Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,10 +1,10 @@
object_const_def ; object_event constants
object_const_def
const VERMILIONDIGLETTSCAVESPEECHHOUSE_GENTLEMAN
VermilionDiglettsCaveSpeechHouse_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 0 ; callbacks
def_callbacks
VermilionDiglettsCaveSpeechHouseGentlemanScript:
jumptextfaceplayer VermilionDiglettsCaveSpeechHouseGentlemanText
@@ -21,13 +21,13 @@ VermilionDiglettsCaveSpeechHouseGentlemanText:
VermilionDiglettsCaveSpeechHouse_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
def_warp_events
warp_event 2, 7, VERMILION_CITY, 6
warp_event 3, 7, VERMILION_CITY, 6
db 0 ; coord events
def_coord_events
db 0 ; bg events
def_bg_events
db 1 ; object events
def_object_events
object_event 1, 3, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, VermilionDiglettsCaveSpeechHouseGentlemanScript, -1