Update to rgbds 0.3.8

This commit is contained in:
Rangi
2019-02-16 12:17:55 -05:00
parent d9d688df4e
commit df337fc417
17 changed files with 39 additions and 39 deletions

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@@ -6,7 +6,7 @@ BATTLETRANSITION_NO_CAVE_STRONGER EQU $18
BATTLETRANSITION_FINISH EQU $20
BATTLETRANSITION_END EQU $80
BATTLETRANSITION_SQUARE EQUS "\"8\"" ; $fe
BATTLETRANSITION_SQUARE EQU "8" ; $fe
DoBattleTransition:
call .InitGFX

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@@ -1,5 +1,5 @@
UNOWNSTAMP_BOLD_A EQUS "\"♂\"" ; $ef
UNOWNSTAMP_BOLD_B EQUS "\"♀\"" ; $f5
UNOWNSTAMP_BOLD_A EQU "♂" ; $ef
UNOWNSTAMP_BOLD_B EQU "♀" ; $f5
_UnownPrinter:
ld a, [wUnownDex]

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@@ -1,5 +1,5 @@
CARDFLIP_LIGHT_OFF EQUS "\"♂\"" ; $ef
CARDFLIP_LIGHT_ON EQUS "\"♀\"" ; $f5
CARDFLIP_LIGHT_OFF EQU "♂" ; $ef
CARDFLIP_LIGHT_ON EQU "♀" ; $f5
CARDFLIP_DECK_SIZE EQU 4 * 6

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@@ -4,7 +4,7 @@ WriteOAMDMACodeToHRAM::
ld hl, .PushOAM
.loop
ld a, [hli]
ld [$ff00+c], a
ldh [c], a
inc c
dec b
jr nz, .loop

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@@ -256,7 +256,7 @@ Function104a95:
jr c, .ly_loop
ld c, LOW(rRP)
ld a, $c0
ld [$ff00+c], a
ldh [c], a
ld b, 240 ; This might have been intended as a 4-second timeout buffer.
; However, it is reset with each frame.
.loop3
@@ -267,14 +267,14 @@ Function104a95:
ld c, LOW(rRP)
; Delay frame
.ly_loop2
ld a, [$ff00+c]
ldh a, [c]
and b
ld b, a
ldh a, [rLY]
cp LY_VBLANK
jr nc, .ly_loop2
.ly_loop3
ld a, [$ff00+c]
ldh a, [c]
and b
ld b, a
ldh a, [rLY]
@@ -657,7 +657,7 @@ Function104da9:
xor a
ldh [rIF], a
halt
ld a, [$ff00+c]
ldh a, [c]
bit 1, a
jr z, Function104da9
or a
@@ -669,7 +669,7 @@ Function104db7:
xor a
ldh [rIF], a
halt
ld a, [$ff00+c]
ldh a, [c]
bit 1, a
jr nz, Function104db7
or a
@@ -677,7 +677,7 @@ Function104db7:
Function104dc5:
ld a, $c1
ld [$ff00+c], a
ldh [c], a
.wait
dec d
ret z
@@ -688,7 +688,7 @@ Function104dc5:
Function104dd1:
ld a, $c0
ld [$ff00+c], a
ldh [c], a
.wait
dec d
ret z
@@ -716,7 +716,7 @@ Function104ddd:
.next
bit 0, a
jr nz, Function104e3a
ld a, [$ff00+c]
ldh a, [c]
and b
jr nz, .loop
@@ -997,14 +997,14 @@ Function104faf:
.asm_104fdb
inc d
jr z, .asm_104fe5
ld a, [$ff00+c]
ldh a, [c]
bit 1, a
jr z, .asm_104fdb
ld d, $0
.asm_104fe5
inc d
jr z, .asm_104fed
ld a, [$ff00+c]
ldh a, [c]
bit 1, a
jr nz, .asm_104fe5
.asm_104fed

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@@ -1,8 +1,8 @@
NAMINGSCREEN_CURSOR EQU $7e
NAMINGSCREEN_BORDER EQUS "\"■\"" ; $60
NAMINGSCREEN_MIDDLELINE EQUS "\"→\"" ; $eb
NAMINGSCREEN_UNDERLINE EQUS "\"<DOT>\"" ; $f2
NAMINGSCREEN_BORDER EQU "■" ; $60
NAMINGSCREEN_MIDDLELINE EQU "→" ; $eb
NAMINGSCREEN_UNDERLINE EQU "<DOT>" ; $f2
_NamingScreen:
call DisableSpriteUpdates

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@@ -53,7 +53,7 @@ SaveMenu_CopyTilemapAtOnce:
rept SCREEN_WIDTH / 2
pop de
.loop\@
ld a, [$ff00+c]
ldh a, [c]
and b
jr nz, .loop\@
ld [hl], e

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@@ -1,5 +1,5 @@
TRADEANIM_RIGHT_ARROW EQUS "\"▶\"" ; $ed
TRADEANIM_LEFT_ARROW EQUS "\"▼\"" ; $ee
TRADEANIM_RIGHT_ARROW EQU "▶" ; $ed
TRADEANIM_LEFT_ARROW EQU "▼" ; $ee
; TradeAnim_TubeAnimJumptable.Jumptable indexes
const_def

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@@ -56,7 +56,7 @@ PhoneRing_CopyTilemapAtOnce:
rept SCREEN_WIDTH / 2
pop de
.loop\@
ld a, [$ff00+c]
ldh a, [c]
and b
jr nz, .loop\@
ld [hl], e

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@@ -1,4 +1,4 @@
PRINTPARTY_HP EQUS "\"◀\"" ; $71
PRINTPARTY_HP EQU "◀" ; $71
PrintPage1:
hlcoord 0, 0

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@@ -1,5 +1,5 @@
TIMESET_UP_ARROW EQUS "\"♂\"" ; $ef
TIMESET_DOWN_ARROW EQUS "\"♀\"" ; $f5
TIMESET_UP_ARROW EQU "♂" ; $ef
TIMESET_DOWN_ARROW EQU "♀" ; $f5
InitClock:
; Ask the player to set the time.