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Other files belong in data/battle/
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@ -10,9 +10,9 @@ CriticalHitMoves:
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CriticalHitChances:
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db 7 percent ; 0
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db 12 percent + 2 ; 1
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db 25 percent + 1 ; 2
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db 33 percent + 1 ; 3
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db 50 percent + 1 ; 4
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db 50 percent + 1 ; 5
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db 50 percent + 1 ; 6
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db 12 percent + 2 ; +1
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db 25 percent + 1 ; +2
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db 33 percent + 1 ; +3
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db 50 percent + 1 ; +4
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db 50 percent + 1 ; +5
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db 50 percent + 1 ; +6
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@ -7,4 +7,4 @@ StatNames:
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db "SPCL.DEF@"
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db "ACCURACY@"
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db "EVASION@"
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db "ABILITY@"
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db "ABILITY@" ; used for BattleCommand_Curse
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@ -1,6 +1,6 @@
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# Move Effect Commands
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Defined in [macros/scripts/battle_commands.asm](/macros/scripts/battle_commands.asm) and [data/battle_command_pointers.asm:BattleCommandPointers](/data/battle_command_pointers.asm).
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Defined in [macros/scripts/battle_commands.asm](/macros/scripts/battle_commands.asm) and [data/battle/effect_command_pointers.asm:BattleCommandPointers](/data/battle/effect_command_pointers.asm).
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## `$01`: `checkturn`
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@ -3,7 +3,7 @@ command: MACRO
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\1 EQUS "db \1_command"
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ENDM
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; BattleCommandPointers indexes (see data/battle_command_pointers.asm)
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; BattleCommandPointers indexes (see data/battle/effect_command_pointers.asm)
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enum_start 1
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command checkturn ; 01
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command checkobedience ; 02
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4
main.asm
4
main.asm
@ -170,7 +170,7 @@ INCLUDE "data/trainers/parties.asm"
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SECTION "Battle Core", ROMX
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INCLUDE "engine/battle/core.asm"
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INCLUDE "data/battle_command_pointers.asm"
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INCLUDE "data/battle/effect_command_pointers.asm"
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SECTION "bank10", ROMX
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@ -300,7 +300,7 @@ SECTION "bank20", ROMX
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INCLUDE "engine/player_movement.asm"
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INCLUDE "engine/engine_flags.asm"
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INCLUDE "engine/variables.asm"
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INCLUDE "data/battle_text.asm"
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INCLUDE "data/battle/battle_text.asm"
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INCLUDE "engine/debug.asm"
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