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Game menu: WORLD MAP -> WORLD (#17)
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@ -129,7 +129,7 @@
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### Overworld workflow
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1) ``OverworldLoop`` is called from ``GameMenu_WorldMap`` with either ``hMapEntryMethod`` = ``MAPSETUP_ENTERLEVEL`` or ``hMapEntryMethod`` = ``MAPSETUP_CONTINUE``.
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1) ``OverworldLoop`` is called from ``GameMenu_World`` with either ``hMapEntryMethod`` = ``MAPSETUP_ENTERLEVEL`` or ``hMapEntryMethod`` = ``MAPSETUP_CONTINUE``.
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2) ``StartMap`` resets ``wCurTurn`` and ``wCurSpace`` if ``MAPSETUP_ENTERLEVEL``. ``StartMap`` sets ``hCurBoardEvent`` to ``BOARDEVENT_DISPLAY_MENU``. ``wEnabledPlayerEvents`` is cleared. ``wMapStatus`` is set to ``MAPSTATUS_HANDLE`` causing ``HandleMap`` to be called.
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3) ``MapEvents`` (from ``HandleMap``) calls ``PlayerEvents``. ``CheckBoardEvent`` queues ``BoardMenuScript`` which is executed by ``ScriptEvents``.
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4) ``BoardMenuScript.Upkeep`` saves the game, clears ``wTurnData[]``, increases ``wCurTurn``, and loads current space to ``wCurSpaceStruct[]``.
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@ -1,6 +1,6 @@
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; GameMenu.String and GameMenu.Jumptable indexes
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const_def
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const GAMEMENU_WORLD_MAP
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const GAMEMENU_WORLD
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const GAMEMENU_SHOP
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GameMenu:
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@ -55,17 +55,17 @@ GameMenu_KeepMusic:
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.Strings:
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; entries correspond to GAMEMENUITEM_* constants
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db "WORLD MAP@"
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db "WORLD@"
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db "SHOP@"
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.Jumptable:
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; entries correspond to GAMEMENUITEM_* constants
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dw GameMenu_WorldMap
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dw GameMenu_World
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dw GameMenu_Shop
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GameMenuItems:
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db 2
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db GAMEMENU_WORLD_MAP
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db GAMEMENU_WORLD
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db GAMEMENU_SHOP
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db -1
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@ -92,12 +92,12 @@ GameMenuJoypadLoop:
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scf
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ret
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GameMenu_WorldMap:
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GameMenu_World:
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; the following 500ms fading delay applies:
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; - from post-level screen to level selection menu
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; - from overworld to level selection menu
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; - from selecting "WORLD MAP" in game menu to level selection menu (save outside ow)
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; - from selecting "WORLD MAP" in game menu to overworld (save in ow)
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; - from selecting "WORLD" in game menu to level selection menu (save outside ow)
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; - from selecting "WORLD" in game menu to overworld (save in ow)
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ld a, 8
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ld [wMusicFade], a
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ld a, LOW(MUSIC_NONE)
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@ -165,7 +165,7 @@ GameMenu_WorldMap:
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set LSMEVENT_SHOW_UNLOCKED_LEVELS, [hl]
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.save_and_return
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farcall AutoSaveGameOutsideOverworld
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jp GameMenu_WorldMap
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jp GameMenu_World
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GameMenu_Shop:
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ret
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