mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Game menu: WORLD MAP -> WORLD (#17)
This commit is contained in:
parent
4b1eea55af
commit
e34bac40d6
@ -129,7 +129,7 @@
|
|||||||
|
|
||||||
### Overworld workflow
|
### Overworld workflow
|
||||||
|
|
||||||
1) ``OverworldLoop`` is called from ``GameMenu_WorldMap`` with either ``hMapEntryMethod`` = ``MAPSETUP_ENTERLEVEL`` or ``hMapEntryMethod`` = ``MAPSETUP_CONTINUE``.
|
1) ``OverworldLoop`` is called from ``GameMenu_World`` with either ``hMapEntryMethod`` = ``MAPSETUP_ENTERLEVEL`` or ``hMapEntryMethod`` = ``MAPSETUP_CONTINUE``.
|
||||||
2) ``StartMap`` resets ``wCurTurn`` and ``wCurSpace`` if ``MAPSETUP_ENTERLEVEL``. ``StartMap`` sets ``hCurBoardEvent`` to ``BOARDEVENT_DISPLAY_MENU``. ``wEnabledPlayerEvents`` is cleared. ``wMapStatus`` is set to ``MAPSTATUS_HANDLE`` causing ``HandleMap`` to be called.
|
2) ``StartMap`` resets ``wCurTurn`` and ``wCurSpace`` if ``MAPSETUP_ENTERLEVEL``. ``StartMap`` sets ``hCurBoardEvent`` to ``BOARDEVENT_DISPLAY_MENU``. ``wEnabledPlayerEvents`` is cleared. ``wMapStatus`` is set to ``MAPSTATUS_HANDLE`` causing ``HandleMap`` to be called.
|
||||||
3) ``MapEvents`` (from ``HandleMap``) calls ``PlayerEvents``. ``CheckBoardEvent`` queues ``BoardMenuScript`` which is executed by ``ScriptEvents``.
|
3) ``MapEvents`` (from ``HandleMap``) calls ``PlayerEvents``. ``CheckBoardEvent`` queues ``BoardMenuScript`` which is executed by ``ScriptEvents``.
|
||||||
4) ``BoardMenuScript.Upkeep`` saves the game, clears ``wTurnData[]``, increases ``wCurTurn``, and loads current space to ``wCurSpaceStruct[]``.
|
4) ``BoardMenuScript.Upkeep`` saves the game, clears ``wTurnData[]``, increases ``wCurTurn``, and loads current space to ``wCurSpaceStruct[]``.
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
; GameMenu.String and GameMenu.Jumptable indexes
|
; GameMenu.String and GameMenu.Jumptable indexes
|
||||||
const_def
|
const_def
|
||||||
const GAMEMENU_WORLD_MAP
|
const GAMEMENU_WORLD
|
||||||
const GAMEMENU_SHOP
|
const GAMEMENU_SHOP
|
||||||
|
|
||||||
GameMenu:
|
GameMenu:
|
||||||
@ -55,17 +55,17 @@ GameMenu_KeepMusic:
|
|||||||
|
|
||||||
.Strings:
|
.Strings:
|
||||||
; entries correspond to GAMEMENUITEM_* constants
|
; entries correspond to GAMEMENUITEM_* constants
|
||||||
db "WORLD MAP@"
|
db "WORLD@"
|
||||||
db "SHOP@"
|
db "SHOP@"
|
||||||
|
|
||||||
.Jumptable:
|
.Jumptable:
|
||||||
; entries correspond to GAMEMENUITEM_* constants
|
; entries correspond to GAMEMENUITEM_* constants
|
||||||
dw GameMenu_WorldMap
|
dw GameMenu_World
|
||||||
dw GameMenu_Shop
|
dw GameMenu_Shop
|
||||||
|
|
||||||
GameMenuItems:
|
GameMenuItems:
|
||||||
db 2
|
db 2
|
||||||
db GAMEMENU_WORLD_MAP
|
db GAMEMENU_WORLD
|
||||||
db GAMEMENU_SHOP
|
db GAMEMENU_SHOP
|
||||||
db -1
|
db -1
|
||||||
|
|
||||||
@ -92,12 +92,12 @@ GameMenuJoypadLoop:
|
|||||||
scf
|
scf
|
||||||
ret
|
ret
|
||||||
|
|
||||||
GameMenu_WorldMap:
|
GameMenu_World:
|
||||||
; the following 500ms fading delay applies:
|
; the following 500ms fading delay applies:
|
||||||
; - from post-level screen to level selection menu
|
; - from post-level screen to level selection menu
|
||||||
; - from overworld to level selection menu
|
; - from overworld to level selection menu
|
||||||
; - from selecting "WORLD MAP" in game menu to level selection menu (save outside ow)
|
; - from selecting "WORLD" in game menu to level selection menu (save outside ow)
|
||||||
; - from selecting "WORLD MAP" in game menu to overworld (save in ow)
|
; - from selecting "WORLD" in game menu to overworld (save in ow)
|
||||||
ld a, 8
|
ld a, 8
|
||||||
ld [wMusicFade], a
|
ld [wMusicFade], a
|
||||||
ld a, LOW(MUSIC_NONE)
|
ld a, LOW(MUSIC_NONE)
|
||||||
@ -165,7 +165,7 @@ GameMenu_WorldMap:
|
|||||||
set LSMEVENT_SHOW_UNLOCKED_LEVELS, [hl]
|
set LSMEVENT_SHOW_UNLOCKED_LEVELS, [hl]
|
||||||
.save_and_return
|
.save_and_return
|
||||||
farcall AutoSaveGameOutsideOverworld
|
farcall AutoSaveGameOutsideOverworld
|
||||||
jp GameMenu_WorldMap
|
jp GameMenu_World
|
||||||
|
|
||||||
GameMenu_Shop:
|
GameMenu_Shop:
|
||||||
ret
|
ret
|
||||||
|
Loading…
Reference in New Issue
Block a user