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hiddenitem, like itemball and object_event, puts the item first and the event last
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@@ -540,7 +540,7 @@ TeamRocketBaseB1FGuardSpec:
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itemball GUARD_SPEC
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TeamRocketBaseB1FHiddenRevive:
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hiddenitem EVENT_TEAM_ROCKET_BASE_B1F_HIDDEN_REVIVE, REVIVE
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hiddenitem REVIVE, EVENT_TEAM_ROCKET_BASE_B1F_HIDDEN_REVIVE
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SecurityCameraMovement1:
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big_step RIGHT
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