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hiddenitem, like itemball and object_event, puts the item first and the event last
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@@ -16,7 +16,7 @@ MountMortar1FOutsideRevive:
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itemball REVIVE
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MountMortar1FOutsideHiddenHyperPotion:
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hiddenitem EVENT_MOUNT_MORTAR_1F_OUTSIDE_HIDDEN_HYPER_POTION, HYPER_POTION
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hiddenitem HYPER_POTION, EVENT_MOUNT_MORTAR_1F_OUTSIDE_HIDDEN_HYPER_POTION
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MountMortar1FOutside_MapEvents:
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; filler
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