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synced 2024-09-09 09:51:34 -07:00
Recomment type names.
This is mostly just whitespace reduction.
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@ -1,4 +1,3 @@
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const_def
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PHYSICAL EQU const_value
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@ -13,7 +12,6 @@ PHYSICAL EQU const_value
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const GHOST
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const STEEL
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UNUSED_TYPES EQU const_value
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const TYPE_10
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const TYPE_11
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@ -1,5 +1,6 @@
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PrintMonTypes: ; 5090d
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; Print both types of CurSpecies on the stats screen at hl.
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; Print one or both types of [CurSpecies]
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; on the stats screen at hl.
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push hl
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call GetBaseData
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@ -7,27 +8,29 @@ PrintMonTypes: ; 5090d
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push hl
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ld a, [BaseType1]
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call .PrintType
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call .Print
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; Single-typed monsters really
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; have two of the same type.
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ld a, [BaseType1]
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ld b, a
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ld a, [BaseType2]
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cp b
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pop hl
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jr z, .HideSecondType
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jr z, .hide_type_2
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; Next row
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ld bc, 20
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ld bc, SCREEN_WIDTH
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add hl, bc
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.PrintType
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.Print
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ld b, a
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jr PrintType
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.HideSecondType
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; This doesn't actually do anything.
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.hide_type_2
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; Erase any type name that was here before.
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; Seems to be pointless in localized versions.
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ld a, " "
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ld bc, 20 - 3
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ld bc, SCREEN_WIDTH - 3
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add hl, bc
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ld [hl], a
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inc bc
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@ -36,6 +39,7 @@ PrintMonTypes: ; 5090d
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jp ByteFill
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; 5093a
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PrintMoveType: ; 5093a
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; Print the type of move b at hl.
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@ -52,10 +56,11 @@ PrintMoveType: ; 5093a
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pop hl
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ld b, a
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; 50953
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PrintType: ; 50953
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; Print type b at hl.
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ld a, b
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push hl
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@ -74,7 +79,8 @@ PrintType: ; 50953
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GetTypeName: ; 50964
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; Copy the name of type $d265 to StringBuffer1.
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; Copy the name of type [$d265] to StringBuffer1.
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ld a, [$d265]
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ld hl, TypeNames
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ld e, a
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@ -85,7 +91,7 @@ GetTypeName: ; 50964
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ld h, [hl]
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ld l, a
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ld de, StringBuffer1
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ld bc, $000d
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ld bc, 13
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jp CopyBytes
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; 5097b
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@ -110,7 +116,7 @@ TypeNames: ; 5097b
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dw Normal
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dw Normal
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dw Normal
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dw UnknownType
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dw CurseType
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dw Fire
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dw Water
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dw Grass
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@ -120,43 +126,24 @@ TypeNames: ; 5097b
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dw Dragon
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dw Dark
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Normal:
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db "NORMAL@"
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Fighting:
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db "FIGHTING@"
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Flying:
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db "FLYING@"
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Poison:
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db "POISON@"
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UnknownType:
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db "???@"
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Fire:
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db "FIRE@"
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Water:
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db "WATER@"
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Grass:
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db "GRASS@"
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Electric:
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db "ELECTRIC@"
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Psychic:
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db "PSYCHIC@"
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Ice:
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db "ICE@"
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Ground:
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db "GROUND@"
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Rock:
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db "ROCK@"
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Bird:
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db "BIRD@"
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Bug:
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db "BUG@"
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Ghost:
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db "GHOST@"
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Steel:
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db "STEEL@"
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Dragon:
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db "DRAGON@"
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Dark:
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db "DARK@"
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; 50a28
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Normal: db "NORMAL@"
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Fighting: db "FIGHTING@"
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Flying: db "FLYING@"
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Poison: db "POISON@"
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CurseType: db "???@"
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Fire: db "FIRE@"
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Water: db "WATER@"
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Grass: db "GRASS@"
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Electric: db "ELECTRIC@"
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Psychic: db "PSYCHIC@"
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Ice: db "ICE@"
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Ground: db "GROUND@"
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Rock: db "ROCK@"
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Bird: db "BIRD@"
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Bug: db "BUG@"
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Ghost: db "GHOST@"
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Steel: db "STEEL@"
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Dragon: db "DRAGON@"
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Dark: db "DARK@"
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; 50a28
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