Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,10 +1,10 @@
object_const_def ; object_event constants
object_const_def
const WHIRLISLANDLUGIACHAMBER_LUGIA
WhirlIslandLugiaChamber_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 1 ; callbacks
def_callbacks
callback MAPCALLBACK_OBJECTS, .Lugia
.Lugia:
@@ -44,12 +44,12 @@ LugiaText:
WhirlIslandLugiaChamber_MapEvents:
db 0, 0 ; filler
db 1 ; warp events
def_warp_events
warp_event 9, 13, WHIRL_ISLAND_B2F, 3
db 0 ; coord events
def_coord_events
db 0 ; bg events
def_bg_events
db 1 ; object events
def_object_events
object_event 9, 5, SPRITE_LUGIA, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Lugia, EVENT_WHIRL_ISLAND_LUGIA_CHAMBER_LUGIA