Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,10 +1,10 @@
object_const_def ; object_event constants
object_const_def
const TINTOWER7F_POKE_BALL
TinTower7F_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 0 ; callbacks
def_callbacks
TinTower7FMaxRevive:
itemball MAX_REVIVE
@@ -12,16 +12,16 @@ TinTower7FMaxRevive:
TinTower7F_MapEvents:
db 0, 0 ; filler
db 5 ; warp events
def_warp_events
warp_event 3, 9, TIN_TOWER_6F, 1
warp_event 10, 15, TIN_TOWER_8F, 1
warp_event 12, 7, TIN_TOWER_7F, 4
warp_event 8, 3, TIN_TOWER_7F, 3
warp_event 6, 9, TIN_TOWER_9F, 5
db 0 ; coord events
def_coord_events
db 0 ; bg events
def_bg_events
db 1 ; object events
def_object_events
object_event 16, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower7FMaxRevive, EVENT_TIN_TOWER_7F_MAX_REVIVE