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Only generate dependencies for a target when it's invoked.
This means dependencies for unrelated targets aren't generated if you aren't building them. This makes "make clean" and building individual targets fast again.
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14
Makefile
14
Makefile
@ -29,10 +29,6 @@ gfx/pics.o
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crystal11_obj := $(crystal_obj:.o=11.o)
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crystal11_obj := $(crystal_obj:.o=11.o)
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$(foreach obj, $(crystal_obj:.o=), \
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$(eval $(obj)_dep := $(shell $(includes) $(obj).asm)) \
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)
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roms := pokecrystal.gbc
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roms := pokecrystal.gbc
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@ -47,9 +43,15 @@ compare: pokecrystal.gbc pokecrystal11.gbc
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@$(MD5) roms.md5
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@$(MD5) roms.md5
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%.asm: ;
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%.asm: ;
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$(crystal11_obj): %11.o: %.asm $$(%_dep)
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%11.o: dep = $(shell $(includes) $(@D)/$*.asm)
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$(crystal11_obj): %11.o:
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%11.o: %.asm $$(dep)
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rgbasm -D CRYSTAL11 -o $@ $<
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rgbasm -D CRYSTAL11 -o $@ $<
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$(crystal_obj): %.o: %.asm $$(%_dep)
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%.o: dep = $(shell $(includes) $(@D)/$*.asm)
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$(crystal_obj): %.o:
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%.o: %.asm $$(dep)
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rgbasm -o $@ $<
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rgbasm -o $@ $<
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pokecrystal11.gbc: $(crystal11_obj)
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pokecrystal11.gbc: $(crystal11_obj)
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