
push af
|
||||
ld a, BANK(\1)
|
||||
rst Bankswitch
|
||||
|
||||
call \1
|
||||
|
||||
pop af
|
||||
rst Bankswitch
|
||||
ENDM
|
||||
|
46
macros/scripts/gfx_anim.asm
Normal file
46
macros/scripts/gfx_anim.asm
Normal file
@ -0,0 +1,46 @@
|
||||
; pic+sprite animations
|
||||
|
||||
frame: macro
|
||||
db \1
|
||||
x = \2
|
||||
if _NARG > 2
|
||||
rept _NARG +- 2
|
||||
x = x | (1 << (\3 + 1))
|
||||
shift
|
||||
endr
|
||||
endc
|
||||
db x
|
||||
endm
|
||||
|
||||
enum_start $fc
|
||||
|
||||
; used for sprites
|
||||
enum delanim_command ; fc
|
||||
delanim: macro
|
||||
db delanim_command
|
||||
endm
|
||||
|
||||
enum dorepeat_command ; fd
|
||||
dorepeat: macro
|
||||
db dorepeat_command
|
||||
db \1 ; #
|
||||
endm
|
||||
|
||||
enum setrepeat_command ; fe
|
||||
setrepeat: macro
|
||||
db setrepeat_command
|
||||
db \1 ; #
|
||||
endm
|
||||
|
||||
enum endanim_command ; ff
|
||||
endanim: macro
|
||||
db endanim_command
|
||||
endm
|
||||
|
||||
__enum__ = $fe
|
||||
|
||||
; used for sprites
|
||||
enum dorestart_command ; fe
|
||||
dorestart: macro
|
||||
db dorestart_command
|
||||
endm
|
104
macros/scripts/maps.asm
Normal file
104
macros/scripts/maps.asm
Normal file
@ -0,0 +1,104 @@
|
||||
map: macro
|
||||
;\1: map id
|
||||
db GROUP_\1, MAP_\1
|
||||
endm
|
||||
|
||||
|
||||
maptrigger: macro
|
||||
;\1: script pointer
|
||||
dw \1, 0
|
||||
endm
|
||||
|
||||
warp_def: macro
|
||||
;\1: y: top to bottom, starts at 0
|
||||
;\2: x: left to right, starts at 0
|
||||
;\3: warp destination: starts at 1
|
||||
;\4: map id: from constants/map_constants.asm
|
||||
db \1, \2, \3
|
||||
map \4
|
||||
endm
|
||||
|
||||
xy_trigger: macro
|
||||
;\1: number: controlled by dotrigger/domaptrigger
|
||||
;\2: y: top to bottom, starts at 0
|
||||
;\3: x: left to right, starts at 0
|
||||
;\4: script pointer
|
||||
db \1, \2, \3, $0
|
||||
dw \4
|
||||
db $0, $0
|
||||
endm
|
||||
|
||||
signpost: macro
|
||||
;\1: y: top to bottom, starts at 0
|
||||
;\2: x: left to right, starts at 0
|
||||
;\3: function: a SIGNPOST_* constant
|
||||
;\4: script pointer
|
||||
db \1, \2, \3
|
||||
dw \4
|
||||
endm
|
||||
|
||||
person_event: macro
|
||||
;\1: sprite: a SPRITE_* constant
|
||||
;\2: y: top to bottom, starts at 0
|
||||
;\3: x: left to right, starts at 0
|
||||
;\4: movement function: a SPRITEMOVEDATA_* constant
|
||||
;\5, \6: movement radius: y, x
|
||||
;\7: clock hour: ???
|
||||
;\8: clock daytime: sum of MORN, DAY, and/or NITE, or 0 for always
|
||||
;\9: color: a PAL_NPC_* constant, or 0 for sprite default
|
||||
;\10: function: a PERSONTYPE_* constant
|
||||
;\11: sight range: applies to PERSONTYPE_TRAINER
|
||||
;\12: script pointer
|
||||
;\13: event flag: an EVENT_* constant, or 0 for always
|
||||
db \1, \2 + 4, \3 + 4, \4
|
||||
dn \5, \6
|
||||
db \7, \8
|
||||
shift
|
||||
dn \8, \9
|
||||
shift
|
||||
db \9
|
||||
shift
|
||||
dw \9
|
||||
shift
|
||||
dw \9
|
||||
endm
|
||||
|
||||
|
||||
trainer: macro
|
||||
;\1: flag: an EVENT_BEAT_* constant
|
||||
;\2: trainer group
|
||||
;\3: trainer id
|
||||
;\4: seen text
|
||||
;\5: win text
|
||||
;\6: loss text
|
||||
;\7: after-battle text
|
||||
dw \1
|
||||
db \2, \3
|
||||
dw \4, \5, \6, \7
|
||||
endm
|
||||
|
||||
itemball: macro
|
||||
;\1: item: from constants/item_constants.asm
|
||||
;\2: quantity: default 1
|
||||
if _NARG == 2
|
||||
db \1, \2
|
||||
else
|
||||
db \1, 1
|
||||
endc
|
||||
endm
|
||||
|
||||
elevfloor: macro
|
||||
;\1: floor: a FLOOR_* constant
|
||||
;\2: warp destination: starts at 1
|
||||
;\3: map id
|
||||
db \1, \2
|
||||
map \3
|
||||
ENDM
|
||||
|
||||
stonetable: macro
|
||||
;\1: warp id
|
||||
;\2: person_event id
|
||||
;\3: script pointer
|
||||
db \1, \2
|
||||
dw \3
|
||||
endm
|
0
macros/trade_anim.asm → macros/scripts/trade_anim.asm
Executable file → Normal file
0
macros/trade_anim.asm → macros/scripts/trade_anim.asm
Executable file → Normal file
@ -1,3 +1,5 @@
|
||||
; Used in tilesets/*.asm
|
||||
|
||||
tilepal: MACRO
|
||||
; vram bank, pals
|
||||
x = \1 << OAM_TILE_BANK
|
||||
|
@ -1,11 +0,0 @@
|
||||
trainerclass: MACRO
|
||||
enum \1
|
||||
const_value = 1
|
||||
ENDM
|
||||
|
||||
trainer: MACRO
|
||||
; flag, group, id, seen text, win text, lost text, talk-again text
|
||||
dw \1
|
||||
db \2, \3
|
||||
dw \4, \5, \6, \7
|
||||
ENDM
|
267
macros/wram.asm
267
macros/wram.asm
@ -1,3 +1,4 @@
|
||||
; Used in wram.asm
|
||||
|
||||
flag_array: MACRO
|
||||
ds ((\1) + 7) / 8
|
||||
@ -15,7 +16,7 @@ box_struct: MACRO
|
||||
\1DefExp:: dw
|
||||
\1SpdExp:: dw
|
||||
\1SpcExp:: dw
|
||||
\1DVs:: ds 2
|
||||
\1DVs:: dw
|
||||
\1PP:: ds NUM_MOVES
|
||||
\1Happiness:: db
|
||||
\1PokerusStatus:: db
|
||||
@ -60,7 +61,7 @@ red_box_struct: MACRO
|
||||
\1DefenseExp:: dw
|
||||
\1SpeedExp:: dw
|
||||
\1SpecialExp:: dw
|
||||
\1DVs:: ds 2
|
||||
\1DVs:: dw
|
||||
\1PP:: ds NUM_MOVES
|
||||
ENDM
|
||||
|
||||
@ -81,7 +82,7 @@ battle_struct: MACRO
|
||||
\1Item:: db
|
||||
\1Moves:: ds NUM_MOVES
|
||||
\1MovesEnd::
|
||||
\1DVs:: ds 2
|
||||
\1DVs:: dw
|
||||
\1PP:: ds NUM_MOVES
|
||||
\1Happiness:: db
|
||||
\1Level:: db
|
||||
@ -103,7 +104,7 @@ ENDM
|
||||
|
||||
box: MACRO
|
||||
\1::
|
||||
\1Count:: ds 1
|
||||
\1Count:: db
|
||||
\1Species:: ds MONS_PER_BOX + 1
|
||||
\1Mons::
|
||||
\1Mon1:: box_struct \1Mon1
|
||||
@ -134,14 +135,14 @@ channel_struct: MACRO
|
||||
\1FrequencyHi:: db
|
||||
\1Pitch:: db ; 0:rest 1-c:note
|
||||
\1Octave:: db ; 7-0 (0 is highest)
|
||||
\1PitchOffset:: db ; raises existing octaves (to repeat phrases)
|
||||
\1PitchOffset:: db ; raises existing octaves (to repeat phrases)
|
||||
\1NoteDuration:: db ; frames remaining for the current note
|
||||
\1Field0x16:: ds 1 ; c117
|
||||
ds 1 ; c118
|
||||
\1LoopCount:: db
|
||||
\1Tempo:: dw
|
||||
\1Tracks:: db ; hi:left lo:right
|
||||
\1SFXDutyLoop:: ds 1 ; c11d
|
||||
\1SFXDutyLoop:: db ; c11d
|
||||
\1VibratoDelayCount:: db ; initialized by \1VibratoDelay
|
||||
\1VibratoDelay:: db ; number of frames a note plays until vibrato starts
|
||||
\1VibratoExtent:: db
|
||||
@ -149,7 +150,7 @@ channel_struct: MACRO
|
||||
\1PitchWheelTarget:: dw ; frequency endpoint for pitch wheel
|
||||
\1PitchWheelAmount:: db ; c124
|
||||
\1PitchWheelAmountFraction:: db ; c125
|
||||
\1Field0x25:: ds 1 ; c126
|
||||
\1Field0x25:: db ; c126
|
||||
ds 1 ; c127
|
||||
\1CryPitch:: dw
|
||||
\1Field0x29:: ds 1
|
||||
@ -179,22 +180,13 @@ battle_tower_struct: MACRO
|
||||
endm
|
||||
|
||||
mailmsg: MACRO
|
||||
\1Message:: ds MAIL_MSG_LENGTH
|
||||
\1Message:: ds MAIL_MSG_LENGTH
|
||||
\1MessageEnd:: ds 1
|
||||
\1Author:: ds PLAYER_NAME_LENGTH
|
||||
\1Author:: ds PLAYER_NAME_LENGTH
|
||||
\1AuthorNationality:: ds 2
|
||||
\1AuthorID:: ds 2
|
||||
\1Species:: ds 1
|
||||
\1Type:: ds 1
|
||||
\1End::
|
||||
endm
|
||||
|
||||
hof_mon: MACRO
|
||||
\1Species:: ds 1
|
||||
\1ID:: ds 2
|
||||
\1DVs:: ds 2
|
||||
\1Level:: ds 1
|
||||
\1Nickname:: ds PKMN_NAME_LENGTH +- 1
|
||||
\1AuthorID:: dw
|
||||
\1Species:: db
|
||||
\1Type:: db
|
||||
\1End::
|
||||
endm
|
||||
|
||||
@ -203,19 +195,28 @@ roam_struct: MACRO
|
||||
\1Level:: db
|
||||
\1MapGroup:: db
|
||||
\1MapNumber:: db
|
||||
\1HP:: ds 1
|
||||
\1DVs:: ds 2
|
||||
\1HP:: db
|
||||
\1DVs:: dw
|
||||
ENDM
|
||||
|
||||
bugcontestwinner: macro
|
||||
\1PersonID:: ds 1
|
||||
\1Mon:: ds 1
|
||||
\1Score:: ds 2
|
||||
\1PersonID:: db
|
||||
\1Mon:: db
|
||||
\1Score:: dw
|
||||
endm
|
||||
|
||||
hof_mon: MACRO
|
||||
\1Species:: db
|
||||
\1ID:: dw
|
||||
\1DVs:: dw
|
||||
\1Level:: db
|
||||
\1Nickname:: ds PKMN_NAME_LENGTH +- 1
|
||||
\1End::
|
||||
endm
|
||||
|
||||
hall_of_fame: MACRO
|
||||
\1::
|
||||
\1WinCount:: ds 1
|
||||
\1WinCount:: db
|
||||
\1Mon1:: hof_mon \1Mon1
|
||||
\1Mon2:: hof_mon \1Mon2
|
||||
\1Mon3:: hof_mon \1Mon3
|
||||
@ -225,26 +226,34 @@ hall_of_fame: MACRO
|
||||
\1End:: ds 1
|
||||
ENDM
|
||||
|
||||
link_battle_record: MACRO
|
||||
\1Name:: ds NAME_LENGTH +- 1
|
||||
\1ID:: dw
|
||||
\1Wins:: dw
|
||||
\1Losses:: dw
|
||||
\1Draws:: dw
|
||||
ENDM
|
||||
|
||||
trademon: MACRO
|
||||
\1Species:: ds 1 ; wc6d0 | wc702
|
||||
\1Species:: db ; wc6d0 | wc702
|
||||
\1SpeciesName:: ds PKMN_NAME_LENGTH ; wc6d1 | wc703
|
||||
\1Nickname:: ds PKMN_NAME_LENGTH ; wc6dc | wc70e
|
||||
\1SenderName:: ds NAME_LENGTH ; wc6e7 | wc719
|
||||
\1OTName:: ds NAME_LENGTH ; wc6f2 | wc724
|
||||
\1DVs:: ds 2 ; wc6fd | wc72f
|
||||
\1ID:: ds 2 ; wc6ff | wc731
|
||||
\1CaughtData:: ds 1 ; wc701 | wc733
|
||||
\1Nickname:: ds PKMN_NAME_LENGTH ; wc6dc | wc70e
|
||||
\1SenderName:: ds NAME_LENGTH ; wc6e7 | wc719
|
||||
\1OTName:: ds NAME_LENGTH ; wc6f2 | wc724
|
||||
\1DVs:: dw ; wc6fd | wc72f
|
||||
\1ID:: dw ; wc6ff | wc731
|
||||
\1CaughtData:: db ; wc701 | wc733
|
||||
\1End::
|
||||
ENDM
|
||||
|
||||
move_struct: MACRO
|
||||
\1Animation:: ds 1
|
||||
\1Effect:: ds 1
|
||||
\1Power:: ds 1
|
||||
\1Type:: ds 1
|
||||
\1Accuracy:: ds 1
|
||||
\1PP:: ds 1
|
||||
\1EffectChance:: ds 1
|
||||
\1Animation:: db
|
||||
\1Effect:: db
|
||||
\1Power:: db
|
||||
\1Type:: db
|
||||
\1Accuracy:: db
|
||||
\1PP:: db
|
||||
\1EffectChance:: db
|
||||
endm
|
||||
|
||||
slot_reel: MACRO
|
||||
@ -266,109 +275,109 @@ endm
|
||||
|
||||
object_struct: MACRO
|
||||
\1Struct::
|
||||
\1Sprite:: ds 1
|
||||
\1MapObjectIndex:: ds 1
|
||||
\1SpriteTile:: ds 1
|
||||
\1MovementType:: ds 1
|
||||
\1Flags:: ds 2
|
||||
\1Palette:: ds 1
|
||||
\1Walking:: ds 1
|
||||
\1Direction:: ds 1
|
||||
\1StepType:: ds 1
|
||||
\1StepDuration:: ds 1
|
||||
\1Action:: ds 1
|
||||
\1ObjectStepFrame:: ds 1
|
||||
\1Facing:: ds 1
|
||||
\1StandingTile:: ds 1 ; collision
|
||||
\1LastTile:: ds 1 ; collision
|
||||
\1StandingMapX:: ds 1
|
||||
\1StandingMapY:: ds 1
|
||||
\1LastMapX:: ds 1
|
||||
\1LastMapY:: ds 1
|
||||
\1ObjectInitX:: ds 1
|
||||
\1ObjectInitY:: ds 1
|
||||
\1Radius:: ds 1
|
||||
\1SpriteX:: ds 1
|
||||
\1SpriteY:: ds 1
|
||||
\1SpriteXOffset:: ds 1
|
||||
\1SpriteYOffset:: ds 1
|
||||
\1MovementByteIndex:: ds 1
|
||||
\1Object28:: ds 1
|
||||
\1Object29:: ds 1
|
||||
\1Object30:: ds 1
|
||||
\1Object31:: ds 1
|
||||
\1Range:: ds 1
|
||||
\1Sprite:: db
|
||||
\1MapObjectIndex:: db
|
||||
\1SpriteTile:: db
|
||||
\1MovementType:: db
|
||||
\1Flags:: dw
|
||||
\1Palette:: db
|
||||
\1Walking:: db
|
||||
\1Direction:: db
|
||||
\1StepType:: db
|
||||
\1StepDuration:: db
|
||||
\1Action:: db
|
||||
\1ObjectStepFrame:: db
|
||||
\1Facing:: db
|
||||
\1StandingTile:: db ; collision
|
||||
\1LastTile:: db ; collision
|
||||
\1StandingMapX:: db
|
||||
\1StandingMapY:: db
|
||||
\1LastMapX:: db
|
||||
\1LastMapY:: db
|
||||
\1ObjectInitX:: db
|
||||
\1ObjectInitY:: db
|
||||
\1Radius:: db
|
||||
\1SpriteX:: db
|
||||
\1SpriteY:: db
|
||||
\1SpriteXOffset:: db
|
||||
\1SpriteYOffset:: db
|
||||
\1MovementByteIndex:: db
|
||||
\1Object28:: ds 1
|
||||
\1Object29:: ds 1
|
||||
\1Object30:: ds 1
|
||||
\1Object31:: ds 1
|
||||
\1Range:: db
|
||||
ds 7
|
||||
\1StructEnd::
|
||||
ENDM
|
||||
|
||||
map_object: MACRO
|
||||
\1Object::
|
||||
\1ObjectStructID:: ds 1
|
||||
\1ObjectSprite:: ds 1
|
||||
\1ObjectYCoord:: ds 1
|
||||
\1ObjectXCoord:: ds 1
|
||||
\1ObjectMovement:: ds 1
|
||||
\1ObjectRadius:: ds 1
|
||||
\1ObjectHour:: ds 1
|
||||
\1ObjectTimeOfDay:: ds 1
|
||||
\1ObjectColor:: ds 1
|
||||
\1ObjectRange:: ds 1
|
||||
\1ObjectScript:: ds 2
|
||||
\1ObjectEventFlag:: ds 2
|
||||
\1ObjectStructID:: db
|
||||
\1ObjectSprite:: db
|
||||
\1ObjectYCoord:: db
|
||||
\1ObjectXCoord:: db
|
||||
\1ObjectMovement:: db
|
||||
\1ObjectRadius:: db
|
||||
\1ObjectHour:: db
|
||||
\1ObjectTimeOfDay:: db
|
||||
\1ObjectColor:: db
|
||||
\1ObjectRange:: db
|
||||
\1ObjectScript:: dw
|
||||
\1ObjectEventFlag:: dw
|
||||
ds 2
|
||||
endm
|
||||
|
||||
sprite_anim_struct: MACRO
|
||||
\1Index:: ds 1 ; 0
|
||||
\1FramesetID:: ds 1 ; 1
|
||||
\1AnimSeqID:: ds 1 ; 2
|
||||
\1TileID:: ds 1 ; 3
|
||||
\1XCoord:: ds 1 ; 4
|
||||
\1YCoord:: ds 1 ; 5
|
||||
\1XOffset:: ds 1 ; 6
|
||||
\1YOffset:: ds 1 ; 7
|
||||
\1Duration:: ds 1 ; 8
|
||||
\1DurationOffset:: ds 1 ; 9
|
||||
\1FrameIndex:: ds 1 ; a
|
||||
\1Sprite0b:: ds 1
|
||||
\1Sprite0c:: ds 1
|
||||
\1Sprite0d:: ds 1
|
||||
\1Sprite0e:: ds 1
|
||||
\1Sprite0f:: ds 1
|
||||
\1Index:: db
|
||||
\1FramesetID:: db
|
||||
\1AnimSeqID:: db
|
||||
\1TileID:: db
|
||||
\1XCoord:: db
|
||||
\1YCoord:: db
|
||||
\1XOffset:: db
|
||||
\1YOffset:: db
|
||||
\1Duration:: db
|
||||
\1DurationOffset:: db
|
||||
\1FrameIndex:: db
|
||||
\1Sprite0b:: ds 1
|
||||
\1Sprite0c:: ds 1
|
||||
\1Sprite0d:: ds 1
|
||||
\1Sprite0e:: ds 1
|
||||
\1Sprite0f:: ds 1
|
||||
ENDM
|
||||
|
||||
battle_anim_struct: MACRO
|
||||
; Placeholder until we can figure out what it all means
|
||||
\1_Index:: ds 1
|
||||
\1_Anim01:: ds 1
|
||||
\1_Anim02:: ds 1
|
||||
\1_FramesetIndex:: ds 1
|
||||
\1_FunctionIndex:: ds 1
|
||||
\1_Anim05:: ds 1
|
||||
\1_TileID:: ds 1
|
||||
\1_XCoord:: ds 1
|
||||
\1_YCoord:: ds 1
|
||||
\1_XOffset:: ds 1
|
||||
\1_YOffset:: ds 1
|
||||
\1_Anim0b:: ds 1
|
||||
\1_Anim0c:: ds 1
|
||||
\1_Anim0d:: ds 1
|
||||
\1_AnonJumptableIndex:: ds 1
|
||||
\1_Anim0f:: ds 1
|
||||
\1_Anim10:: ds 1
|
||||
\1_Anim11:: ds 1
|
||||
\1_Anim12:: ds 1
|
||||
\1_Anim13:: ds 1
|
||||
\1_Anim14:: ds 1
|
||||
\1_Anim15:: ds 1
|
||||
\1_Anim16:: ds 1
|
||||
\1_Anim17:: ds 1
|
||||
\1_Index:: db
|
||||
\1_Anim01:: ds 1
|
||||
\1_Anim02:: ds 1
|
||||
\1_FramesetIndex:: db
|
||||
\1_FunctionIndex:: db
|
||||
\1_Anim05:: ds 1
|
||||
\1_TileID:: db
|
||||
\1_XCoord:: db
|
||||
\1_YCoord:: db
|
||||
\1_XOffset:: db
|
||||
\1_YOffset:: db
|
||||
\1_Anim0b:: ds 1
|
||||
\1_Anim0c:: ds 1
|
||||
\1_Anim0d:: ds 1
|
||||
\1_AnonJumptableIndex:: db
|
||||
\1_Anim0f:: ds 1
|
||||
\1_Anim10:: ds 1
|
||||
\1_Anim11:: ds 1
|
||||
\1_Anim12:: ds 1
|
||||
\1_Anim13:: ds 1
|
||||
\1_Anim14:: ds 1
|
||||
\1_Anim15:: ds 1
|
||||
\1_Anim16:: ds 1
|
||||
\1_Anim17:: ds 1
|
||||
endm
|
||||
|
||||
battle_bg_effect: MACRO
|
||||
\1_Function:: ds 1
|
||||
\1_01:: ds 1
|
||||
\1_02:: ds 1
|
||||
\1_03:: ds 1
|
||||
\1_Function:: db
|
||||
\1_01:: ds 1
|
||||
\1_02:: ds 1
|
||||
\1_03:: ds 1
|
||||
endm
|
||||
|
@ -1,3 +1,20 @@
|
||||
map_header: macro
|
||||
;\1: map label
|
||||
;\2: tileset: a TILESET_* constant
|
||||
;\3: permission: TOWN, ROUTE, INDOOR, CAVE, PERM_5, GATE, or DUNGEON
|
||||
;\4: location: from constants/landmark_constants.asm
|
||||
;\5: music: a MUSIC_* constant
|
||||
;\6: phone service flag: 1 to prevent phone calls
|
||||
;\7: time of day: a PALETTE_* constant
|
||||
;\8: fishing group: a FISHGROUP_* constant
|
||||
\1_MapHeader:
|
||||
db BANK(\1_SecondMapHeader), \2, \3
|
||||
dw \1_SecondMapHeader
|
||||
db \4, \5
|
||||
dn \6, \7
|
||||
db \8
|
||||
endm
|
||||
|
||||
MapGroupPointers::
|
||||
; pointers to the first map header of each map group
|
||||
dw MapGroup_Olivine ; 1
|
||||
@ -27,7 +44,6 @@ MapGroupPointers::
|
||||
dw MapGroup_Saffron ; 25
|
||||
dw MapGroup_Cherrygrove ; 26
|
||||
|
||||
|
||||
MapGroup_Olivine:
|
||||
map_header OlivinePokecenter1F, TILESET_POKECENTER, INDOOR, OLIVINE_CITY, MUSIC_POKEMON_CENTER, 0, PALETTE_DAY, FISHGROUP_SHORE
|
||||
map_header OlivineGym, TILESET_OLIVINE_GYM, INDOOR, OLIVINE_CITY, MUSIC_GYM, 1, PALETTE_DAY, FISHGROUP_SHORE
|
||||
|
@ -1,3 +1,90 @@
|
||||
map_header_2: macro
|
||||
;\1: map label
|
||||
;\2: map id
|
||||
;\3: border block
|
||||
;\4: connections: sum of NORTH, SOUTH, WEST, and/or EAST, or 0 for none
|
||||
\1_SecondMapHeader::
|
||||
db \3
|
||||
db \2_HEIGHT, \2_WIDTH
|
||||
db BANK(\1_BlockData)
|
||||
dw \1_BlockData
|
||||
db BANK(\1_MapScriptHeader)
|
||||
dw \1_MapScriptHeader
|
||||
dw \1_MapEventHeader
|
||||
db \4
|
||||
endm
|
||||
|
||||
connection: macro
|
||||
if "\1" == "north"
|
||||
;\2: map id
|
||||
;\3: map label (eventually will be rolled into map id)
|
||||
;\4: x
|
||||
;\5: offset?
|
||||
;\6: strip length
|
||||
;\7: this map id
|
||||
map \2
|
||||
dw \3_BlockData + \2_WIDTH * (\2_HEIGHT - 3) + \5
|
||||
dw OverworldMap + \4 + 3
|
||||
db \6
|
||||
db \2_WIDTH
|
||||
db \2_HEIGHT * 2 - 1
|
||||
db (\4 - \5) * -2
|
||||
dw OverworldMap + \2_HEIGHT * (\2_WIDTH + 6) + 1
|
||||
endc
|
||||
|
||||
if "\1" == "south"
|
||||
;\2: map id
|
||||
;\3: map label (eventually will be rolled into map id)
|
||||
;\4: x
|
||||
;\5: offset?
|
||||
;\6: strip length
|
||||
;\7: this map id
|
||||
map \2
|
||||
dw \3_BlockData + \5
|
||||
dw OverworldMap + (\7_HEIGHT + 3) * (\7_WIDTH + 6) + \4 + 3
|
||||
db \6
|
||||
db \2_WIDTH
|
||||
db 0
|
||||
db (\4 - \5) * -2
|
||||
dw OverworldMap + \2_WIDTH + 7
|
||||
endc
|
||||
|
||||
if "\1" == "west"
|
||||
;\2: map id
|
||||
;\3: map label (eventually will be rolled into map id)
|
||||
;\4: y
|
||||
;\5: offset?
|
||||
;\6: strip length
|
||||
;\7: this map id
|
||||
map \2
|
||||
dw \3_BlockData + (\2_WIDTH * \5) + \2_WIDTH - 3
|
||||
dw OverworldMap + (\7_WIDTH + 6) * (\4 + 3)
|
||||
db \6
|
||||
db \2_WIDTH
|
||||
db (\4 - \5) * -2
|
||||
db \2_WIDTH * 2 - 1
|
||||
dw OverworldMap + \2_WIDTH * 2 + 6
|
||||
endc
|
||||
|
||||
if "\1" == "east"
|
||||
;\2: map id
|
||||
;\3: map label (eventually will be rolled into map id)
|
||||
;\4: y
|
||||
;\5: offset?
|
||||
;\6: strip length
|
||||
;\7: this map id
|
||||
map \2
|
||||
dw \3_BlockData + (\2_WIDTH * \5)
|
||||
dw OverworldMap + (\7_WIDTH + 6) * (\4 + 3 + 1) - 3
|
||||
db \6
|
||||
db \2_WIDTH
|
||||
db (\4 - \5) * -2
|
||||
db 0
|
||||
dw OverworldMap + \2_WIDTH + 7
|
||||
endc
|
||||
endm
|
||||
|
||||
|
||||
map_header_2 NewBarkTown, NEW_BARK_TOWN, $5, WEST | EAST
|
||||
connection west, ROUTE_29, Route29, 0, 0, 9, NEW_BARK_TOWN
|
||||
connection east, ROUTE_27, Route27, 0, 0, 9, NEW_BARK_TOWN
|
||||
|
8
sram.asm
8
sram.asm
@ -130,13 +130,7 @@ sLinkBattleStats:: ; b260
|
||||
sLinkBattleWins:: ds 2
|
||||
sLinkBattleLosses:: ds 2 ; b262
|
||||
sLinkBattleDraws:: ds 2 ; b264
|
||||
link_battle_record: MACRO
|
||||
\1Name:: ds NAME_LENGTH +- 1
|
||||
\1ID:: ds 2
|
||||
\1Wins:: ds 2
|
||||
\1Losses:: ds 2
|
||||
\1Draws:: ds 2
|
||||
endm
|
||||
|
||||
sLinkBattleRecord::
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sLinkBattleRecord1:: link_battle_record sLinkBattleRecord1
|
||||
sLinkBattleRecord2:: link_battle_record sLinkBattleRecord2
|
||||
|
Loading…
Reference in New Issue
Block a user