Reorganize macros

This commit is contained in:
Remy Oukaour
2017-12-14 00:36:24 -05:00
parent 8745915dbd
commit e48a401290
48 changed files with 1637 additions and 2030 deletions

265
macros/scripts/audio.asm Normal file
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note: MACRO
dn (\1), (\2) - 1
ENDM
sound: macro
note \1, \2
db \3 ; intensity
dw \4 ; frequency
endm
noise: macro
note \1, \2 ; duration
db \3 ; intensity
db \4 ; frequency
endm
musicheader: macro
; number of tracks, track idx, address
dbw ((\1 - 1) << 6) + (\2 - 1), \3
endm
cry_header: macro
dw \1, \2, \3
endm
; MusicCommands indexes (see audio/engine.asm)
enum_start $d8
enum notetype_cmd
octave: macro
db notetype_cmd - (\1)
endm
notetype: macro
db notetype_cmd
db \1 ; note_length
if _NARG >= 2
db \2 ; intensity
endc
endm
enum pitchoffset_cmd
pitchoffset: macro
db pitchoffset_cmd
dn \1, \2 - 1 ; octave, key
endm
enum tempo_cmd
tempo: macro
db tempo_cmd
bigdw \1 ; tempo
endm
enum dutycycle_cmd
dutycycle: macro
db dutycycle_cmd
db \1 ; duty_cycle
endm
enum intensity_cmd
intensity: macro
db intensity_cmd
db \1 ; intensity
endm
enum soundinput_cmd
soundinput: macro
db soundinput_cmd
db \1 ; input
endm
enum sound_duty_cmd
sound_duty: macro
db sound_duty_cmd
db \1 | (\2 << 2) | (\3 << 4) | (\4 << 6) ; duty sequence
endm
enum togglesfx_cmd
togglesfx: macro
db togglesfx_cmd
endm
enum slidepitchto_cmd
slidepitchto: macro
db slidepitchto_cmd
db \1 - 1 ; duration
dn \2, \3 ; octave, pitch
endm
enum vibrato_cmd
vibrato: macro
db vibrato_cmd
db \1 ; delay
db \2 ; extent
endm
enum unknownmusic0xe2_cmd
unknownmusic0xe2: macro
db unknownmusic0xe2_cmd
db \1 ; unknown
endm
enum togglenoise_cmd
togglenoise: macro
db togglenoise_cmd
db \1 ; id
endm
enum panning_cmd
panning: macro
db panning_cmd
db \1 ; tracks
endm
enum volume_cmd
volume: macro
db volume_cmd
db \1 ; volume
endm
enum tone_cmd
tone: macro
db tone_cmd
bigdw \1 ; tone
endm
enum unknownmusic0xe7_cmd
unknownmusic0xe7: macro
db unknownmusic0xe7_cmd
db \1 ; unknown
endm
enum unknownmusic0xe8_cmd
unknownmusic0xe8: macro
db unknownmusic0xe8_cmd
db \1 ; unknown
endm
enum tempo_relative_cmd
tempo_relative: macro
db tempo_relative_cmd
bigdw \1 ; value
endm
enum restartchannel_cmd
restartchannel: macro
db restartchannel_cmd
dw \1 ; address
endm
enum newsong_cmd
newsong: macro
db newsong_cmd
bigdw \1 ; id
endm
enum sfxpriorityon_cmd
sfxpriorityon: macro
db sfxpriorityon_cmd
endm
enum sfxpriorityoff_cmd
sfxpriorityoff: macro
db sfxpriorityoff_cmd
endm
enum unknownmusic0xee_cmd
unknownmusic0xee: macro
db unknownmusic0xee_cmd
dw \1 ; address
endm
enum stereopanning_cmd
stereopanning: macro
db stereopanning_cmd
db \1 ; tracks
endm
enum sfxtogglenoise_cmd
sfxtogglenoise: macro
db sfxtogglenoise_cmd
db \1 ; id
endm
enum music0xf1_cmd
music0xf1: macro
db music0xf1_cmd
endm
enum music0xf2_cmd
music0xf2: macro
db music0xf2_cmd
endm
enum music0xf3_cmd
music0xf3: macro
db music0xf3_cmd
endm
enum music0xf4_cmd
music0xf4: macro
db music0xf4_cmd
endm
enum music0xf5_cmd
music0xf5: macro
db music0xf5_cmd
endm
enum music0xf6_cmd
music0xf6: macro
db music0xf6_cmd
endm
enum music0xf7_cmd
music0xf7: macro
db music0xf7_cmd
endm
enum music0xf8_cmd
music0xf8: macro
db music0xf8_cmd
endm
enum unknownmusic0xf9_cmd
unknownmusic0xf9: macro
db unknownmusic0xf9_cmd
endm
enum setcondition_cmd
setcondition: macro
db setcondition_cmd
db \1 ; condition
endm
enum jumpif_cmd
jumpif: macro
db jumpif_cmd
db \1 ; condition
dw \2 ; address
endm
enum jumpchannel_cmd
jumpchannel: macro
db jumpchannel_cmd
dw \1 ; address
endm
enum loopchannel_cmd
loopchannel: macro
db loopchannel_cmd
db \1 ; count
dw \2 ; address
endm
enum callchannel_cmd
callchannel: macro
db callchannel_cmd
dw \1 ; address
endm
enum endchannel_cmd
endchannel: macro
db endchannel_cmd
endm

1069
macros/scripts/event.asm Normal file

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; pic+sprite animations
frame: macro
db \1
x = \2
if _NARG > 2
rept _NARG +- 2
x = x | (1 << (\3 + 1))
shift
endr
endc
db x
endm
enum_start $fc
; used for sprites
enum delanim_command ; fc
delanim: macro
db delanim_command
endm
enum dorepeat_command ; fd
dorepeat: macro
db dorepeat_command
db \1 ; #
endm
enum setrepeat_command ; fe
setrepeat: macro
db setrepeat_command
db \1 ; #
endm
enum endanim_command ; ff
endanim: macro
db endanim_command
endm
__enum__ = $fe
; used for sprites
enum dorestart_command ; fe
dorestart: macro
db dorestart_command
endm

104
macros/scripts/maps.asm Normal file
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map: macro
;\1: map id
db GROUP_\1, MAP_\1
endm
maptrigger: macro
;\1: script pointer
dw \1, 0
endm
warp_def: macro
;\1: y: top to bottom, starts at 0
;\2: x: left to right, starts at 0
;\3: warp destination: starts at 1
;\4: map id: from constants/map_constants.asm
db \1, \2, \3
map \4
endm
xy_trigger: macro
;\1: number: controlled by dotrigger/domaptrigger
;\2: y: top to bottom, starts at 0
;\3: x: left to right, starts at 0
;\4: script pointer
db \1, \2, \3, $0
dw \4
db $0, $0
endm
signpost: macro
;\1: y: top to bottom, starts at 0
;\2: x: left to right, starts at 0
;\3: function: a SIGNPOST_* constant
;\4: script pointer
db \1, \2, \3
dw \4
endm
person_event: macro
;\1: sprite: a SPRITE_* constant
;\2: y: top to bottom, starts at 0
;\3: x: left to right, starts at 0
;\4: movement function: a SPRITEMOVEDATA_* constant
;\5, \6: movement radius: y, x
;\7: clock hour: ???
;\8: clock daytime: sum of MORN, DAY, and/or NITE, or 0 for always
;\9: color: a PAL_NPC_* constant, or 0 for sprite default
;\10: function: a PERSONTYPE_* constant
;\11: sight range: applies to PERSONTYPE_TRAINER
;\12: script pointer
;\13: event flag: an EVENT_* constant, or 0 for always
db \1, \2 + 4, \3 + 4, \4
dn \5, \6
db \7, \8
shift
dn \8, \9
shift
db \9
shift
dw \9
shift
dw \9
endm
trainer: macro
;\1: flag: an EVENT_BEAT_* constant
;\2: trainer group
;\3: trainer id
;\4: seen text
;\5: win text
;\6: loss text
;\7: after-battle text
dw \1
db \2, \3
dw \4, \5, \6, \7
endm
itemball: macro
;\1: item: from constants/item_constants.asm
;\2: quantity: default 1
if _NARG == 2
db \1, \2
else
db \1, 1
endc
endm
elevfloor: macro
;\1: floor: a FLOOR_* constant
;\2: warp destination: starts at 1
;\3: map id
db \1, \2
map \3
ENDM
stonetable: macro
;\1: warp id
;\2: person_event id
;\3: script pointer
db \1, \2
dw \3
endm

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anim_wait: macro
if \1 >= $d0
flip out
endc
db \1
endm
; BattleAnimCommands indexes (see battle/anim_commands.asm)
enum_start $d0
enum anim_obj_command ; d0
anim_obj: macro
db anim_obj_command
db \1 ; obj
db (\2 << 3) + \3 ; x
db (\4 << 3) + \5 ; y
db \6 ; param
endm
enum anim_1gfx_command ; d1
anim_1gfx: macro
db anim_1gfx_command
db \1 ; gfx1
endm
enum anim_2gfx_command ; d2
anim_2gfx: macro
db anim_2gfx_command
db \1 ; gfx1
db \2 ; gfx2
endm
enum anim_3gfx_command ; d3
anim_3gfx: macro
db anim_3gfx_command
db \1 ; gfx1
db \2 ; gfx2
db \3 ; gfx3
endm
enum anim_4gfx_command ; d4
anim_4gfx: macro
db anim_4gfx_command
db \1 ; gfx1
db \2 ; gfx2
db \3 ; gfx3
db \4 ; gfx4
endm
enum anim_5gfx_command ; d5
anim_5gfx: macro
db anim_5gfx_command
db \1 ; gfx1
db \2 ; gfx2
db \3 ; gfx3
db \4 ; gfx4
db \5 ; gfx5
endm
enum anim_incobj_command ; d6
anim_incobj: macro
db anim_incobj_command
db \1 ; id
endm
enum anim_setobj_command ; d7
anim_setobj: macro
db anim_setobj_command
db \1 ; id
db \2 ; obj
endm
enum anim_incbgeffect_command ; d8
anim_incbgeffect: macro
db anim_incbgeffect_command
db \1 ; effect
endm
enum anim_enemyfeetobj_command ; d9
anim_enemyfeetobj: macro
db anim_enemyfeetobj_command
endm
enum anim_playerheadobj_command ; da
anim_playerheadobj: macro
db anim_playerheadobj_command
endm
enum anim_checkpokeball_command ; db
anim_checkpokeball: macro
db anim_checkpokeball_command
endm
enum anim_transform_command ; dc
anim_transform: macro
db anim_transform_command
endm
enum anim_raisesub_command ; dd
anim_raisesub: macro
db anim_raisesub_command
endm
enum anim_dropsub_command ; de
anim_dropsub: macro
db anim_dropsub_command
endm
enum anim_resetobp0_command ; df
anim_resetobp0: macro
db anim_resetobp0_command
endm
enum anim_sound_command ; e0
anim_sound: macro
db anim_sound_command
db (\1 << 2) | \2 ; duration, tracks
db \3 ; id
endm
enum anim_cry_command ; e1
anim_cry: macro
db anim_cry_command
db \1 ; pitch
endm
enum anim_minimizeopp_command ; e2
anim_minimizeopp: macro
db anim_minimizeopp_command
endm
enum anim_oamon_command ; e3
anim_oamon: macro
db anim_oamon_command
endm
enum anim_oamoff_command ; e4
anim_oamoff: macro
db anim_oamoff_command
endm
enum anim_clearobjs_command ; e5
anim_clearobjs: macro
db anim_clearobjs_command
endm
enum anim_beatup_command ; e6
anim_beatup: macro
db anim_beatup_command
endm
enum anim_0xe7_command ; e7
anim_0xe7: macro
db anim_0xe7_command
endm
enum anim_updateactorpic_command ; e8
anim_updateactorpic: macro
db anim_updateactorpic_command
endm
enum anim_minimize_command ; e9
anim_minimize: macro
db anim_minimize_command
endm
enum anim_0xea_command ; ea
anim_0xea: macro
db anim_0xea_command
endm
enum anim_0xeb_command ; eb
anim_0xeb: macro
db anim_0xeb_command
endm
enum anim_0xec_command ; ec
anim_0xec: macro
db anim_0xec_command
endm
enum anim_0xed_command ; ed
anim_0xed: macro
db anim_0xed_command
endm
enum anim_if_param_and_command ; ee
anim_if_param_and: macro
db anim_if_param_and_command
db \1 ; value
dw \2 ; address
endm
enum anim_jumpuntil_command ; ef
anim_jumpuntil: macro
db anim_jumpuntil_command
dw \1 ; address
endm
enum anim_bgeffect_command ; f0
anim_bgeffect: macro
db anim_bgeffect_command
db \1 ; effect
db \2 ; unknown
db \3 ; unknown
db \4 ; unknown
endm
enum anim_bgp_command ; f1
anim_bgp: macro
db anim_bgp_command
db \1 ; colors
endm
enum anim_obp0_command ; f2
anim_obp0: macro
db anim_obp0_command
db \1 ; colors
endm
enum anim_obp1_command ; f3
anim_obp1: macro
db anim_obp1_command
db \1 ; colors
endm
enum anim_clearsprites_command ; f4
anim_clearsprites: macro
db anim_clearsprites_command
endm
enum anim_0xf5_command ; f5
anim_0xf5: macro
db anim_0xf5_command
endm
enum anim_0xf6_command ; f6
anim_0xf6: macro
db anim_0xf6_command
endm
enum anim_0xf7_command ; f7
anim_0xf7: macro
db anim_0xf7_command
endm
enum anim_if_param_equal_command ; f8
anim_if_param_equal: macro
db anim_if_param_equal_command
db \1 ; value
dw \2 ; address
endm
enum anim_setvar_command ; f9
anim_setvar: macro
db anim_setvar_command
db \1 ; value
endm
enum anim_incvar_command ; fa
anim_incvar: macro
db anim_incvar_command
endm
enum anim_if_var_equal_command ; fb
anim_if_var_equal: macro
db anim_if_var_equal_command
db \1 ; value
dw \2 ; address
endm
enum anim_jump_command ; fc
anim_jump: macro
db anim_jump_command
dw \1 ; address
endm
enum anim_loop_command ; fd
anim_loop: macro
db anim_loop_command
db \1 ; count
dw \2 ; address
endm
enum anim_call_command ; fe
anim_call: macro
db anim_call_command
dw \1 ; address
endm
enum anim_ret_command ; ff
anim_ret: macro
db anim_ret_command
endm

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macros/scripts/movement.asm Normal file
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; MovementPointers indexes (see engine/movement.asm)
enum_start
; Directional movements
enum movement_turn_head
turn_head: macro
db movement_turn_head | \1 ; $00
endm
__enum__ = __enum__ + 3
enum movement_turn_step
turn_step: macro
db movement_turn_step | \1 ; $04
endm
__enum__ = __enum__ + 3
enum movement_slow_step
slow_step: macro
db movement_slow_step | \1; $08
endm
__enum__ = __enum__ + 3
enum movement_step
step: macro
db movement_step | \1 ; $0c
endm
__enum__ = __enum__ + 3
enum movement_big_step
big_step: macro
db movement_big_step | \1 ; $10
endm
__enum__ = __enum__ + 3
enum movement_slow_slide_step
slow_slide_step: macro
db movement_slow_slide_step | \1 ; $14
endm
__enum__ = __enum__ + 3
enum movement_slide_step
slide_step: macro
db movement_slide_step | \1 ; $18
endm
__enum__ = __enum__ + 3
enum movement_fast_slide_step
fast_slide_step: macro
db movement_fast_slide_step | \1 ; $1c
endm
__enum__ = __enum__ + 3
enum movement_turn_away
turn_away: macro
db movement_turn_away | \1 ; $20
endm
__enum__ = __enum__ + 3
enum movement_turn_in
turn_in: macro
db movement_turn_in | \1 ; $24
endm
__enum__ = __enum__ + 3
enum movement_turn_waterfall
turn_waterfall: macro
db movement_turn_waterfall | \1 ; $28
endm
__enum__ = __enum__ + 3
enum movement_slow_jump_step
slow_jump_step: macro
db movement_slow_jump_step | \1 ; $2c
endm
__enum__ = __enum__ + 3
enum movement_jump_step
jump_step: macro
db movement_jump_step | \1 ; $30
endm
__enum__ = __enum__ + 3
enum movement_fast_jump_step
fast_jump_step: macro
db movement_fast_jump_step | \1 ; $34
endm
__enum__ = __enum__ + 3
; Control
enum movement_remove_sliding
remove_sliding: macro
db movement_remove_sliding ; $38
endm
enum movement_set_sliding
set_sliding: macro
db movement_set_sliding ; $39
endm
enum movement_remove_fixed_facing
remove_fixed_facing: macro
db movement_remove_fixed_facing ; $3a
endm
enum movement_fix_facing
fix_facing: macro
db movement_fix_facing ; $3b
endm
enum movement_show_person
show_person: macro
db movement_show_person ; $3c
endm
enum movement_hide_person
hide_person: macro
db movement_hide_person ; $3d
endm
; Sleep
enum movement_step_sleep
step_sleep: macro
if \1 <= 8
db movement_step_sleep + \1 - 1
else
db movement_step_sleep + 8, \1
endc
endm
__enum__ = __enum__ + 8
enum movement_step_end
step_end: macro
db movement_step_end ; $47
endm
; Whatever Movement_48 is, it takes a one-byte parameter
enum movement_step_48
step_48: macro
db movement_step_48
db \1
endm
enum movement_remove_person
remove_person: macro
db movement_remove_person ; $49
endm
enum movement_step_loop
step_loop: macro
db movement_step_loop ; $4a
endm
enum movement_step_4b
step_4b: macro
db movement_step_4b ; $4b
endm
enum movement_teleport_from
teleport_from: macro
db movement_teleport_from ; $4c
endm
enum movement_teleport_to
teleport_to: macro
db movement_teleport_to ; $4d
endm
enum movement_skyfall
skyfall: macro
db movement_skyfall ; $4e
endm
enum movement_step_dig
step_dig: macro
db movement_step_dig ; $4f
db \1
endm
enum movement_step_bump
step_bump: macro
db movement_step_bump ; $50
endm
enum movement_fish_got_bite
fish_got_bite: macro
db movement_fish_got_bite ; $51
endm
enum movement_fish_cast_rod
fish_cast_rod: macro
db movement_fish_cast_rod ; $52
endm
enum movement_hide_emote
hide_emote: macro
db movement_hide_emote ; $53
endm
enum movement_show_emote
show_emote: macro
db movement_show_emote ; $54
endm
enum movement_step_shake
step_shake: macro
db movement_step_shake ; $55
db \1 ; displacement
endm
enum movement_tree_shake
tree_shake: macro
db movement_tree_shake
endm
enum movement_rock_smash
rock_smash: macro
db movement_rock_smash ; $57
db \1
endm
enum movement_return_dig
return_dig: macro
db movement_return_dig ; $58
db \1
endm
enum movement_skyfall_top
skyfall_top: macro
db movement_skyfall_top ; $59
endm

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macros/scripts/text.asm Normal file
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text EQUS "db $00," ; Start writing text.
next EQUS "db $4e," ; Move a line down.
line EQUS "db $4f," ; Start writing at the bottom line.
page EQUS "db $50," ; Start a new Pokédex page.
para EQUS "db $51," ; Start a new paragraph.
cont EQUS "db $55," ; Scroll to the next line.
done EQUS "db $57" ; End a text box.
prompt EQUS "db $58" ; Prompt the player to end a text box (initiating some other event).
; TextCommands indexes (see home/text.asm)
enum_start $01
enum TX_RAM
text_from_ram: MACRO
db TX_RAM
dw \1
ENDM
enum TX_BCD
text_bcd: macro
db TX_BCD
dw \1
db \2
ENDM
enum TX_MOVE
text_move: macro
db TX_MOVE
dw \1
ENDM
enum TX_BOX
text_box: macro
db TX_BOX
dw \1
db \2, \3
ENDM
enum TX_LOW
text_low: macro
db TX_LOW
endm
enum WAIT_BUTTON
text_waitbutton: macro
db WAIT_BUTTON
endm
enum TX_SCROLL
text_scroll: macro
db TX_SCROLL
endm
enum START_ASM
start_asm: macro
db START_ASM
endm
enum TX_NUM
deciram: macro
db TX_NUM
dw \1 ; address
dn \2, \3 ; bytes, digits
endm
enum TX_EXIT
interpret_data: macro
db TX_EXIT
endm
enum TX_SOUND_0B
sound_dex_fanfare_50_79: macro
db TX_SOUND_0B
endm
enum TX_DOTS
limited_interpret_data: macro
db TX_DOTS
db \1
endm
enum TX_LINK_WAIT_BUTTON
link_wait_button: macro
db TX_LINK_WAIT_BUTTON
endm
enum TX_SOUND_0E
sound_dex_fanfare_20_49: macro
db TX_SOUND_0E
endm
enum TX_SOUND_0F
sound_item: macro
db TX_SOUND_0F
endm
enum TX_SOUND_10
sound_caught_mon: macro
db TX_SOUND_10
endm
enum TX_SOUND_11
sound_dex_fanfare_80_109: macro
db TX_SOUND_11
endm
enum TX_SOUND_12
sound_fanfare: macro
db TX_SOUND_12
endm
enum TX_SOUND_13
sound_slot_machine_start: macro
db TX_SOUND_13
endm
enum TX_STRINGBUFFER
text_buffer: macro
db TX_STRINGBUFFER
db \1
endm
enum TX_DAY
current_day: macro
db TX_DAY
endm
enum TX_FAR
text_jump: MACRO
db TX_FAR
dw \1
db BANK(\1)
ENDM

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; DoTradeAnimation.JumpTable indexes (see engine/trade/animation.asm)
enum_start
enum tradeanim_next_command
tradeanim_next: macro
db tradeanim_next_command ; 00
endm
enum tradeanim_show_givemon_data_command
tradeanim_show_givemon_data: macro
db tradeanim_show_givemon_data_command ; 01
endm
enum tradeanim_show_getmon_data_command
tradeanim_show_getmon_data: macro
db tradeanim_show_getmon_data_command ; 02
endm
enum tradeanim_enter_link_tube_command
tradeanim_enter_link_tube: macro
db tradeanim_enter_link_tube_command ; 03
endm
__enum__ set $5
enum tradeanim_exit_link_tube_command
tradeanim_exit_link_tube: macro
db tradeanim_exit_link_tube_command ; 05
endm
enum tradeanim_tube_to_ot_command
tradeanim_tube_to_ot: macro
db tradeanim_tube_to_ot_command ; 06
endm
__enum__ set $e
enum tradeanim_tube_to_player_command
tradeanim_tube_to_player: macro
db tradeanim_tube_to_player_command ; 0e
endm
__enum__ set $16
enum tradeanim_sent_to_ot_text_command
tradeanim_sent_to_ot_text: macro
db tradeanim_sent_to_ot_text_command ; 16
endm
enum tradeanim_ot_bids_farewell_command
tradeanim_ot_bids_farewell: macro
db tradeanim_ot_bids_farewell_command ; 17
endm
enum tradeanim_take_care_of_text_command
tradeanim_take_care_of_text: macro
db tradeanim_take_care_of_text_command ; 18
endm
enum tradeanim_ot_sends_text_1_command
tradeanim_ot_sends_text_1: macro
db tradeanim_ot_sends_text_1_command ; 19
endm
enum tradeanim_ot_sends_text_2_command
tradeanim_ot_sends_text_2: macro
db tradeanim_ot_sends_text_2_command ; 1a
endm
enum tradeanim_setup_givemon_scroll_command
tradeanim_setup_givemon_scroll: macro
db tradeanim_setup_givemon_scroll_command ; 1b
endm
enum tradeanim_do_givemon_scroll_command
tradeanim_do_givemon_scroll: macro
db tradeanim_do_givemon_scroll_command ; 1c
endm
enum tradeanim_frontpic_scroll_command
tradeanim_frontpic_scroll: macro
db tradeanim_frontpic_scroll_command ; 1d
endm
enum tradeanim_textbox_scroll_command
tradeanim_textbox_scroll: macro
db tradeanim_textbox_scroll_command ; 1e
endm
enum tradeanim_scroll_out_right_command
tradeanim_scroll_out_right: macro
db tradeanim_scroll_out_right_command ; 1f
endm
__enum__ set $21
enum tradeanim_wait_80_command
tradeanim_wait_80: macro
db tradeanim_wait_80_command ; 21
endm
enum tradeanim_wait_40_command
tradeanim_wait_40: macro
db tradeanim_wait_40_command ; 22
endm
enum tradeanim_rocking_ball_command
tradeanim_rocking_ball: macro
db tradeanim_rocking_ball_command ; 23
endm
enum tradeanim_drop_ball_command
tradeanim_drop_ball: macro
db tradeanim_drop_ball_command ; 24
endm
enum tradeanim_wait_anim_command
tradeanim_wait_anim: macro
db tradeanim_wait_anim_command ; 25
endm
__enum__ set $27
enum tradeanim_poof_command
tradeanim_poof: macro
db tradeanim_poof_command ; 27
endm
enum tradeanim_bulge_through_tube_command
tradeanim_bulge_through_tube: macro
db tradeanim_bulge_through_tube_command ; 28
endm
enum tradeanim_give_trademon_sfx_command
tradeanim_give_trademon_sfx: macro
db tradeanim_give_trademon_sfx_command ; 29
endm
enum tradeanim_get_trademon_sfx_command
tradeanim_get_trademon_sfx: macro
db tradeanim_get_trademon_sfx_command ; 2a
endm
enum tradeanim_end_command
tradeanim_end: macro
db tradeanim_end_command ; 2b
endm
enum tradeanim_animate_frontpic_command
tradeanim_animate_frontpic: macro
db tradeanim_animate_frontpic_command ; 2c
endm
enum tradeanim_wait_96_command
tradeanim_wait_96: macro
db tradeanim_wait_96_command ; 2d
endm
enum tradeanim_wait_80_if_ot_egg_command
tradeanim_wait_80_if_ot_egg: macro
db tradeanim_wait_80_if_ot_egg_command ; 2e
endm
enum tradeanim_wait_180_if_ot_egg_command
tradeanim_wait_180_if_ot_egg: macro
db tradeanim_wait_180_if_ot_egg_command ; 2f
endm
; Mobile
enum_start 1
enum mobiletradeanim_showgivemon_command
mobiletradeanim_showgivemon: macro
db mobiletradeanim_showgivemon_command ; 01
endm
enum mobiletradeanim_02_command
mobiletradeanim_02: macro
db mobiletradeanim_02_command ; 02
endm
enum mobiletradeanim_sendmon_command
mobiletradeanim_sendmon: macro
db mobiletradeanim_sendmon_command ; 03
endm
__enum__ set $05
enum mobiletradeanim_05_command
mobiletradeanim_05: macro
db mobiletradeanim_05_command ; 05
endm
enum mobiletradeanim_06_command
mobiletradeanim_06: macro
db mobiletradeanim_06_command ; 06
endm
enum mobiletradeanim_07_command
mobiletradeanim_07: macro
db mobiletradeanim_07_command ; 07
endm
enum mobiletradeanim_receivemon_command
mobiletradeanim_receivemon: macro
db mobiletradeanim_receivemon_command ; 08
endm
__enum__ set $0b
enum mobiletradeanim_showgetmon_command
mobiletradeanim_showgetmon: macro
db mobiletradeanim_showgetmon_command ; 0b
endm
enum mobiletradeanim_end_command
mobiletradeanim_end: macro
db mobiletradeanim_end_command ; 0c
endm
enum mobiletradeanim_showgtsgivemon_command
mobiletradeanim_showgtsgivemon: macro
db mobiletradeanim_showgtsgivemon_command ; 0d
endm
enum mobiletradeanim_showgtsgetmon_command
mobiletradeanim_showgtsgetmon: macro
db mobiletradeanim_showgtsgetmon_command ; 0e
endm
enum mobiletradeanim_0f_command
mobiletradeanim_0f: macro
db mobiletradeanim_0f_command ; 0f
endm
enum mobiletradeanim_10_command
mobiletradeanim_10: macro
db mobiletradeanim_10_command ; 10
endm
enum mobiletradeanim_11_command
mobiletradeanim_11: macro
db mobiletradeanim_11_command ; 11
endm
enum mobiletradeanim_12_command
mobiletradeanim_12: macro
db mobiletradeanim_12_command ; 12
endm
enum mobiletradeanim_showoddegg_command
mobiletradeanim_showoddegg: macro
db mobiletradeanim_showoddegg_command ; 13
endm